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/*
* Copyright (c) 2017 Rob Clark <rclark@redhat.com>
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <errno.h>
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common.h"
static struct gbm gbm;
WEAK struct gbm_surface *
gbm_surface_create_with_modifiers(struct gbm_device *gbm,
uint32_t width, uint32_t height,
uint32_t format,
const uint64_t *modifiers,
const unsigned int count);
const struct gbm * init_gbm(int drm_fd, int w, int h, uint64_t modifier)
{
gbm.dev = gbm_create_device(drm_fd);
gbm.format = GBM_FORMAT_XRGB8888;
gbm.surface = NULL;
if (gbm_surface_create_with_modifiers) {
gbm.surface = gbm_surface_create_with_modifiers(gbm.dev, w, h,
gbm.format,
&modifier, 1);
}
if (!gbm.surface) {
if (modifier != DRM_FORMAT_MOD_LINEAR) {
fprintf(stderr, "Modifiers requested but support isn't available\n");
return NULL;
}
gbm.surface = gbm_surface_create(gbm.dev, w, h,
gbm.format,
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
}
if (!gbm.surface) {
printf("failed to create gbm surface\n");
return NULL;
}
gbm.width = w;
gbm.height = h;
return &gbm;
}
static bool has_ext(const char *extension_list, const char *ext)
{
const char *ptr = extension_list;
int len = strlen(ext);
if (ptr == NULL || *ptr == '\0')
return false;
while (true) {
ptr = strstr(ptr, ext);
if (!ptr)
return false;
if (ptr[len] == ' ' || ptr[len] == '\0')
return true;
ptr += len;
}
}
static int
match_config_to_visual(EGLDisplay egl_display,
EGLint visual_id,
EGLConfig *configs,
int count)
{
int i;
for (i = 0; i < count; ++i) {
EGLint id;
if (!eglGetConfigAttrib(egl_display,
configs[i], EGL_NATIVE_VISUAL_ID,
&id))
continue;
if (id == visual_id)
return i;
}
return -1;
}
static bool
egl_choose_config(EGLDisplay egl_display, const EGLint *attribs,
EGLint visual_id, EGLConfig *config_out)
{
EGLint count = 0;
EGLint matched = 0;
EGLConfig *configs;
int config_index = -1;
if (!eglGetConfigs(egl_display, NULL, 0, &count) || count < 1) {
printf("No EGL configs to choose from.\n");
return false;
}
configs = malloc(count * sizeof *configs);
if (!configs)
return false;
if (!eglChooseConfig(egl_display, attribs, configs,
count, &matched) || !matched) {
printf("No EGL configs with appropriate attributes.\n");
goto out;
}
if (!visual_id)
config_index = 0;
if (config_index == -1)
config_index = match_config_to_visual(egl_display,
visual_id,
configs,
matched);
if (config_index != -1)
*config_out = configs[config_index];
out:
free(configs);
if (config_index == -1)
return false;
return true;
}
int init_egl(struct egl *egl, const struct gbm *gbm, int samples)
{
EGLint major, minor;
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SAMPLES, samples,
EGL_NONE
};
const char *egl_exts_client, *egl_exts_dpy, *gl_exts;
#define get_proc_client(ext, name) do { \
if (has_ext(egl_exts_client, #ext)) \
egl->name = (void *)eglGetProcAddress(#name); \
} while (0)
#define get_proc_dpy(ext, name) do { \
if (has_ext(egl_exts_dpy, #ext)) \
egl->name = (void *)eglGetProcAddress(#name); \
} while (0)
#define get_proc_gl(ext, name) do { \
if (has_ext(gl_exts, #ext)) \
egl->name = (void *)eglGetProcAddress(#name); \
} while (0)
egl_exts_client = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
get_proc_client(EGL_EXT_platform_base, eglGetPlatformDisplayEXT);
if (egl->eglGetPlatformDisplayEXT) {
egl->display = egl->eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_KHR,
gbm->dev, NULL);
} else {
egl->display = eglGetDisplay((void *)gbm->dev);
}
if (!eglInitialize(egl->display, &major, &minor)) {
printf("failed to initialize\n");
return -1;
}
egl_exts_dpy = eglQueryString(egl->display, EGL_EXTENSIONS);
