File: mainwindow.cpp

package info (click to toggle)
killbots 4%3A18.04.1-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 3,056 kB
  • sloc: cpp: 2,713; sh: 9; makefile: 7
file content (347 lines) | stat: -rw-r--r-- 15,546 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
/*
 *  Copyright 2006-2009  Parker Coates <coates@kde.org>
 *
 *  This file is part of Killbots.
 *
 *  Killbots is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  Killbots is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Killbots. If not, see <http://www.gnu.org/licenses/>.
 */

#include "mainwindow.h"

#include "coordinator.h"
#include "engine.h"
#include "optionspage.h"
#include "renderer.h"
#include "rulesetselector.h"
#include "scene.h"
#include "settings.h"
#include "view.h"

#include <KgThemeProvider>
#include <KgThemeSelector>
#include <highscore/kscoredialog.h>
#include <kstandardgameaction.h>

#include <QAction>
#include <KActionCollection>
#include <KConfigDialog>
#include <KLocalizedString>
#include <KMessageBox>
#include <KShortcutsDialog>
#include <KStandardAction>
#include <QIcon>

#include <QDebug>
#include <QSignalMapper>
#include <QTimer>

Killbots::MainWindow::MainWindow(QWidget *parent)
    : KXmlGuiWindow(parent),
      m_scoreDialog(nullptr),
      m_rulesetChanged(false)
{
    setAcceptDrops(false);

    m_coordinator = new Coordinator(this);
    m_coordinator->setAnimationSpeed(Settings::animationSpeed());

    m_engine = new Engine(m_coordinator, this);
    m_coordinator->setEngine(m_engine);
    connect(m_engine, &Engine::gameOver, this, &MainWindow::onGameOver);

    m_scene = new Scene(this);
    m_coordinator->setScene(m_scene);
    connect(m_scene, &Scene::clicked, m_coordinator, &Coordinator::requestAction);
    connect(Renderer::self()->themeProvider(), &KgThemeProvider::currentThemeChanged, m_scene, &Scene::doLayout);

    m_view = new View(m_scene, this);
    m_view->setMinimumSize(400, 280);
    m_view->setWhatsThis(i18n("This is the main game area used to interact with Killbots. It shows the current state of the game grid and allows one to control the hero using the mouse. It also displays certain statistics about the game in progress."));
    setCentralWidget(m_view);
    connect(m_view, &View::sizeChanged, m_scene, &Scene::doLayout);

    m_keyboardMapper = new QSignalMapper(this);
    connect(m_keyboardMapper, SIGNAL(mapped(int)), m_coordinator, SLOT(requestAction(int)));

    setupActions();
    connect(m_engine, &Engine::teleportAllowed,       actionCollection()->action(QStringLiteral("teleport")),        &QAction::setEnabled);
    connect(m_engine, &Engine::teleportAllowed,       actionCollection()->action(QStringLiteral("teleport_sip")),    &QAction::setEnabled);
    connect(m_engine, &Engine::teleportSafelyAllowed, actionCollection()->action(QStringLiteral("teleport_safely")), &QAction::setEnabled);
    connect(m_engine, &Engine::vaporizerAllowed,      actionCollection()->action(QStringLiteral("vaporizer")),       &QAction::setEnabled);
    connect(m_engine, &Engine::waitOutRoundAllowed,   actionCollection()->action(QStringLiteral("wait_out_round")),  &QAction::setEnabled);

    setupGUI(Save | Create | ToolBar | Keys);

    // Delaying the start of the first game by 50ms to avoid resize events after
    // the game has been started. Delaying by 0ms doesn't seem to be enough.
    QTimer::singleShot(50, m_coordinator, &Coordinator::requestNewGame);
}

Killbots::MainWindow::~MainWindow()
{
    Killbots::Renderer::cleanup();
}

void Killbots::MainWindow::configurePreferences()
{
    // An instance of the dialog could be already created and could be cached,
    // in which case we want to display the cached dialog instead of creating
    // another one
    if (!KConfigDialog::showDialog(QStringLiteral("configurePreferencesDialog"))) {
        // Creating a dialog because KConfigDialog didn't find an instance of it
        KConfigDialog *configDialog = new KConfigDialog(this, QStringLiteral("configurePreferencesDialog"), Settings::self());

