File: sprite.h

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/*
 *  Copyright 2006-2009  Parker Coates <coates@kde.org>
 *
 *  This file is part of Killbots.
 *
 *  Killbots is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  Killbots is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Killbots. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef KILLBOTS_SPRITE_H
#define KILLBOTS_SPRITE_H

#include <KGameRenderedItem>

namespace Killbots
{
enum SpriteType {
    NoSprite,
    Junkheap,
    Hero,
    Robot,
    Fastbot
};

class Sprite : public KGameRenderedItem
{
public: // types
    enum {
        Type = UserType + 1
    };

public: // functions
    explicit Sprite();
    virtual ~Sprite() override;

    SpriteType spriteType() const;
    void setSpriteType(SpriteType type);

    void enqueueGridPos(QPoint position);
    QPoint currentGridPos() const;
    QPoint nextGridPos() const;
    QPoint gridPos() const;
    void advanceGridPosQueue();

    int type() const override;

protected:
    void receivePixmap(const QPixmap &pixmap) override;

private: // data members
    SpriteType m_type;
    QList<QPoint> m_gridPositions;
};
}

#endif