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// (jEdit options) :folding=explicit:collapseFolds=1:
import java.awt.*;
import java.awt.image.*;
import java.util.Random;
import javax.swing.*;
/**
* <code>MacGraphics</code> demonstrates some ways in which
* the java.awt.Graphics line and polygon primitives do not behave
* the same on Mac OS X as they do on Windows and Linux.
* None of these are noticeable when antialiasing is enabled,
* although this causes a major performance hit.
*
* The program accepts one switch, -aa, which enables antialiasing.
*
* <p>Copyright (C) 2003 by Ian W. Davis. All rights reserved.
* <br>Begun on Tue Nov 25 20:33:23 EST 2003
*/
public class MacGraphics //extends ... implements ...
{
/**
* Demonstrates a problem with Graphics.drawLine() for slightly
* off-vertical, off-horizontal, or off-diagonal lines.
* This has been FIXED in Panther (OS X 10.3.1 / Java 1.4.1).
* It used to be (10.2.x) that many parts of a one-pixel line at a slight
* angle were drawn two pixels thick unless antialiasing was enabled.
* MAC WINDOWS/LINUX
* ----------- ----------
* ----------- ------------
* In fact, the Mac version now looks BETTER when antialiasing is on;
* weird gray blocks appear in the bottom half for Windows and Linux (only with AA on).
*/
class ZebraLines extends JComponent //{{{
{
ZebraLines()
{
super();
this.setPreferredSize(new Dimension(400,400));
}
protected void paintComponent(Graphics g)
{
if(useAA)
((Graphics2D)g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Dimension dim = this.getSize();
g.setColor(Color.black);
g.fillRect(0, 0, dim.width, dim.height);
g.setColor(Color.white);
for(int x = 0; x < dim.width; x+=2)
{
g.drawLine(x, 0, x, dim.width/2);
g.drawLine(x, dim.width/2, x+1, dim.width);
}
}
}//}}}
/**
* Demonstrates a problem with Graphics.fillPolygon().
* Despite Sun's talk of the pen hanging down and right
* of the pixel location (see Graphics javadoc),
* it appears that drawPolygon() and fillPolygon() were
* intended to be a complimentary pair, like stroke and fill in Illustrator.
* Thus Apple's Java draws polygons that are one pixel too wide
* going to the right and down.
* This is actually fairly hard to correct for -- you can't just
* subtract one pixel from all the coordinates, because that just moves the shape.
*
* This is STILL BROKEN in Panther (10.3.1 / Java 1.4.1)
*
* These also identify a new bug where the polygons are drawn twice as wide
* and half as bright, in contrast to the goals stated in the Graphics2D javadoc.
* See below.
*/
class ZebraPolys extends JComponent //{{{
{
ZebraPolys()
{
super();
this.setPreferredSize(new Dimension(400,400));
}
protected void paintComponent(Graphics g)
{
if(useAA)
((Graphics2D)g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Dimension dim = this.getSize();
g.setColor(Color.black);
g.fillRect(0, 0, dim.width, dim.height);
g.setColor(Color.white);
for(int x = 0; x < dim.width; x+=2)
{
// TOP HALF
// Apple: solid white b/c polys are too wide
// With antialiasing on, solid gray (twice as wide/half as bright)
// Windows/Linux: zebra stripe (one pixel wide)
g.fillPolygon(new int[] {x, x, x+1, x+1},
new int[] {0, dim.width/2, dim.width/2, 0},
4);
// BOTTOM HALF
// Apple: zebra stripe (one pixel wide)
// Windows/Linux: solid black b/c polys have zero width
g.fillPolygon(new int[] {x, x, x, x},
new int[] {dim.width/2, dim.width, dim.width, dim.width/2},
4);
}
}
}//}}}
/**
* Allows for comparison in timing for filling polygons on <!-- {{{ -->
* different machines and different platforms.
* Times are for 10,000 random polygons, averaged over 5 trials.
