File: KmTypes.h

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/*
    Copyright (C) 1997 Mathias Mueller   <in5y158@public.uni-hamburg.de>

    Kmahjongg is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#ifndef _KM_TYPES_
#define _KM_TYPES_

//----------------------------------------------------------
// TYPEDEFS
//----------------------------------------------------------
typedef unsigned char  UCHAR;
typedef unsigned char  BYTE;
typedef unsigned short USHORT;
typedef unsigned long  ULONG;


/**
 * @short struct pos  POSITION
 */
typedef struct pos {
    pos() : e(0), y(0), x(0), f(0) { }
    USHORT e; /**< Member Description */
    USHORT y; /**< Member Description */
    USHORT x; /**< Member Description */
    USHORT f; /**< Member Description */
} POSITION;

/**
 * @short struct dep DEPENDENCY
 */
typedef struct dep {
    int turn_dep[4];   /**< Turn dependencies */
    int place_dep[4];  /**< Placing dependencies */
    int lhs_dep[2];    /**< Left side dependencies, same level */
    int rhs_dep[2];    /**< Right side dependencies, same level */
    bool filled;       /**< True if this tile has been placed. */
    bool free;         /**< True if this tile can be removed? */
} DEPENDENCY;

/**
 * @short Tile angles for face composition
 */
enum TileViewAngle { 
        NW, /**< North West */
        NE, /**< North East */
        SE, /**< South East */
        SW  /**< South West */
};

#define TILE_OFFSET      2
#define TILE_CHARACTER   (0+TILE_OFFSET)
#define TILE_BAMBOO      (9+TILE_OFFSET)
#define TILE_ROD         (18+TILE_OFFSET)
#define TILE_SEASON      (27+TILE_OFFSET)
#define TILE_WIND        (31+TILE_OFFSET)
#define TILE_DRAGON      (35+TILE_OFFSET)
#define TILE_FLOWER      (38+TILE_OFFSET)

#endif