1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
|
cmake_minimum_required(VERSION 3.5)
project(audiodecoder.fluidsynth)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR})
find_package(Kodi REQUIRED)
find_package(FluidSynth REQUIRED)
include(ExternalProject)
include_directories(${KODI_INCLUDE_DIR}/..
${FLUIDSYNTH_INCLUDE_DIRS})
set(FLUID_SOURCES src/FluidDecoder.cpp)
set(FLUID_HEADERS src/FluidDecoder.h)
set(DEPLIBS ${FLUIDSYNTH_LIBRARIES})
# the cmake var SOUND_FONT can be used to set a platform specific default sound font
# e.g. -DSOUND_FONT=/path/to/some_sound_font.sf2
option(SOUND_FONT "Default sound font" "")
build_addon(audiodecoder.fluidsynth FLUID DEPLIBS)
include(CPack)
|