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/*
* Copyright (c) 2002 Frodo
* Portions Copyright (c) by the authors of ffmpeg and xvid
* Copyright (C) 2002-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include <stdarg.h>
#include <limits>
#include "Event.h"
void CEvent::addGroup(XbmcThreads::CEventGroup* group)
{
CSingleLock lock(groupListMutex);
if (groups == NULL)
groups = new std::vector<XbmcThreads::CEventGroup*>();
groups->push_back(group);
}
void CEvent::removeGroup(XbmcThreads::CEventGroup* group)
{
CSingleLock lock(groupListMutex);
if (groups)
{
for (std::vector<XbmcThreads::CEventGroup*>::iterator iter = groups->begin(); iter != groups->end(); ++iter)
{
if ((*iter) == group)
{
groups->erase(iter);
break;
}
}
if (groups->size() <= 0)
{
delete groups;
groups = NULL;
}
}
}
// locking is ALWAYS done in this order:
// CEvent::groupListMutex -> CEventGroup::mutex -> CEvent::mutex
void CEvent::Set()
{
// Originally I had this without locking. Thanks to FernetMenta who
// pointed out that this creates a race condition between setting
// checking the signal and calling wait() on the Wait call in the
// CEvent class. This now perfectly matches the boost example here:
// http://www.boost.org/doc/libs/1_41_0/doc/html/thread/synchronization.html#thread.synchronization.condvar_ref
{
CSingleLock slock(mutex);
signaled = true;
}
condVar.notifyAll();
CSingleLock l(groupListMutex);
if (groups)
{
for (std::vector<XbmcThreads::CEventGroup*>::iterator iter = groups->begin();
iter != groups->end(); ++iter)
(*iter)->Set(this);
}
}
namespace XbmcThreads
{
/**
* This will block until any one of the CEvents in the group are
* signaled at which point a pointer to that CEvents will be
* returned.
*/
CEvent* CEventGroup::wait()
{
return wait(std::numeric_limits<unsigned int>::max());
}
/**
* This will block until any one of the CEvents in the group are
* signaled or the timeout is reachec. If an event is signaled then
* it will return a pointer to that CEvent, otherwise it will return
* NULL.
*/
// locking is ALWAYS done in this order:
// CEvent::groupListMutex -> CEventGroup::mutex -> CEvent::mutex
//
// Notice that this method doesn't grab the CEvent::groupListMutex at all. This
// is fine. It just grabs the CEventGroup::mutex and THEN the individual
// CEvent::mutex's
CEvent* CEventGroup::wait(unsigned int milliseconds)
{
CSingleLock lock(mutex); // grab CEventGroup::mutex
numWaits++;
// ==================================================
// This block checks to see if any child events are
// signaled and sets 'signaled' to the first one it
// finds.
// ==================================================
signaled = NULL;
for (std::vector<CEvent*>::iterator iter = events.begin();
signaled == NULL && iter != events.end(); ++iter)
{
CEvent* cur = *iter;
if (cur->signaled)
signaled = cur;
}
// ==================================================
if(!signaled)
{
// both of these release the CEventGroup::mutex
if (milliseconds == std::numeric_limits<unsigned int>::max())
condVar.wait(mutex);
else
condVar.wait(mutex,milliseconds);
} // at this point the CEventGroup::mutex is reacquired
numWaits--;
// signaled should have been set by a call to CEventGroup::Set
CEvent* ret = signaled;
if (numWaits == 0)
{
if (signaled)
// This acquires and releases the CEvent::mutex. This is fine since the
// CEventGroup::mutex is already being held
signaled->WaitMSec(0); // reset the event if needed
signaled = NULL; // clear the signaled if all the waiters are gone
}
return ret;
}
CEventGroup::CEventGroup(int num, CEvent* v1, ...) : signaled(NULL), condVar(actualCv,signaled), numWaits(0)
{
va_list ap;
va_start(ap, v1);
if (v1)
events.push_back(v1);
num--; // account for v1
for (; num > 0; num--)
{
CEvent* const cur = va_arg(ap, CEvent*);
if (cur)
events.push_back(cur);
}
va_end(ap);
// we preping for a wait, so we need to set the group value on
// all of the CEvents.
for (std::vector<CEvent*>::iterator iter = events.begin();
iter != events.end(); ++iter)
(*iter)->addGroup(this);
}
CEventGroup::CEventGroup(CEvent* v1, ...) : signaled(NULL), condVar(actualCv,signaled), numWaits(0)
{
va_list ap;
va_start(ap, v1);
if (v1)
events.push_back(v1);
bool done = false;
while(!done)
{
CEvent* cur = va_arg(ap,CEvent*);
if (cur)
events.push_back(cur);
else
done = true;
}
va_end(ap);
// we preping for a wait, so we need to set the group value on
// all of the CEvents.
for (std::vector<CEvent*>::iterator iter = events.begin();
iter != events.end(); ++iter)
(*iter)->addGroup(this);
}
CEventGroup::~CEventGroup()
{
for (std::vector<CEvent*>::iterator iter = events.begin();
iter != events.end(); ++iter)
(*iter)->removeGroup(this);
}
}
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