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/*
* Copyright (c) 2012 Arvin Schnell <arvin.schnell@gmail.com>
* Copyright (c) 2012 Rob Clark <rob@ti.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/* Based on a egl cube test app originally written by Arvin Schnell */
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include "common.h"
#include "drm-common.h"
#ifdef HAVE_GST
#include <gst/gst.h>
GST_DEBUG_CATEGORY(kmscube_debug);
#endif
#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
static const struct egl *egl;
static const struct gbm *gbm;
static const struct drm *drm;
static const char *shortopts = "AD:M:m:V:";
static const struct option longopts[] = {
{"atomic", no_argument, 0, 'A'},
{"device", required_argument, 0, 'D'},
{"mode", required_argument, 0, 'M'},
{"modifier", required_argument, 0, 'm'},
{"samples", required_argument, 0, 's'},
{"video", required_argument, 0, 'V'},
{0, 0, 0, 0}
};
static void usage(const char *name)
{
printf("Usage: %s [-ADMmV]\n"
"\n"
"options:\n"
" -A, --atomic use atomic modesetting and fencing\n"
" -D, --device=DEVICE use the given device\n"
" -M, --mode=MODE specify mode, one of:\n"
" smooth - smooth shaded cube (default)\n"
" rgba - rgba textured cube\n"
" nv12-2img - yuv textured (color conversion in shader)\n"
" nv12-1img - yuv textured (single nv12 texture)\n"
" -m, --modifier=MODIFIER hardcode the selected modifier\n"
" -s, --samples=N use MSAA\n"
" -V, --video=FILE video textured cube\n",
name);
}
int main(int argc, char *argv[])
{
const char *device = "/dev/dri/card0";
const char *video = NULL;
enum mode mode = SMOOTH;
uint64_t modifier = DRM_FORMAT_MOD_LINEAR;
int samples = 0;
int atomic = 0;
int opt;
#ifdef HAVE_GST
gst_init(&argc, &argv);
GST_DEBUG_CATEGORY_INIT(kmscube_debug, "kmscube", 0, "kmscube video pipeline");
#endif
while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) != -1) {
switch (opt) {
case 'A':
atomic = 1;
break;
case 'D':
device = optarg;
break;
case 'M':
if (strcmp(optarg, "smooth") == 0) {
mode = SMOOTH;
} else if (strcmp(optarg, "rgba") == 0) {
mode = RGBA;
} else if (strcmp(optarg, "nv12-2img") == 0) {
mode = NV12_2IMG;
} else if (strcmp(optarg, "nv12-1img") == 0) {
mode = NV12_1IMG;
} else {
printf("invalid mode: %s\n", optarg);
usage(argv[0]);
return -1;
}
break;
case 'm':
modifier = strtoull(optarg, NULL, 0);
break;
case 's':
samples = strtoul(optarg, NULL, 0);
break;
case 'V':
mode = VIDEO;
video = optarg;
break;
default:
usage(argv[0]);
return -1;
}
}
if (atomic)
drm = init_drm_atomic(device);
else
drm = init_drm_legacy(device);
if (!drm) {
printf("failed to initialize %s DRM\n", atomic ? "atomic" : "legacy");
return -1;
}
gbm = init_gbm(drm->fd, drm->mode->hdisplay, drm->mode->vdisplay,
modifier);
if (!gbm) {
printf("failed to initialize GBM\n");
return -1;
}
if (mode == SMOOTH)
egl = init_cube_smooth(gbm, samples);
else if (mode == VIDEO)
egl = init_cube_video(gbm, video, samples);
else
egl = init_cube_tex(gbm, mode, samples);
if (!egl) {
printf("failed to initialize EGL\n");
return -1;
}
/* clear the color buffer */
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
return drm->run(gbm, egl);
}
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