*
* G4 PowerBook (1.25 Ghz, 1 GB RAM, Panther 10.3.1, Java 1.4.1)
* Without antialiasing: 3100 ms
* With antialiasing* : 5600 ms (80% slowdown)
* (* Using -Dapple.awt.antialiasing=on; similar for -aa)
*
* Pentium 1000 MHz IBM T23? ThinkPad, 384 Mb RAM, Java 1.4.1
* S3 Savage/IX 1014, 32bpp @ 1400x1050, 8Mb RAM
* Windows 2000:
* Without antialiasing: 4750 ms
* With antialiasing : 11850 ms
* Red Hat Linux 9:
* Without antialiasing: 3200 ms
* With antialiasing : 32500 ms
*
* Testing with desktop Linux and Mac systems agreed that the
* performance hit for antialiasing is about 80% under OS X,
* and about 10-fold (1000%!) under Linux.
*
* So maybe Apple's performance in Java graphics isn't the issue for my molecular
* modeling program, which renders more slowly on my new Mac than on the old IBM.
*
* I'd still like to see better speed for graphics primitives, given that
* the video subsystem on the PowerBook blows the ThinkPad out of the water.
* For comparison, the desktop Linux system I tested (results not shown)
* has a nice nVidia card that's a year or two old, and it completed this
* test in just 1150 ms (though it took 10,000 ms for antialiased, but that's a Linux issue).
* I don't know whether it's even reasonable to hope for that from a notebook,
* but then my notebook ran this test just as fast as a G4 desktop...
*/
class TimedPolys extends JComponent
{
TimedPolys()
{
super();
this.setPreferredSize(new Dimension(400,400));
}
protected void paintComponent(Graphics g)
{
if(useAA)
((Graphics2D)g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Dimension dim = this.getSize();
g.setColor(Color.black);
g.fillRect(0, 0, dim.width, dim.height);
// Generate all polygons first to isolate that
// from graphics performance.
final int num = 10000;
final Color[] colorset = {Color.red, Color.orange, Color.yellow,
Color.green, Color.cyan, Color.blue, Color.magenta};
int[][] xs = new int[num][3];
int[][] ys = new int[num][3];
Color[] cs = new Color[num];
Random rand = new Random();
for(int i = 0; i < num; i++)
{
xs[i][0] = rand.nextInt(dim.width);
xs[i][1] = rand.nextInt(dim.width);
xs[i][2] = rand.nextInt(dim.width);
ys[i][0] = rand.nextInt(dim.height);
ys[i][1] = rand.nextInt(dim.height);
ys[i][2] = rand.nextInt(dim.height);
cs[i] = colorset[ rand.nextInt(colorset.length) ];
}
// Time how long it takes to draw them all
long time = System.currentTimeMillis();
for(int i = 0; i < num; i++)
{
g.setColor(cs[i]);
g.fillPolygon(xs[i], ys[i], 3);
}
time = System.currentTimeMillis() - time;
System.err.println("Drew "+num+" triangles in "+time+" ms.");
}
}//}}}
/**
* Uses filled, 6-sided polygons to emulate thick lines.
* Not submitted to Apple.
*/
class TimedLines extends JComponent //{{{
{
int[] xPoints = new int[6];
int[] yPoints = new int[6];
TimedLines()
{
super();
this.setPreferredSize(new Dimension(400,400));
}
protected void paintComponent(Graphics g)
{
if(useAA)
((Graphics2D)g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
Dimension dim = this.getSize();
g.setColor(Color.black);
g.fillRect(0, 0, dim.width, dim.height);
// Generate all polygons first to isolate that
// from graphics performance.
