File: ruler_item.cpp

package info (click to toggle)
kicad 9.0.3%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 770,320 kB
  • sloc: cpp: 961,692; ansic: 121,001; xml: 66,428; python: 18,387; sh: 1,010; awk: 301; asm: 292; makefile: 227; javascript: 167; perl: 10
file content (398 lines) | stat: -rw-r--r-- 13,314 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#include <preview_items/ruler_item.h>
#include <preview_items/preview_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <layer_ids.h>
#include <gal/painter.h>
#include <view/view.h>
#include <trigo.h>

using namespace KIGFX::PREVIEW;

static const double maxTickDensity = 10.0;       // min pixels between tick marks
static const double midTickLengthFactor = 1.5;
static const double majorTickLengthFactor = 2.5;


/*
 * It would be nice to know why Cairo seems to have an opposite layer order from GAL, but
 * only when drawing RULER_ITEMs (the TWO_POINT_ASSISTANT and ARC_ASSISTANT are immune from
 * this issue).
 *
 * Until then, this egregious hack...
 */
static int getShadowLayer( KIGFX::GAL* aGal )
{
    if( aGal->IsCairoEngine() )
        return LAYER_SELECT_OVERLAY;
    else
        return LAYER_GP_OVERLAY;
}


static double getTickLineWidth( const TEXT_DIMS& textDims, bool aDrawingDropShadows )
{
    double width = textDims.StrokeWidth * 0.8;

    if( aDrawingDropShadows )
        width += textDims.ShadowWidth;

    return width;
}


/**
 * Description of a "tick format" for a scale factor - how many ticks there are
 * between medium/major ticks and how each scale relates to the last one
 */
struct TICK_FORMAT
{
    double divisionBase;    ///< multiple from the last scale
    int majorStep;          ///< ticks between major ticks
    int midStep;            ///< ticks between medium ticks (0 if no medium ticks)
};


static TICK_FORMAT getTickFormatForScale( double aScale, double& aTickSpace, EDA_UNITS aUnits )
{
    // simple 1/2/5 scales per decade
    static std::vector<TICK_FORMAT> tickFormats =
    {
        { 2,    10,     5 },    // |....:....|
        { 2,     5,     0 },    // |....|
        { 2.5,   2,     0 },    // |.|.|
    };

    // could start at a set number of MM, but that's not available in common
    aTickSpace = 1;

    // Convert to a round (mod-10) number of mils for imperial units
    if( EDA_UNIT_UTILS::IsImperialUnit( aUnits ) )
        aTickSpace *= 2.54;

    int tickFormat = 0;

    while( true )
    {
        const auto pixelSpace = aTickSpace * aScale;

        if( pixelSpace >= maxTickDensity )
            break;

        tickFormat = ( tickFormat + 1 ) % tickFormats.size();
        aTickSpace *= tickFormats[tickFormat].divisionBase;
    }

    return tickFormats[tickFormat];
}


/**
 * Draw labeled ticks on a line. Ticks are spaced according to a
 * maximum density. Minor ticks are not labeled.
 *
 * @param aGal the GAL to draw on
 * @param aOrigin start of line to draw ticks on
 * @param aLine line vector
 * @param aMinorTickLen length of minor ticks in IU
 */
void drawTicksAlongLine( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
                         double aMinorTickLen, const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits,
                         bool aDrawingDropShadows )
{
    KIGFX::GAL*   gal = aView->GetGAL();
    KIFONT::FONT* font = KIFONT::FONT::GetFont();
    double        tickSpace;
    TICK_FORMAT   tickFormat = getTickFormatForScale( gal->GetWorldScale(), tickSpace, aUnits );
    double        majorTickLen = aMinorTickLen * ( majorTickLengthFactor + 1 );
    VECTOR2D      tickLine = aLine;

    RotatePoint( tickLine, ANGLE_90 );

    // number of ticks in whole ruler
    int           numTicks = (int) std::ceil( aLine.EuclideanNorm() / tickSpace );

    // work out which way up the tick labels go
    TEXT_DIMS     labelDims = GetConstantGlyphHeight( gal, -1 );
    EDA_ANGLE     labelAngle = - EDA_ANGLE( tickLine );
    VECTOR2I      labelOffset = tickLine.Resize( majorTickLen );

    // text is left (or right) aligned, so shadow text need a small offset to be draw
    // around the basic text
    int shadowXoffset = 0;

    if( aDrawingDropShadows )
    {
        labelDims.StrokeWidth += 2 * labelDims.ShadowWidth;
        shadowXoffset = labelDims.ShadowWidth;