        // Creating setting pages and adding them to the dialog
        configDialog->addPage(new OptionsPage(this),
                              i18n("General"),
                              QStringLiteral("configure"),
                              i18n("Configure general settings")
                             );
        configDialog->addPage(new RulesetSelector(this),
                              i18n("Game Type"),
                              QStringLiteral("games-config-custom"),
                              i18n("Select a game type")
                             );
        configDialog->addPage(new KgThemeSelector(Renderer::self()->themeProvider()),
                              i18n("Appearance"),
                              QStringLiteral("games-config-theme"),
                              i18n("Select a graphical theme")
                             );

        configDialog->setMaximumSize(800, 600);

        // Update the sprite style if it has changed
        connect(configDialog, &KConfigDialog::settingsChanged, this, &MainWindow::onSettingsChanged);

        configDialog->show();
    }
}

void Killbots::MainWindow::onSettingsChanged()
{
    m_coordinator->setAnimationSpeed(Settings::animationSpeed());

    if (m_engine->ruleset()->fileName() != Settings::ruleset()) {
        qDebug() << "Detected a changed in ruleset. From" << m_engine->ruleset()->fileName() << "to" << Settings::ruleset();

        // We don't act on the changed ruleset here because the config dialog
        // is still visible. We want the game in progress to be visible when
        // we display the message box. We also don't want a new game to start
        // while hidden behind the config dialog. So we wait until the config
        // dialog is closed. See onConfigDialogClosed below.
        m_rulesetChanged = true;
    }
    onConfigDialogClosed();
}

void Killbots::MainWindow::onConfigDialogClosed()
{
    if (m_rulesetChanged) {
        if (!m_engine->gameHasStarted()
                || KMessageBox::questionYesNo(this,
                                              i18n("A new game type has been selected, but there is already a game in progress."),
                                              i18n("Game Type Changed"),
                                              KGuiItem(i18n("Continue Current Game")),
                                              KGuiItem(i18n("Start a New Game"))
                                             ) == KMessageBox::No
           ) {
            m_coordinator->requestNewGame();
        }

        m_rulesetChanged = false;
    }
}

void Killbots::MainWindow::createScoreDialog()
{
    m_scoreDialog = new KScoreDialog(KScoreDialog::Name, this);
    m_scoreDialog->addField(KScoreDialog::Level, i18n("Round"), QStringLiteral("round"));
    m_scoreDialog->setModal(false);
    QStringList fileList;
    const QStringList dirs = QStandardPaths::locateAll(QStandardPaths::GenericDataLocation, QStringLiteral("killbots/ruleset"), QStandardPaths::LocateDirectory);
    Q_FOREACH (const QString &dir, dirs) {
        const QStringList fileNames = QDir(dir).entryList(QStringList() << QStringLiteral("*.desktop"));
        Q_FOREACH (const QString &file, fileNames) {
            fileList.append(dir + QLatin1Char('/') + file);
        }
    }
    foreach (const QString &fileName, fileList) {
        const Ruleset *ruleset = Ruleset::load(fileName);
        if (ruleset) {
            m_scoreDialog->addLocalizedConfigGroupName(qMakePair(ruleset->scoreGroupKey(), ruleset->name()));
        }
        delete ruleset;
    }
}

void Killbots::MainWindow::onGameOver(int score, int round)
{
    if (score && m_engine->ruleset()) {
        if (!m_scoreDialog) {
            createScoreDialog();
        }

        m_scoreDialog->setConfigGroup(qMakePair(m_engine->ruleset()->scoreGroupKey(), m_engine->ruleset()->name()));

        KScoreDialog::FieldInfo scoreEntry;
        scoreEntry[ KScoreDialog::Score ].setNum(score);
        scoreEntry[ KScoreDialog::Level ].setNum(round);

        if (m_scoreDialog->addScore(scoreEntry)) {
            QTimer::singleShot(1000, this, &MainWindow::showHighscores);
        }
    }
}

void Killbots::MainWindow::showHighscores()
{
    if (!m_scoreDialog) {
        createScoreDialog();
    }

    // TODO: Find out why this line breaks adding high scores.
    //m_scoreDialog->setConfigGroup(qMakePair(m_engine->ruleset()->scoreGroupKey(), m_engine->ruleset()->name()));
    m_scoreDialog->exec();
}