final int num = 10000;
final Color[] colorset = {Color.red, Color.orange, Color.yellow,
Color.green, Color.cyan, Color.blue, Color.magenta};
int[][] xs = new int[num][2];
int[][] ys = new int[num][2];
Color[] cs = new Color[num];
Random rand = new Random();
for(int i = 0; i < num; i++)
{
xs[i][0] = rand.nextInt(dim.width);
xs[i][1] = rand.nextInt(dim.width);
ys[i][0] = rand.nextInt(dim.height);
ys[i][1] = rand.nextInt(dim.height);
cs[i] = colorset[ rand.nextInt(colorset.length) ];
}
// Time how long it takes to draw them all
long time = System.currentTimeMillis();
for(int i = 0; i < num; i++)
{
g.setColor(cs[i]);
prettyLine((Graphics2D)g, xs[i][0], ys[i][0], xs[i][1], ys[i][1], 2);
}
time = System.currentTimeMillis() - time;
System.err.println("Drew "+num+" lines in "+time+" ms.");
}
void prettyLine(Graphics2D g, int x1, int y1, int x2, int y2, int width) //{{{
{
int s, e, abs_x2_x1, abs_y2_y1;
s = -width / 2; // Start offset
e = s + width; // End offset
abs_x2_x1 = Math.abs(x2 - x1);
abs_y2_y1 = Math.abs(y2 - y1);
// horizontal --
if( abs_x2_x1 > abs_y2_y1 )
{
// left to right
if( x1 < x2 )
{
xPoints[0] = x1 ; xPoints[1] = x1+s; xPoints[2] = x1; xPoints[3] = x2; xPoints[4] = x2-s; xPoints[5] = x2;
yPoints[0] = y1+s; yPoints[1] = y1; yPoints[2] = y1+e; yPoints[3] = y2+e; yPoints[4] = y2; yPoints[5] = y2+s;
}
// right to left
else
{
xPoints[0] = x1 ; xPoints[1] = x1-s; xPoints[2] = x1; xPoints[3] = x2; xPoints[4] = x2+s; xPoints[5] = x2;
yPoints[0] = y1+s; yPoints[1] = y1; yPoints[2] = y1+e; yPoints[3] = y2+e; yPoints[4] = y2; yPoints[5] = y2+s;
}
}
// vertical |
else
{
// top to bottom
if( y1 < y2 )
{
xPoints[0] = x1+s; xPoints[1] = x1; xPoints[2] = x1+e; xPoints[3] = x2+e; xPoints[4] = x2; xPoints[5] = x2+s;
yPoints[0] = y1 ; yPoints[1] = y1+s; yPoints[2] = y1; yPoints[3] = y2; yPoints[4] = y2-s; yPoints[5] = y2;
}
// bottom to top
else
{
xPoints[0] = x1+s; xPoints[1] = x1; xPoints[2] = x1+e; xPoints[3] = x2+e; xPoints[4] = x2; xPoints[5] = x2+s;
yPoints[0] = y1 ; yPoints[1] = y1-s; yPoints[2] = y1; yPoints[3] = y2; yPoints[4] = y2+s; yPoints[5] = y2;
}
}
g.fillPolygon(xPoints, yPoints, 6);
}//}}}
}//}}}
/**
* Uses filled, 6-sided polygons to emulate thick lines.
* Also uses a back buffer VolatileImage instead of assuming Swing's doing it.
* Not submitted to Apple. This doesn't make things any faster.
*/
class VolatileLines extends JComponent //{{{
{
int[] xPoints = new int[6];
int[] yPoints = new int[6];
VolatileImage buffer = null;
VolatileLines()
{
super();
this.setPreferredSize(new Dimension(400,400));
}
void createBuffer()
{
if(buffer != null)
{
buffer.flush();
buffer = null;
}
buffer = this.createVolatileImage(this.getWidth(), this.getHeight());
ImageCapabilities ic = buffer.getCapabilities();
System.err.println("isAccelerated = "+ic.isAccelerated()+"; isTrueVolatile = "+ic.isTrueVolatile());
}
protected void paintComponent(Graphics g)
{
Dimension dim = this.getSize();
g.setColor(Color.black);
g.fillRect(0, 0, dim.width, dim.height);
if(buffer == null || buffer.getWidth() != this.getWidth() || buffer.getHeight() != this.getHeight())
createBuffer();
do {
int valCode = buffer.validate( this.getGraphicsConfiguration() );
if(valCode == VolatileImage.IMAGE_RESTORED)
{} // Don't care
else if(valCode == VolatileImage.IMAGE_INCOMPATIBLE)
createBuffer();
Graphics2D gBuf = buffer.createGraphics();
if(useAA)
gBuf.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// Generate all polygons first to isolate that
// from graphics performance.
