1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
|
/*
* Copyright 2006-2009 Parker Coates <coates@kde.org>
*
* This file is part of Killbots.
*
* Killbots is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Killbots is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Killbots. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KILLBOTS_SPRITE_H
#define KILLBOTS_SPRITE_H
#include <KGameRenderedItem>
namespace Killbots
{
enum SpriteType {
NoSprite,
Junkheap,
Hero,
Robot,
Fastbot
};
class Sprite : public KGameRenderedItem
{
public: // types
enum {
Type = UserType + 1
};
public: // functions
explicit Sprite();
virtual ~Sprite() override;
SpriteType spriteType() const;
void setSpriteType(SpriteType type);
void enqueueGridPos(QPoint position);
QPoint currentGridPos() const;
QPoint nextGridPos() const;
QPoint gridPos() const;
void advanceGridPosQueue();
int type() const override;
protected:
void receivePixmap(const QPixmap &pixmap) override;
private: // data members
SpriteType m_type;
QList<QPoint> m_gridPositions;
};
}
#endif
|