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/*
SPDX-FileCopyrightText: 2013 Ashwin Rajeev <ashwin_rajeev@hotmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "gameview.h"
// game
#include "globals.h"
#include "settings.h"
// KDEGames
#include <KGameSound>
// KF
#include <KMessageBox>
#include <KLocalizedContext>
#include <KLocalizedString>
// Qt
#include <QGraphicsObject>
#include <QQmlContext>
GameView::GameView(QWidget *parent) :
QQuickWidget(parent),
grid(new AbstractGrid),
m_provider(new KGameThemeProvider)
{
QQmlEngine *engine = this->engine();
auto *localizedContextObject = new KLocalizedContext(engine);
engine->rootContext()->setContextObject(localizedContextObject);
setResizeMode(SizeRootObjectToView);
m_provider->discoverThemes(QStringLiteral("themes"));
m_provider->setDeclarativeEngine(QStringLiteral("themeProvider"), engine);
m_soundTurn = new KGameSound(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("sounds/turn.wav")), this);
m_soundClick = new KGameSound(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("sounds/click.wav")), this);
m_soundConnect = new KGameSound(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("sounds/connect.wav")), this);
QString path = QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("qml/main.qml"));
setSource(QUrl::fromLocalFile(path));
updateSettings();
connect(rootObject(), SIGNAL(clicked(int)),this, SLOT(clicked(int)));
connect(rootObject(), SIGNAL(rotated(int,int)), this, SLOT(rotated(int,int)));
connect(this, SIGNAL(setSize(QVariant,QVariant)),
rootObject(), SLOT(setBoardSize(QVariant,QVariant)));
connect(this, SIGNAL(newCell(QVariant,QVariant)),
rootObject(), SLOT(addCell(QVariant,QVariant)));
connect(this, SIGNAL(setSprite(QVariant,QVariant,QVariant)),
rootObject(), SLOT(setSprite(QVariant,QVariant,QVariant)));
connect(this, SIGNAL(lock(QVariant)), rootObject(), SLOT(lock(QVariant)));
connect(this, SIGNAL(gameOver(QVariant)), rootObject(), SLOT(gameOver(QVariant)));
}
GameView::~GameView()
{
delete m_provider;
delete grid;
}
void GameView::startNewGame(uint width, uint height, Wrapping w=NotWrapped)
{
setSize(width, height);
grid->initializeGrid(width, height, w);
for(int i = 0; i < grid->cellCount(); i++)
{
QString code = getCableCode(grid->cellAt(i)->cables());
QString type = QStringLiteral("none");
if(grid->cellAt(i)->isConnected()){
code = QLatin1String("con") + code;
}
if(grid->cellAt(i)->isServer()){
type = QStringLiteral("server");
}
else if(grid->cellAt(i)->isTerminal()) {
type = (grid->cellAt(i)->isConnected())? QStringLiteral("computer2"): QStringLiteral("computer1");
}
newCell(code, type);
}
}
void GameView::clicked(int index)
{
if (index >= 0) {
rotatingCells.insert(index);
Q_EMIT rotationStarted();
if (Settings::playSounds()) {
m_soundTurn->start();
}
}
else if (Settings::playSounds()) { //invalid click
m_soundClick->start();
}
}
void GameView::rotated(int index, int angle)
{
switch (angle) {
case 90: case -270:
grid->cellAt(index)->rotateClockwise();
break;
case -90: case 270:
grid->cellAt(index)->rotateCounterclockwise();
break;
case 180: case -180:
grid->cellAt(index)->invert();
}
const QList<int> changedCells = grid->updateConnections();
bool newTerminalConnected = false;
rotatingCells.remove(index);
for (int i : changedCells) {
if(grid->cellAt(i)->isTerminal()){
newTerminalConnected = true;
}
updateSprite(i);
}
if(newTerminalConnected && Settings::playSounds())
m_soundConnect->start();
if(!changedCells.contains(index)) {
updateSprite(index);
}
if (Settings::autolock()) {
Q_EMIT lock(index);
}
if (rotatingCells.count() == 0) {
checkCompleted();
}
}
void GameView::updateSprite(int index)
{
QString type = QStringLiteral("none");
if(grid->cellAt(index)->isTerminal()){
type = (grid->cellAt(index)->isConnected())? QStringLiteral("computer2"): QStringLiteral("computer1");
}
QString code = getCableCode(grid->cellAt(index)->cables());
if(grid->cellAt(index)->isConnected()) {
code.insert(0, QLatin1String("con"));
}
if (!rotatingCells.contains(index)) {
setSprite(index, code, type);
}
}
void GameView::checkCompleted()
{
if (!grid->allTerminalsConnected()) {
return;
}
for(int i = 0; i < grid->cellCount(); ++i) {
if (grid->cellAt(i)->cables() != None && !grid->cellAt(i)->isConnected()) {
KMessageBox::information(this,
i18n("Note: to win the game all terminals "
"<strong>and all <em>cables</em></strong> "
"need to be connected to the server!"),
i18n("The game is not won yet!"),
QStringLiteral( "dontShowGameNotWonYet" ));
return;
}
}
Q_EMIT gameOver(QLatin1String("won"));
}
void GameView::solve()
{
if (!rotatingCells.isEmpty()) {
return;
}
for(int i = 0; i < grid->cellCount(); i++) {
grid->cellAt(i)->reset();
QString code = QLatin1String("con") + getCableCode(grid->cellAt(i)->cables());
if (grid->cellAt(i)->isTerminal()){
setSprite(i, code, QLatin1String("computer2"));
}
else {
setSprite(i, code, QLatin1String("none"));
}
}
Q_EMIT gameOver(QLatin1String("solved"));
}
void GameView::updateSettings()
{
rootObject()->setProperty("rotateDuration", Settings::rotateDuration());
rootObject()->setProperty("reverseButtons", Settings::reverseButtons());
}
QString GameView::getCableCode(int cables)
{
QHash<int, QString> directionNames;
directionNames[Left] = QStringLiteral("0001");
directionNames[Down] = QStringLiteral("0010");
directionNames[Down|Left] = QStringLiteral("0011");
directionNames[Right] = QStringLiteral("0100");
directionNames[Right|Left] = QStringLiteral("0101");
directionNames[Right|Down] = QStringLiteral("0110");
directionNames[Right|Down|Left] = QStringLiteral("0111");
directionNames[Up] = QStringLiteral("1000");
directionNames[Up|Left] = QStringLiteral("1001");
directionNames[Up|Down] = QStringLiteral("1010");
directionNames[Up|Down|Left] = QStringLiteral("1011");
directionNames[Up|Right] = QStringLiteral("1100");
directionNames[Up|Right|Left] = QStringLiteral("1101");
directionNames[Up|Right|Down] = QStringLiteral("1110");
return directionNames[cables];
}
#include "moc_gameview.cpp"
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