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/*
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 1995, 1996 Akira Higuchi
* Copyright (C) 2001-2003, 2005, 2007 David Olofson
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _KOBO_H_
#define _KOBO_H_
#include "gfxengine.h"
#include "window.h"
#include "display.h"
#include "filemap.h"
#include "prefs.h"
#include "radar.h"
#include "dashboard.h"
#include "sound.h"
#include "region.h"
/*----------------------------------------------------------
Singletons
----------------------------------------------------------*/
extern KOBO_sound sound;
/*----------------------------------------------------------
Globals
----------------------------------------------------------*/
class kobo_gfxengine_t : public gfxengine_t
{
void frame();
void pre_render();
void post_render();
public:
kobo_gfxengine_t();
};
extern kobo_gfxengine_t *gengine;
extern filemapper_t *fmap;
extern prefs_t *prefs;
extern screen_window_t *wscreen;
extern dashboard_window_t *wdash;
extern bargraph_t *whealth;
extern bargraph_t *wtemp;
extern bargraph_t *wttemp;
extern radar_map_t *wmap;
extern radar_window_t *wradar;
extern window_t *wmain;
extern display_t *dhigh;
extern display_t *dscore;
extern display_t *dstage;
extern display_t *dships;
extern RGN_region *logo_region;
extern int mouse_x, mouse_y;
extern int mouse_left, mouse_middle, mouse_right;
extern int exit_game;
/* Sprite priority levels */
#define LAYER_OVERLAY 0 // Mouse crosshair
#define LAYER_BULLETS 1 // Bullets - most important!
#define LAYER_FX 2 // Explosions and similar effects
#define LAYER_PLAYER 3 // Player and fire bolts
#define LAYER_ENEMIES 4 // Enemies
#define LAYER_BASES 5 // Bases and stationary enemies
/* Graphics banks */
typedef enum
{
B_TILES1 = 0,
B_TILES2,
B_TILES3,
B_TILES4,
B_TILES5,
B_OLDSTARS,
B_CROSSHAIR,
B_PLAYER,
B_BULLETS,
B_BULLETEXPL,
B_RING,
B_RINGEXPL,
B_BOMB,
B_BOMBDETO,
B_BOLT,
B_BOLTEXPL,
B_EXPLO1,
B_EXPLO3,
B_EXPLO4,
B_EXPLO5,
B_ROCK1,
B_ROCK2,
B_ROCK3,
B_ROCKEXPL,
B_BMR_GREEN,
B_BMR_PURPLE,
B_BMR_PINK,
B_FIGHTER,
B_MISSILE1,
B_MISSILE2,
B_MISSILE3,
B_BIGSHIP,
B_NOISE,
B_HITNOISE,
B_FOCUSFX,
B_SCREEN,
B_FRAME_TL,
B_FRAME_TR,
B_FRAME_BL,
B_FRAME_BR,
B_LOGO,
B_LOGOMASK,
B_LOGODELUXE,
B_BRUSHES,
B_HIGH_BACK,
B_SCORE_BACK,
B_RADAR_BACK,
B_SHIPS_BACK,
B_STAGE_BACK,
B_HEALTH_LID,
B_TEMP_LID,
B_TTEMP_LID,
B_LOADING,
B_NORMAL_FONT,
B_MEDIUM_FONT,
B_BIG_FONT,
B_COUNTER_FONT
} KOBO_Banks;
#define NOALPHA_THRESHOLD 64
#define INTRO_SCENE -100000
typedef enum
{
STARFIELD_NONE = 0,
STARFIELD_OLD,
STARFIELD_PARALLAX
} KOBO_StarfieldModes;
#endif // _KOBO_H_
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