QAction *Killbots::MainWindow::createMappedAction(int mapping,
        const QString &internalName,
        const QString &displayName,
        const QString &translatedShortcut,
        const int alternateShortcut,
        const QString &helpText,
        const QString &icon
                                                 )
{
    QAction *action = new QAction(displayName, actionCollection());
    action->setObjectName(internalName);
    actionCollection()->setDefaultShortcuts(action, QList<QKeySequence>() << QKeySequence(translatedShortcut) << QKeySequence(alternateShortcut) << QKeySequence(alternateShortcut + Qt::KeypadModifier));
    if (!helpText.isEmpty()) {
        action->setWhatsThis(helpText);
        action->setToolTip(helpText);
    }
    if (!icon.isEmpty()) {
        action->setIcon(QIcon::fromTheme(icon));
    }

    connect(action, SIGNAL(triggered()), m_keyboardMapper, SLOT(map()));
    m_keyboardMapper->setMapping(action, mapping);
    actionCollection()->addAction(internalName, action);

    return action;
}

void Killbots::MainWindow::setupActions()
{
    KStandardGameAction::gameNew(m_coordinator, SLOT(requestNewGame()), actionCollection());
    KStandardGameAction::highscores(this, SLOT(showHighscores()), actionCollection());
    KStandardGameAction::quit(qApp, SLOT(quit()), actionCollection());
    KStandardAction::preferences(this, SLOT(configurePreferences()), actionCollection());

    createMappedAction(TeleportSafely,
                       QStringLiteral("teleport_safely"),
                       i18n("Teleport Safely"),
                       i18nc("Shortcut for teleport safely. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "T"),
                       Qt::Key_Plus,
                       i18n("Teleport to a safe location"),
                       QStringLiteral("games-solve")
                      );
    createMappedAction(Teleport,
                       QStringLiteral("teleport"),
                       i18n("Teleport"),
                       i18nc("Shortcut for teleport. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "R"),
                       Qt::Key_Minus,
                       i18n("Teleport to a random location"),
                       QStringLiteral("roll")
                      );
    createMappedAction(TeleportSafelyIfPossible,
                       QStringLiteral("teleport_sip"),
                       i18n("Teleport, Safely If Possible"),
                       i18nc("Shortcut for teleport safely if possible. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "Space"),
                       Qt::Key_0,
                       i18n("Teleport safely if that action is enabled, otherwise teleport randomly")
                      );
    createMappedAction(Vaporizer,
                       QStringLiteral("vaporizer"),
                       i18n("Vaporizer"),
                       i18nc("Shortcut for vaporizer. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "F"),
                       Qt::Key_Period,
                       i18n("Destroy all enemies in neighboring cells"),
                       QStringLiteral("edit-bomb")
                      );
    createMappedAction(WaitOutRound,
                       QStringLiteral("wait_out_round"),
                       i18n("Wait Out Round"),
                       i18nc("Shortcut for wait out round. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "V"),
                       Qt::Key_Asterisk,
                       i18n("Risk remaining in place until the end of the round for bonuses"),
                       QStringLiteral("process-stop")
                      );
    createMappedAction(UpLeft,
                       QStringLiteral("move_up_left"),
                       i18n("Move Up and Left"),
                       i18nc("Shortcut for move up and left. https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "Q"),
                       Qt::Key_7
                      );
    createMappedAction(Up,
                       QStringLiteral("move_up"),
                       i18n("Move Up"),
                       i18nc("Shortcut for move up. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "W"),
                       Qt::Key_8
                      );
    createMappedAction(UpRight,
                       QStringLiteral("move_up_right"),
                       i18n("Move Up and Right"),
                       i18nc("Shortcut for move up and right. https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "E"),
                       Qt::Key_9
                      );
    createMappedAction(Left,
                       QStringLiteral("move_left"),
                       i18n("Move Left"),
                       i18nc("Shortcut for move left. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "A"),
                       Qt::Key_4
                      );
    createMappedAction(Hold,
                       QStringLiteral("stand_still"),
                       i18n("Stand Still"),
                       i18nc("Shortcut for stand still. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "S"),
                       Qt::Key_5
                      );
    createMappedAction(Right,
                       QStringLiteral("move_right"),
                       i18n("Move Right"),
                       i18nc("Shortcut for move right. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "D"),
                       Qt::Key_6
                      );
    createMappedAction(DownLeft,
                       QStringLiteral("move_down_left"),
                       i18n("Move Down and Left"),
                       i18nc("Shortcut for move down and left. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "Z"),
                       Qt::Key_1
                      );
    createMappedAction(Down,
                       QStringLiteral("move_down"),
                       i18n("Move Down"),
                       i18nc("Shortcut for move down. See https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "X"),
                       Qt::Key_2
                      );
    createMappedAction(DownRight,
                       QStringLiteral("move_down_right"),
                       i18n("Move Down and Right"),
                       i18nc("Shortcut for move down and right. https://quickgit.kde.org/?p=killbots.git&a=blob&f=README.translators&o=plain", "C"),
                       Qt::Key_3
                      );
}

#include "moc_mainwindow.cpp"