        // Due to the fact a shadow text is drawn left or right aligned,
        // it needs an offset = shadowXoffset to be drawn at the same place as normal text
        // But for some reason we need to slightly modify this offset
        // for a better look for KiCad font (better alignment of shadow shape)
        const float adjust = 1.2f;      // Value chosen after tests
        shadowXoffset *= adjust;
    }

    if( aView->IsMirroredX() )
    {
        labelOffset = -labelOffset;
        shadowXoffset = -shadowXoffset;
    }

    TEXT_ATTRIBUTES labelAttrs;
    labelAttrs.m_Size = labelDims.GlyphSize;
    labelAttrs.m_StrokeWidth = labelDims.StrokeWidth;
    labelAttrs.m_Mirrored = aView->IsMirroredX();   // Prevent text mirrored when view is mirrored

    if( EDA_ANGLE( aLine ) > ANGLE_0 )
    {
        labelAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
        labelAttrs.m_Angle = labelAngle;

        // Adjust the text position of the shadow shape:
        labelOffset.x -= shadowXoffset * labelAttrs.m_Angle.Cos();;
        labelOffset.y += shadowXoffset * labelAttrs.m_Angle.Sin();;
    }
    else
    {
        labelAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
        labelAttrs.m_Angle = labelAngle + ANGLE_180;

        // Adjust the text position of the shadow shape:
        labelOffset.x += shadowXoffset * labelAttrs.m_Angle.Cos();;
        labelOffset.y -= shadowXoffset * labelAttrs.m_Angle.Sin();;
    }

    BOX2D viewportD = aView->GetViewport();
    BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );

    viewport.Inflate( majorTickLen * 2 );   // Doesn't have to be accurate, just big enough not
                                            // to exclude anything that should be partially drawn

    int isign = aView->IsMirroredX() ? -1 : 1;

    for( int i = 0; i < numTicks; ++i )
    {
        const VECTOR2D tickPos = aOrigin + aLine.Resize( tickSpace * i );

        if( !viewport.Contains( tickPos ) )
            continue;

        double length = aMinorTickLen;
        bool   drawLabel = false;

        if( i % tickFormat.majorStep == 0 )
        {
            drawLabel = true;
            length *= majorTickLengthFactor;
        }
        else if( tickFormat.midStep && i % tickFormat.midStep == 0 )
        {
            drawLabel = true;
            length *= midTickLengthFactor;
        }

        gal->SetLineWidth( labelAttrs.m_StrokeWidth / 2 );
        gal->DrawLine( tickPos, tickPos + tickLine.Resize( length*isign ) );

        if( drawLabel )
        {
            wxString label = DimensionLabel( "", tickSpace * i, aIuScale, aUnits, false );
            font->Draw( gal, label, tickPos + labelOffset, labelAttrs, KIFONT::METRICS::Default() );
        }
    }
}


/**
 * Draw simple ticks on the back of a line such that the line is
 * divided into n parts.
 *
 * @param aGal the GAL to draw on
 * @param aOrigin start of line to draw ticks on
 * @param aLine line vector
 * @param aTickLen length of ticks in IU
 * @param aNumDivisions number of parts to divide the line into
 */
void drawBacksideTicks( KIGFX::VIEW* aView, const VECTOR2D& aOrigin, const VECTOR2D& aLine,
                        double aTickLen, int aNumDivisions, bool aDrawingDropShadows )
{
    KIGFX::GAL*  gal = aView->GetGAL();
    TEXT_DIMS    textDims = GetConstantGlyphHeight( gal, -1 );
    const double backTickSpace = aLine.EuclideanNorm() / aNumDivisions;
    VECTOR2D     backTickVec = aLine;
    int isign                = aView->IsMirroredX() ? -1 : 1;

    RotatePoint( backTickVec, -ANGLE_90 );
    backTickVec = backTickVec.Resize( aTickLen * isign );

    BOX2D viewportD = aView->GetViewport();
    BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );

    viewport.Inflate( aTickLen * 4 );   // Doesn't have to be accurate, just big enough not to
                                        // exclude anything that should be partially drawn

    for( int i = 0; i < aNumDivisions + 1; ++i )
    {
        const VECTOR2D backTickPos = aOrigin + aLine.Resize( backTickSpace * i );

        if( !viewport.Contains( backTickPos ) )
            continue;

        gal->SetLineWidth( getTickLineWidth( textDims, aDrawingDropShadows ) );
        gal->DrawLine( backTickPos, backTickPos + backTickVec );
    }
}


