1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298
|
/**
* This program demonstrates that with
* - JOGL 1.1.1
* - Mac OS X 10.4.3
* - J2SE build 1.5.0_05-72
* any modal dialog box (such as a FileChooser) will "pop behind"
* the application window.
*
* The drawing source is from a tutorial posted on java.net as "JOGL2DBasics".
* I believe it to be in the public domain.
*/
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.awt.color.ColorSpace;
import java.awt.geom.AffineTransform;
import java.awt.event.*;
import javax.swing.JFileChooser;
import net.java.games.jogl.*;
// import javax.swing.*;
public class JoglVsFileChooser extends Frame implements GLEventListener {
public static final Dimension PREFERRED_FRAME_SIZE =
new Dimension (450,375);
byte[] dukeRGBA;
int dukeHeight;
int dukeWidth;
public JoglVsFileChooser() {
// init Frame
super ("Simple 2D with JOGL");
System.out.println ("constructor");
// get a GLCanvas
GLCapabilities capabilities = new GLCapabilities();
GLCanvas canvas =
GLDrawableFactory.getFactory().createGLCanvas(capabilities);
// add a GLEventListener, which will get called when the
// canvas is resized or needs a repaint
canvas.addGLEventListener(this);
// now add the canvas to the Frame. Note we use BorderLayout.CENTER
// to make the canvas stretch to fill the container (ie, the frame)
add (canvas, BorderLayout.CENTER);
canvas.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent ev)
{
JFileChooser chooser = new JFileChooser();
chooser.showOpenDialog(null);
}
});
}
/** We'd like to be 600x400, please.
*/
public Dimension getPreferredSize () {
return PREFERRED_FRAME_SIZE;
}
/** main just creates and shows a JoglVsFileChooser Frame
*/
public static void main (String[] args) {
Frame f = new JoglVsFileChooser();
f.pack();
f.setVisible(true);
}
/*
* METHODS DEFINED BY GLEventListener
*/
/** Called by drawable to initiate drawing
*/
public void display (GLDrawable drawable) {
long inTime = System.currentTimeMillis();
System.out.println ("display()");
GL gl = drawable.getGL();
GLU glu = drawable.getGLU();
gl.glClear (GL.GL_COLOR_BUFFER_BIT);
drawSomeDots(gl);
drawSomeLines(gl);
drawOpenPoly(gl);
drawClosedPoly(gl);
drawFilledRect (gl, Color.cyan.darker());
drawFilledPoly (gl, Color.red.darker());
drawTriangles (gl);
//drawImage (gl);
}
/** Called by drawable to indicate mode or device has changed
*/
public void displayChanged (GLDrawable drawable,
boolean modeChanged,
boolean deviceChanged) {
System.out.println ("displayChanged()");
}
/** Called after OpenGL is init'ed
*/
public void init (GLDrawable drawable) {
System.out.println ("init()");
GL gl = drawable.getGL();
// set erase color
gl.glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); //white
// set drawing color and point size
gl.glColor3f( 0.0f, 0.0f, 0.0f );
gl.glPointSize(4.0f); //a 'dot' is 4 by 4 pixels
}
/** Called to indicate the drawing surface has been moved and/or resized
*/
public void reshape (GLDrawable drawable,
int x,
int y,
int width,
int height) {
System.out.println ("reshape()");
GL gl = drawable.getGL();
GLU glu = drawable.getGLU();
gl.glViewport( 0, 0, width, height );
gl.glMatrixMode( GL.GL_PROJECTION );
gl.glLoadIdentity();
glu.gluOrtho2D( 0.0, 450.0, 0.0, 375.0);
}
/*
* OUR HELPER METHODS
*/
/** An example of drawing dots.
*/
protected void drawSomeDots(GL gl) {
gl.glBegin (GL.GL_POINTS);
gl.glVertex2i (100,50);
gl.glVertex2i (100,130);
gl.glVertex2i (150,130);
gl.glEnd ();
}
/** An example of drawing lines
*/
protected void drawSomeLines (GL gl) {
gl.glBegin (GL.GL_LINES);
gl.glVertex2i (50, 200);
gl.glVertex2i (75, 250);
// same thing, but over ten pixels to the right
gl.glVertex2i (60, 200);
gl.glVertex2i (85, 250);
gl.glEnd();
}
/** An example of drawing an open polyline. The
last point does NOT connect back to the first
*/
protected void drawOpenPoly (GL gl) {
gl.glBegin (GL.GL_LINE_STRIP);
gl.glVertex2i (100, 200);
gl.glVertex2i (150, 250);
gl.glVertex2i (100, 250);
gl.glVertex2i (150, 200);
gl.glEnd();
}
/** An example of drawing an open polyline. The
last point connects back to the first
*/
protected void drawClosedPoly (GL gl) {
gl.glBegin (GL.GL_LINE_LOOP);
gl.glVertex2i (200, 200);
gl.glVertex2i (250, 250);
gl.glVertex2i (200, 250);
gl.glVertex2i (250, 200);
gl.glEnd();
}
/** An example of drawing triangles with GL_TRIANGLES.
