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/* Copyright (C) 1997 Mathias Mueller <in5y158@public.uni-hamburg.de>
* Copyright (C) 2006 Mauricio Piacentini <mauricio@tabuleiro.com>
*
* Kmahjongg is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
#ifndef BOARDWIDGET_H
#define BOARDWIDGET_H
#include "KmTypes.h"
#include "kmahjonggtileset.h"
#include "kmahjonggbackground.h"
#include "kmahjongglayout.h"
#include "GameData.h"
#include "TileCoord.h"
#include "TileSprite.h"
#include <QHash>
#include <QPoint>
#include <qevent.h>
#define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
#include <libkdegamesprivate/kgamecanvas.h>
#include <ktoolbar.h>
#include <kstatusbar.h>
#include <kfiledialog.h>
#define ANIMSPEED 200
#define ID_GAME_TIMER 999
/**
* @short Where all the funn happens
*
* @see BoardLayout
* @author Mathias Mueller */
class BoardWidget : public KGameCanvasWidget
{
Q_OBJECT
public:
/**
* Class Constructor
*
* @param *parent blah blah */
explicit BoardWidget(QWidget *parent = 0);
/**
* Class Destructor */
~BoardWidget();
/**
* Method Description */
void calculateNewGame(int num = -1);
/**
* Method Description
*
* @return int blah blah
* @ref redoMove() */
int undoMove();
/**
* Method Description */
void redoMove();
/**
* Method Description */
void startDemoMode();
/**
* Method Description */
void stopDemoMode();
/**
* Method Description */
void pause();
/**
* Method Description */
void gameLoaded();
/**
* Method Description */
void animateMoveList();
/**
* Method Description
*
* @param show */
void setShowMatch(bool show);
/**
* Method Description
*
* @return long gameGenerationNum
* @see gameGenerationNum */
long getGameNum() {return gameGenerationNum;}
/**
* Method Description
*
* @return QString filename */
QString getBoardName() {return theBoardLayout.board()->getFilename();}
/**
* Method Description
*
* @return QString filename */
QString getLayoutName();
TileViewAngle m_angle;
GameData *Game;
KMahjonggTileset theTiles;
KMahjonggBackground theBackground;
KMahjonggLayout theBoardLayout;
QHash<TileCoord, TileSprite *> spriteMap;
public slots:
/**
* Slot Description */
void loadSettings();
/**
* Slot Description */
void saveSettings();
/**
* Slot Description */
void resizeTileset(const QSize &wsize);
/**
* Slot Description */
void animatingMoveListForward();
/**
* Slot Description */
void animatingMoveListBackwards();
/**
* Slot Description */
void shuffle();
/**
* Slot Description */
void angleSwitchCW();
/**
* Slot Description */
void angleSwitchCCW();
/**
* Slot Description */
void helpMove();
/**
* Slot Description */
void helpMoveTimeout();
/**
* Slot Description */
void helpMoveStop();
/**
* Slot Description */
void demoMoveTimeout();
/**
* Slot Description */
void matchAnimationTimeout();
/**
* Slot Description */
void setDisplayedWidth();
/**
* Slot Description
*
* @return @c true if ...
* @return @c false if ... */
bool loadTileset ( const QString & );
/**
* Slot Description
*
* @return @c true if ...
* @return @c false if ... */
bool loadBoardLayout( const QString& );
/**
* Slot Description
*
* @return @c true if ...
* @return @c false if ... */
bool loadBoard();
/**
* Slot Description */
void drawBoard(bool showTiles = true);
/**
* Slot Description */
void updateSpriteMap();
/**
* Slot Description */
void populateSpriteMap();
/**
* Slot Description
*
* @return @c true if ...
* @return @c false if ... */
bool loadBackground(const QString&, bool bShowError = true);
signals:
/**
* Signal Description */
void statusTextChanged(const QString&, long);
/**
* Signal Description */
void tileNumberChanged(int iMaximum, int iCurrent, int iLeft);
/**
* Signal Description
*
* @param bActive */
void demoModeChanged(bool bActive);
/**
* Signal Description */
void gameCalculated();
/**
* Signal Description */
void gameOver(unsigned short removed, unsigned short cheats);
protected:
/**
* Overridden virtual method for wheel events. */
virtual void wheelEvent(QWheelEvent *event);
/**
* Override the itemAt method of the KGameCanvasWidget. We need this cause of corrections in the
* 3D simulated view with the stones, as the normal KGameCanvasWidget only supports 2D objects,
* and the thrown shadows should not be a part of the click event.
*
* @param point the point we click on the KGameCanvasWidget. */
KGameCanvasItem* itemAt(const QPoint &point) const;
/**
* Virtual Method Description */
virtual void resizeEvent(QResizeEvent *event);
/**
* Method Description */
void getFileOrDefault(const QString &filename, const QString &type, QString &res);
/**
* Method Description */
void mousePressEvent(QMouseEvent*);
/**
* Method Description */
void setStatusText(const QString&);
/**
* Method Description */
void cancelUserSelectedTiles();
/**
* Method Description */
void drawTileNumber();
/**
* Method Description */
void hilightTile(POSITION&, bool on = true, bool refresh = true);
/**
* Method Description */
void putTileInBoard(POSITION&, bool refresh = true);
/**
* Method Description */
void removeTile(POSITION&, bool refresh = true);
/**
* Transform window point to board position.
*
* @param point Input: Point in window coordinates
* @param MouseClickPos Output: Position in game board */
void transformPointToPosition(const QPoint &point, POSITION &MouseClickPos);
/**
* Method Description */
void stopEndAnimation();
/**
* Method Description */
void stopMatchAnimation();
/**
* Method Description
*
* @return int blah blah */
int requiredWidth();
/**
* Method Description
*
* @return int blah blah */
int requiredHeight();
/**
* Method Description
*
* @return int blah blah */
int requiredHorizontalCells();
/**
* Method Description
*
* @return int blah blah */
int requiredVerticalCells();
/**
* This method test if any valid moves are available.
*
* @return False if no valid move available, else true. */
bool validMovesAvailable();
int iTimerStep;
short matchCount;
bool showMatch;
bool showHelp;
bool gamePaused;
unsigned short cheatsUsed;
long gameGenerationNum;
POSITION MouseClickPos1;
POSITION MouseClickPos2;
POSITION TimerPos1;
POSITION TimerPos2;
/**
* @short Describe the enum */
enum STATES {
Stop,
Demo,
Help,
Animation,
Match
} TimerState;
QTimer *timer;
QTimer *animateForwardTimer;
QTimer *animateBackwardsTimer;
private:
QString getRandomLayoutName() const;
};
#endif // BOARDWIDGET_H
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