RULER_ITEM::RULER_ITEM( const TWO_POINT_GEOMETRY_MANAGER& aGeomMgr, const EDA_IU_SCALE& aIuScale,
                        EDA_UNITS userUnits, bool aFlipX, bool aFlipY )
        : EDA_ITEM( NOT_USED ), // Never added to anything - just a preview
          m_geomMgr( aGeomMgr ),
          m_userUnits( userUnits ),
          m_iuScale( aIuScale ),
          m_flipX( aFlipX ),
          m_flipY( aFlipY )
{
}


const BOX2I RULER_ITEM::ViewBBox() const
{
    BOX2I tmp;

    if( m_geomMgr.GetOrigin() == m_geomMgr.GetEnd() )
        return tmp;

    // this is an edit-time artefact; no reason to try and be smart with the bounding box
    // (besides, we can't tell the text extents without a view to know what the scale is)
    tmp.SetMaximum();
    return tmp;
}


std::vector<int> RULER_ITEM::ViewGetLayers() const
{
    std::vector<int> layers{ LAYER_SELECT_OVERLAY, LAYER_GP_OVERLAY };
    return layers;
}


void RULER_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
{
    KIGFX::GAL*      gal = aView->GetGAL();
    RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
    bool             drawingDropShadows = ( aLayer == getShadowLayer( gal ) );

    GAL_SCOPED_ATTRS scopedAttrs( *gal, GAL_SCOPED_ATTRS::ALL_ATTRS );
    gal->SetLayerDepth( gal->GetMinDepth() );

    VECTOR2D origin = m_geomMgr.GetOrigin();
    VECTOR2D end = m_geomMgr.GetEnd();

    gal->SetIsStroke( true );
    gal->SetIsFill( false );
    gal->SetTextMirrored( false );

    if( m_color )
        gal->SetStrokeColor( *m_color );
    else
        gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );

    if( drawingDropShadows )
        gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );

    gal->ResetTextAttributes();
    TEXT_DIMS textDims = GetConstantGlyphHeight( gal );

    // draw the main line from the origin to cursor
    gal->SetLineWidth( getTickLineWidth( textDims, drawingDropShadows ) );
    gal->DrawLine( origin, end );

    VECTOR2D rulerVec( end - origin );

    wxArrayString cursorStrings = GetDimensionStrings();
    DrawTextNextToCursor( aView, end, -rulerVec, cursorStrings, drawingDropShadows );

    // basic tick size
    const double minorTickLen = 5.0 / gal->GetWorldScale();
    const double majorTickLen = minorTickLen * majorTickLengthFactor;

    if( m_showTicks )
    {
        drawTicksAlongLine( aView, origin, rulerVec, minorTickLen, m_iuScale, m_userUnits,
                            drawingDropShadows );

        drawBacksideTicks( aView, origin, rulerVec, majorTickLen, 2, drawingDropShadows );
    }

    if( m_showEndArrowHead )
    {
        const EDA_ANGLE arrowAngle{ 30.0 };
        VECTOR2D        arrowHead = rulerVec;
        RotatePoint( arrowHead, arrowAngle );
        arrowHead = arrowHead.Resize( majorTickLen );

        gal->DrawLine( end, end - arrowHead );

        arrowHead = rulerVec;
        RotatePoint( arrowHead, -arrowAngle );
        arrowHead = arrowHead.Resize( majorTickLen );

        gal->DrawLine( end, end - arrowHead );
    }
    else
    {
        // draw the back of the origin "crosshair"
        gal->DrawLine( origin, origin + rulerVec.Resize( -minorTickLen * midTickLengthFactor ) );
    }
}


wxArrayString RULER_ITEM::GetDimensionStrings() const
{
    const VECTOR2D rulerVec = m_geomMgr.GetEnd() - m_geomMgr.GetOrigin();
    VECTOR2D       temp = rulerVec;

    if( m_flipX )
        temp.x = -temp.x;

    if( m_flipY )
        temp.y = -temp.y;

    wxArrayString cursorStrings;

    cursorStrings.push_back( DimensionLabel( "x", temp.x, m_iuScale, m_userUnits ) );
    cursorStrings.push_back( DimensionLabel( "y", temp.y, m_iuScale, m_userUnits ) );

    cursorStrings.push_back(
            DimensionLabel( "r", rulerVec.EuclideanNorm(), m_iuScale, m_userUnits ) );

    EDA_ANGLE angle = -EDA_ANGLE( rulerVec );
    cursorStrings.push_back( DimensionLabel( wxString::FromUTF8( "θ" ), angle.AsDegrees(),
                                             m_iuScale, EDA_UNITS::DEGREES ) );
    return cursorStrings;
}