1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
|
package imaging
import (
"image"
"math"
"runtime"
"sync/atomic"
"github.com/kovidgoyal/go-parallel"
)
var max_procs atomic.Int64
// SetMaxProcs limits the number of concurrent processing goroutines to the given value.
// A value <= 0 clears the limit.
func SetMaxProcs(value int) {
max_procs.Store(int64(value))
}
// Run the specified function in parallel over chunks from the specified range.
// If the function panics, it is turned into a regular error.
func run_in_parallel_over_range(num_procs int, f func(int, int), start, limit int) (err error) {
if num_procs <= 0 {
num_procs = runtime.GOMAXPROCS(0)
if mp := int(max_procs.Load()); mp > 0 {
num_procs = min(num_procs, mp)
}
}
return parallel.Run_in_parallel_over_range(num_procs, f, start, limit)
}
// absint returns the absolute value of i.
func absint(i int) int {
if i < 0 {
return -i
}
return i
}
// clamp rounds and clamps float64 value to fit into uint8.
func clamp(x float64) uint8 {
v := int64(x + 0.5)
if v > 255 {
return 255
}
if v > 0 {
return uint8(v)
}
return 0
}
func toNRGBA(img image.Image) *image.NRGBA {
if img, ok := img.(*image.NRGBA); ok {
return &image.NRGBA{
Pix: img.Pix,
Stride: img.Stride,
Rect: img.Rect.Sub(img.Rect.Min),
}
}
return Clone(img)
}
// rgbToHSL converts a color from RGB to HSL.
func rgbToHSL(r, g, b uint8) (float64, float64, float64) {
rr := float64(r) / 255
gg := float64(g) / 255
bb := float64(b) / 255
max := math.Max(rr, math.Max(gg, bb))
min := math.Min(rr, math.Min(gg, bb))
l := (max + min) / 2
if max == min {
return 0, 0, l
}
var h, s float64
d := max - min
if l > 0.5 {
s = d / (2 - max - min)
} else {
s = d / (max + min)
}
switch max {
case rr:
h = (gg - bb) / d
if g < b {
h += 6
}
case gg:
h = (bb-rr)/d + 2
case bb:
h = (rr-gg)/d + 4
}
h /= 6
return h, s, l
}
// hslToRGB converts a color from HSL to RGB.
func hslToRGB(h, s, l float64) (uint8, uint8, uint8) {
var r, g, b float64
if s == 0 {
v := clamp(l * 255)
return v, v, v
}
var q float64
if l < 0.5 {
q = l * (1 + s)
} else {
q = l + s - l*s
}
p := 2*l - q
r = hueToRGB(p, q, h+1/3.0)
g = hueToRGB(p, q, h)
b = hueToRGB(p, q, h-1/3.0)
return clamp(r * 255), clamp(g * 255), clamp(b * 255)
}
func hueToRGB(p, q, t float64) float64 {
if t < 0 {
t++
}
if t > 1 {
t--
}
if t < 1/6.0 {
return p + (q-p)*6*t
}
if t < 1/2.0 {
return q
}
if t < 2/3.0 {
return p + (q-p)*(2/3.0-t)*6
}
return p
}
|