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// SPDX-FileCopyrightText: 2003 Dominique Devriese <devriese@kde.org>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "circle_type.h"
#include <math.h>
#include <KLazyLocalizedString>
#include "bogus_imp.h"
#include "circle_imp.h"
#include "line_imp.h"
#include "point_imp.h"
#include "special_imptypes.h"
#include "../misc/common.h"
static const KLazyLocalizedString constructcirclethroughpointstat = kli18n("Construct a circle through this point");
static const KLazyLocalizedString constructcirclewithcenterstat = kli18n("Construct a circle with this center");
static const ArgsParser::spec argsspecCircleBCP[] = {
{PointImp::stype(), constructcirclewithcenterstat, kli18n("Select the center of the new circle..."), false},
{PointImp::stype(), constructcirclethroughpointstat, kli18n("Select a point for the new circle to go through..."), true}};
KIG_INSTANTIATE_OBJECT_TYPE_INSTANCE(CircleBCPType)
CircleBCPType::CircleBCPType()
: ObjectABType("CircleBCP", argsspecCircleBCP, 2)
{
}
CircleBCPType::~CircleBCPType()
{
}
const CircleBCPType *CircleBCPType::instance()
{
static const CircleBCPType s;
return &s;
}
ObjectImp *CircleBCPType::calcx(const Coordinate &a, const Coordinate &b) const
{
return new CircleImp(a, (b - a).length());
}
static const ArgsParser::spec argsspecCircleBTP[] = {
{PointImp::stype(), constructcirclethroughpointstat, kli18n("Select a point for the new circle to go through..."), true},
{PointImp::stype(), constructcirclethroughpointstat, kli18n("Select a point for the new circle to go through..."), true},
{PointImp::stype(), constructcirclethroughpointstat, kli18n("Select a point for the new circle to go through..."), true}};
KIG_INSTANTIATE_OBJECT_TYPE_INSTANCE(CircleBTPType)
CircleBTPType::CircleBTPType()
: ArgsParserObjectType("CircleBTP", argsspecCircleBTP, 3)
{
}
CircleBTPType::~CircleBTPType()
{
}
const CircleBTPType *CircleBTPType::instance()
{
static const CircleBTPType t;
return &t;
}
ObjectImp *CircleBTPType::calc(const Args &args, const KigDocument &) const
{
if (!margsparser.checkArgs(args, 2))
return new InvalidImp;
const Coordinate a = static_cast<const PointImp *>(args[0])->coordinate();
const Coordinate b = static_cast<const PointImp *>(args[1])->coordinate();
Coordinate c;
if (args.size() == 3)
c = static_cast<const PointImp *>(args[2])->coordinate();
else {
// we pick the third point so that the three points form a
// triangle with equal sides...
// midpoint:
Coordinate m = (b + a) / 2;
if (b.y != a.y) {
// direction of the perpend:
double d = -(b.x - a.x) / (b.y - a.y);
// length:
// sqrt( 3 ) == tan( 60° ) == sqrt( 2^2 - 1^2 )
double l = 1.73205080756 * (a - b).length() / 2;
double d2 = d * d;
double l2 = l * l;
double dx = sqrt(l2 / (d2 + 1));
double dy = sqrt(l2 * d2 / (d2 + 1));
if (d < 0)
dy = -dy;
c.x = m.x + dx;
c.y = m.y + dy;
} else {
c.x = m.x;
c.y = m.y + (a.x - b.x);
};
};
const Coordinate center = calcCenter(a, b, c);
if (center.valid()) {
/* this is also done in calcCenter... should optimize in some way */
double xdo = b.x - a.x;
double ydo = b.y - a.y;
double xao = c.x - a.x;
double yao = c.y - a.y;
double determinant = (xdo * yao - xao * ydo);
if (determinant > 0)
return new CircleImp(center, (center - a).length());
else
return new CircleImp(center, -(center - a).length());
}
/*
* case of collinear points, we need to identify the intermediate one
*/
double xmin = fmin(a.x, fmin(b.x, c.x));
double xmax = fmax(a.x, fmax(b.x, c.x));
double ymin = fmin(a.y, fmin(b.y, c.y));
double ymax = fmax(a.y, fmax(b.y, c.y));
double d, axy, bxy, cxy;
/* decide whether to work with x coordinate or y coordinate */
if (xmax - xmin > ymax - ymin) {
axy = a.x;
bxy = b.x;
cxy = c.x;
d = xmax - xmin;
} else {
axy = a.y;
bxy = b.y;
cxy = c.y;
d = ymax - ymin;
}
if (fabs(axy - cxy) >= d) // b between a and c
return new LineImp(a, c);
if (fabs(cxy - bxy) >= d) // a between c and b
return new LineImp(c, b);
// otherwise: c between b and a
return new LineImp(b, a);
/*
* mp: note that the orientation of the new line is from a to c
* if b is intermediate, otherwise it is reversed whenever
* two of the three points cross each-other.
* This should give consistent results when intersecting circles that
* degenerate into lines
*/
}
const ObjectImpType *CircleBCPType::resultId() const
{
return CircleImp::stype();
}
const ObjectImpType *CircleBTPType::resultId() const
{
return CircleImp::stype();
}
static const ArgsParser::spec argsspecCircleBPR[] = {
{PointImp::stype(), constructcirclewithcenterstat, kli18n("Select the center of the new circle..."), false},
{&lengthimptypeinstance, kli18n("With this radius"), kli18n("Select the length of the radius..."), false}};
KIG_INSTANTIATE_OBJECT_TYPE_INSTANCE(CircleBPRType)
CircleBPRType::CircleBPRType()
: ArgsParserObjectType("CircleBPR", argsspecCircleBPR, 2)
{
}
CircleBPRType::~CircleBPRType()
{
}
const CircleBPRType *CircleBPRType::instance()
{
static const CircleBPRType t;
return &t;
}
ObjectImp *CircleBPRType::calc(const Args &args, const KigDocument &) const
{
if (!margsparser.checkArgs(args))
return new InvalidImp;
const Coordinate c = static_cast<const PointImp *>(args[0])->coordinate();
bool valid;
double r = getDoubleFromImp(args[1], valid);
if (!valid)
return new InvalidImp;
r = fabs(r);
// double r = static_cast<const DoubleImp*>( args[1] )->data();
return new CircleImp(c, r);
}
const ObjectImpType *CircleBPRType::resultId() const
{
return CircleImp::stype();
}
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