get_proc_dpy(EGL_KHR_image_base, eglCreateImageKHR);
get_proc_dpy(EGL_KHR_image_base, eglDestroyImageKHR);
get_proc_dpy(EGL_KHR_fence_sync, eglCreateSyncKHR);
get_proc_dpy(EGL_KHR_fence_sync, eglDestroySyncKHR);
get_proc_dpy(EGL_KHR_fence_sync, eglWaitSyncKHR);
get_proc_dpy(EGL_KHR_fence_sync, eglClientWaitSyncKHR);
get_proc_dpy(EGL_ANDROID_native_fence_sync, eglDupNativeFenceFDANDROID);
egl->modifiers_supported = has_ext(egl_exts_dpy,
"EGL_EXT_image_dma_buf_import_modifiers");
printf("Using display %p with EGL version %d.%d\n",
egl->display, major, minor);
printf("===================================\n");
printf("EGL information:\n");
printf(" version: \"%s\"\n", eglQueryString(egl->display, EGL_VERSION));
printf(" vendor: \"%s\"\n", eglQueryString(egl->display, EGL_VENDOR));
printf(" client extensions: \"%s\"\n", egl_exts_client);
printf(" display extensions: \"%s\"\n", egl_exts_dpy);
printf("===================================\n");
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
printf("failed to bind api EGL_OPENGL_ES_API\n");
return -1;
}
if (!egl_choose_config(egl->display, config_attribs, gbm->format,
&egl->config)) {
printf("failed to choose config\n");
return -1;
}
egl->context = eglCreateContext(egl->display, egl->config,
EGL_NO_CONTEXT, context_attribs);
if (egl->context == NULL) {
printf("failed to create context\n");
return -1;
}
egl->surface = eglCreateWindowSurface(egl->display, egl->config,
(EGLNativeWindowType)gbm->surface, NULL);
if (egl->surface == EGL_NO_SURFACE) {
printf("failed to create egl surface\n");
return -1;
}
/* connect the context to the surface */
eglMakeCurrent(egl->display, egl->surface, egl->surface, egl->context);
gl_exts = (char *) glGetString(GL_EXTENSIONS);
printf("OpenGL ES 2.x information:\n");
printf(" version: \"%s\"\n", glGetString(GL_VERSION));
printf(" shading language version: \"%s\"\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
printf(" vendor: \"%s\"\n", glGetString(GL_VENDOR));
printf(" renderer: \"%s\"\n", glGetString(GL_RENDERER));
printf(" extensions: \"%s\"\n", gl_exts);
printf("===================================\n");
get_proc_gl(GL_OES_EGL_image, glEGLImageTargetTexture2DOES);
return 0;
}
int create_program(const char *vs_src, const char *fs_src)
{
GLuint vertex_shader, fragment_shader, program;
GLint ret;
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vs_src, NULL);
glCompileShader(vertex_shader);
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret);
if (!ret) {
char *log;
printf("vertex shader compilation failed!:\n");
glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &ret);
if (ret > 1) {
log = malloc(ret);
glGetShaderInfoLog(vertex_shader, ret, NULL, log);
printf("%s", log);
}
return -1;
}
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fs_src, NULL);
glCompileShader(fragment_shader);
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret);
if (!ret) {
char *log;
printf("fragment shader compilation failed!:\n");
glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &ret);
if (ret > 1) {
log = malloc(ret);
glGetShaderInfoLog(fragment_shader, ret, NULL, log);
printf("%s", log);
}
return -1;
}
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
return program;
}
int link_program(unsigned program)
{
GLint ret;
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &ret);
if (!ret) {
char *log;
printf("program linking failed!:\n");
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &ret);
if (ret > 1) {
log = malloc(ret);
glGetProgramInfoLog(program, ret, NULL, log);
printf("%s", log);
}
return -1;
}
return 0;
}
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