1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217
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// krazy:exclude=copyright (email of Maxim is missing)
/*
This file is a part of the KDE project
SPDX-FileCopyrightText: 2006 Zack Rusin <zack@kde.org>
SPDX-FileCopyrightText: 2006-2007, 2008 Fredrik Höglund <fredrik@kde.org>
The stack blur algorithm was invented by Mario Klingemann <mario@quasimondo.com>
This implementation is based on the version in Anti-Grain Geometry Version 2.4,
SPDX-FileCopyrightText: 2002-2005 Maxim Shemanarev <http://www.antigrain.com>
SPDX-License-Identifier: BSD-2-Clause
*/
#include "imagefilter.h"
#include <QColor>
#include <QImage>
#include <QPainter>
#include <cmath>
#include <string.h>
static const quint32 stack_blur8_mul[255] = {
512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312,
292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312,
302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278,
271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312,
307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399,
394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278,
274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408,
404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312,
310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259};
static const quint32 stack_blur8_shr[255] = {
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24};
inline static void blurHorizontal(QImage &image, unsigned int *stack, int div, int radius)
{
int stackindex;
int stackstart;
quint32 *const pixels = reinterpret_cast<quint32 *>(image.bits());
quint32 pixel;
int w = image.width();
int h = image.height();
int wm = w - 1;
unsigned int mul_sum = stack_blur8_mul[radius];
unsigned int shr_sum = stack_blur8_shr[radius];
unsigned int sum, sum_in, sum_out;
for (int y = 0; y < h; y++) {
sum = 0;
sum_in = 0;
sum_out = 0;
const int yw = y * w;
pixel = pixels[yw];
for (int i = 0; i <= radius; i++) {
stack[i] = qAlpha(pixel);
sum += stack[i] * (i + 1);
sum_out += stack[i];
}
for (int i = 1; i <= radius; i++) {
pixel = pixels[yw + qMin(i, wm)];
unsigned int *stackpix = &stack[i + radius];
*stackpix = qAlpha(pixel);
sum += *stackpix * (radius + 1 - i);
sum_in += *stackpix;
}
stackindex = radius;
for (int x = 0, i = yw; x < w; x++) {
pixels[i++] = (((sum * mul_sum) >> shr_sum) << 24) & 0xff000000;
sum -= sum_out;
stackstart = stackindex + div - radius;
if (stackstart >= div)
stackstart -= div;
unsigned int *stackpix = &stack[stackstart];
sum_out -= *stackpix;
pixel = pixels[yw + qMin(x + radius + 1, wm)];
*stackpix = qAlpha(pixel);
sum_in += *stackpix;
sum += sum_in;
if (++stackindex >= div)
stackindex = 0;
stackpix = &stack[stackindex];
sum_out += *stackpix;
sum_in -= *stackpix;
} // for (x = 0, ...)
} // for (y = 0, ...)
}
inline static void blurVertical(QImage &image, unsigned int *stack, int div, int radius)
{
int stackindex;
int stackstart;
quint32 *const pixels = reinterpret_cast<quint32 *>(image.bits());
quint32 pixel;
int w = image.width();
int h = image.height();
int hm = h - 1;
int mul_sum = stack_blur8_mul[radius];
int shr_sum = stack_blur8_shr[radius];
unsigned int sum, sum_in, sum_out;
for (int x = 0; x < w; x++) {
sum = 0;
sum_in = 0;
sum_out = 0;
pixel = pixels[x];
for (int i = 0; i <= radius; i++) {
stack[i] = qAlpha(pixel);
sum += stack[i] * (i + 1);
sum_out += stack[i];
}
for (int i = 1; i <= radius; i++) {
pixel = pixels[qMin(i, hm) * w + x];
unsigned int *stackpix = &stack[i + radius];
*stackpix = qAlpha(pixel);
sum += *stackpix * (radius + 1 - i);
sum_in += *stackpix;
}
stackindex = radius;
for (int y = 0, i = x; y < h; y++, i += w) {
pixels[i] = (((sum * mul_sum) >> shr_sum) << 24) & 0xff000000;
sum -= sum_out;
stackstart = stackindex + div - radius;
if (stackstart >= div)
stackstart -= div;
unsigned int *stackpix = &stack[stackstart];
sum_out -= *stackpix;
pixel = pixels[qMin(y + radius + 1, hm) * w + x];
*stackpix = qAlpha(pixel);
sum_in += *stackpix;
sum += sum_in;
if (++stackindex >= div)
stackindex = 0;
stackpix = &stack[stackindex];
sum_out += *stackpix;
sum_in -= *stackpix;
} // for (y = 0, ...)
} // for (x = 0, ...)
}
static void stackBlur(QImage &image, float radius)
{
radius = qRound(radius);
int div = int(radius * 2) + 1;
unsigned int *stack = new unsigned int[div];
blurHorizontal(image, stack, div, radius);
blurVertical(image, stack, div, radius);
delete[] stack;
}
void ImageFilter::shadowBlur(QImage &image, float radius, const QColor &color)
{
if (radius < 0)
return;
if (radius > 0)
stackBlur(image, radius);
// Correct the color and opacity of the shadow
QPainter p(&image);
p.setCompositionMode(QPainter::CompositionMode_SourceIn);
p.fillRect(image.rect(), color);
}
// kate: space-indent on; indent-width 4; replace-tabs on;
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