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cmake_minimum_required(VERSION 3.5)
project(screensaver.shadertoy)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR})
find_package(Kodi REQUIRED)
find_package(glm REQUIRED)
if(NOT WIN32 AND (APP_RENDER_SYSTEM STREQUAL "gl" OR NOT APP_RENDER_SYSTEM))
find_package(OpenGl REQUIRED)
set(DEPLIBS ${OPENGL_LIBRARIES})
set(includes ${OPENGL_INCLUDE_DIR})
add_definitions(${OPENGL_DEFINITIONS})
else()
find_package(OpenGLES REQUIRED)
set(DEPLIBS ${OPENGLES_LIBRARIES})
set(includes ${OPENGLES_INCLUDE_DIR})
add_definitions(${OPENGLES_DEFINITIONS})
endif()
include_directories(${GLM_INCLUDE_DIR}
${KODI_INCLUDE_DIR}/..) # Hack way with "/..", need bigger Kodi cmake rework to match right include ways
if(CORE_SYSTEM_NAME STREQUAL osx OR
CORE_SYSTEM_NAME STREQUAL ios OR
CORE_SYSTEM_NAME STREQUAL darwin_embedded)
list(APPEND DEPLIBS "-framework CoreVideo")
endif()
set(SHADERTOY_SOURCES src/main.cpp
src/lodepng.cpp)
set(SHADERTOY_HEADERS src/main.h
src/lodepng.h)
build_addon(screensaver.shadertoy SHADERTOY DEPLIBS)
include(CPack)
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