Each three points is a new triangle.
*/
protected void drawTriangles (GL gl) {
gl.glBegin (GL.GL_TRIANGLES);
gl.glVertex2i (400, 50);
gl.glVertex2i (400, 100);
gl.glVertex2i (420, 75);
gl.glVertex2i (425, 50);
gl.glVertex2i (425, 100);
gl.glVertex2i (445, 75);
gl.glEnd();
}
/** Draws a rectangle with the given AWT color
*/
protected void drawFilledRect (GL gl, Color c) {
float redF = c.getRed() / 255f;
float greenF = c.getGreen() / 255f;
float blueF = c.getBlue() / 255f;
gl.glColor3f (redF, greenF, blueF);
gl.glRecti (200, 50, 250, 150);
// now reset the color to black
gl.glColor3f (0.0f, 0.0f, 0.0f);
}
/** Draws a polygon with the given AWT color
*/
protected void drawFilledPoly (GL gl, Color c) {
float redF = c.getRed() / 255f;
float greenF = c.getGreen() / 255f;
float blueF = c.getBlue() / 255f;
gl.glColor3f (redF, greenF, blueF);
gl.glBegin (GL.GL_POLYGON);
gl.glVertex2i (300, 50);
gl.glVertex2i (350, 60);
gl.glVertex2i (375, 100);
gl.glVertex2i (325, 115);
gl.glVertex2i (300, 75);
gl.glEnd();
// now reset the color to black
gl.glColor3f (0.0f, 0.0f, 0.0f);
}
/** Loads "duke_wave.gif" and renders it into GL space
*/
protected void drawImage (GL gl) {
// load duke_wave.gif and get pixmap, if necessary
if (dukeRGBA == null)
loadDukeRGBA();
// enable alpha mask (import from gif sets alpha bits)
gl.glBlendFunc (GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnable (GL.GL_BLEND);
// draw a rectangle under part of duke to prove alpha works
gl.glColor3f (0.0f, 0.5f, 0.0f);
gl.glRecti (0, 300, 100, 330);
gl.glColor3f (0.0f, 0.0f, 0.0f);
// draw bytes into OpenGL
gl.glRasterPos2i (10, 300);
gl.glDrawPixels (dukeWidth, dukeHeight, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, dukeRGBA);
}
protected void loadDukeRGBA () {
Image i = Toolkit.getDefaultToolkit().createImage ("duke_wave.gif");
MediaTracker tracker = new MediaTracker(new Canvas());
tracker.addImage (i, 0);
try {
tracker.waitForAll();
} catch (InterruptedException ie) {}
dukeHeight = i.getHeight(null);
dukeWidth = i.getWidth(null);
System.out.println ("Got Duke image, width=" +
dukeWidth + ", height=" + dukeHeight);
// turn it into a BufferedImage
WritableRaster raster =
Raster.createInterleavedRaster (DataBuffer.TYPE_BYTE,
dukeWidth,
dukeHeight,
4,
null);
ComponentColorModel colorModel=
new ComponentColorModel (ColorSpace.getInstance(ColorSpace.CS_sRGB),
new int[] {8,8,8,8},
true,
false,
ComponentColorModel.TRANSLUCENT,
DataBuffer.TYPE_BYTE);
BufferedImage dukeImg =
new BufferedImage (colorModel, // color model
raster,
false, // isRasterPremultiplied
null); // properties
Graphics2D g = dukeImg.createGraphics();
// use an AffineTransformation to draw upside-down in the java
// sense, which will make it right-side-up in OpenGL
AffineTransform gt = new AffineTransform();
gt.translate (0, dukeHeight);
gt.scale (1, -1d);
g.transform (gt);
g.drawImage (i, null, null);
// now retrieve the underlying byte array from dukeImg
DataBufferByte dukeBuf = (DataBufferByte)raster.getDataBuffer();
dukeRGBA = dukeBuf.getData();
g.dispose();
}
}
|