final int num = 10000;
final Color[] colorset = {Color.red, Color.orange, Color.yellow,
Color.green, Color.cyan, Color.blue, Color.magenta};
int[][] xs = new int[num][2];
int[][] ys = new int[num][2];
Color[] cs = new Color[num];
Random rand = new Random();
for(int i = 0; i < num; i++)
{
xs[i][0] = rand.nextInt(dim.width);
xs[i][1] = rand.nextInt(dim.width);
ys[i][0] = rand.nextInt(dim.height);
ys[i][1] = rand.nextInt(dim.height);
cs[i] = colorset[ rand.nextInt(colorset.length) ];
}
// Time how long it takes to draw them all
long time = System.currentTimeMillis();
for(int i = 0; i < num; i++)
{
gBuf.setColor(cs[i]);
prettyLine(gBuf, xs[i][0], ys[i][0], xs[i][1], ys[i][1], 2);
}
time = System.currentTimeMillis() - time;
System.err.println("Drew "+num+" lines in "+time+" ms.");
g.drawImage(buffer, 0, 0, this);
} while(buffer.contentsLost());
}
void prettyLine(Graphics2D g, int x1, int y1, int x2, int y2, int width) //{{{
{
int s, e, abs_x2_x1, abs_y2_y1;
s = -width / 2; // Start offset
e = s + width; // End offset
abs_x2_x1 = Math.abs(x2 - x1);
abs_y2_y1 = Math.abs(y2 - y1);
// horizontal --
if( abs_x2_x1 > abs_y2_y1 )
{
// left to right
if( x1 < x2 )
{
xPoints[0] = x1 ; xPoints[1] = x1+s; xPoints[2] = x1; xPoints[3] = x2; xPoints[4] = x2-s; xPoints[5] = x2;
yPoints[0] = y1+s; yPoints[1] = y1; yPoints[2] = y1+e; yPoints[3] = y2+e; yPoints[4] = y2; yPoints[5] = y2+s;
}
// right to left
else
{
xPoints[0] = x1 ; xPoints[1] = x1-s; xPoints[2] = x1; xPoints[3] = x2; xPoints[4] = x2+s; xPoints[5] = x2;
yPoints[0] = y1+s; yPoints[1] = y1; yPoints[2] = y1+e; yPoints[3] = y2+e; yPoints[4] = y2; yPoints[5] = y2+s;
}
}
// vertical |
else
{
// top to bottom
if( y1 < y2 )
{
xPoints[0] = x1+s; xPoints[1] = x1; xPoints[2] = x1+e; xPoints[3] = x2+e; xPoints[4] = x2; xPoints[5] = x2+s;
yPoints[0] = y1 ; yPoints[1] = y1+s; yPoints[2] = y1; yPoints[3] = y2; yPoints[4] = y2-s; yPoints[5] = y2;
}
// bottom to top
else
{
xPoints[0] = x1+s; xPoints[1] = x1; xPoints[2] = x1+e; xPoints[3] = x2+e; xPoints[4] = x2; xPoints[5] = x2+s;
yPoints[0] = y1 ; yPoints[1] = y1-s; yPoints[2] = y1; yPoints[3] = y2; yPoints[4] = y2+s; yPoints[5] = y2;
}
}
g.fillPolygon(xPoints, yPoints, 6);
}//}}}
}//}}}
public MacGraphics()
{
JFrame frame = new JFrame("MacGraphics test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JTabbedPane cp = new JTabbedPane();
frame.setContentPane(cp);
cp.addTab("ZebraLines", new ZebraLines());
cp.addTab("ZebraPolys", new ZebraPolys());
cp.addTab("TimedPolys", new TimedPolys());
cp.addTab("TimedLines", new TimedLines());
cp.addTab("VolatileLines", new VolatileLines());
frame.pack();
frame.setVisible(true);
}
static boolean useAA = false;
public static void main(String[] args)
{
for(int i = 0; i < args.length; i++)
{
if(args[i].equals("-aa")) useAA = true;
}
MacGraphics mainprog = new MacGraphics();
}
}//class
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