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/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "WindowDialog.h"
#include "guilib/GUIWindow.h"
#include "guilib/GUIWindowManager.h"
#include "WindowInterceptor.h"
namespace XBMCAddon
{
namespace xbmcgui
{
WindowDialog::WindowDialog() :
Window(true), WindowDialogMixin(this)
{
CSingleLock lock(g_graphicsContext);
InterceptorBase* interceptor = new Interceptor<CGUIWindow>("CGUIWindow", this, getNextAvailableWindowId());
// set the render order to the dialog's default because this dialog is mapped to CGUIWindow instead of CGUIDialog
interceptor->SetRenderOrder(RENDER_ORDER_DIALOG);
setWindow(interceptor);
}
WindowDialog::~WindowDialog() { deallocating(); }
bool WindowDialog::OnMessage(CGUIMessage& message)
{
#ifdef ENABLE_XBMC_TRACE_API
XBMC_TRACE;
CLog::Log(LOGDEBUG,"%sNEWADDON WindowDialog::OnMessage Message %d", _tg.getSpaces(),message.GetMessage());
#endif
switch(message.GetMessage())
{
case GUI_MSG_WINDOW_INIT:
{
ref(window)->OnMessage(message);
return true;
}
break;
case GUI_MSG_CLICKED:
{
return Window::OnMessage(message);
}
break;
}
// we do not message CGUIPythonWindow here..
return ref(window)->OnMessage(message);
}
bool WindowDialog::OnAction(const CAction &action)
{
XBMC_TRACE;
return WindowDialogMixin::OnAction(action) ? true : Window::OnAction(action);
}
void WindowDialog::OnDeinitWindow(int nextWindowID)
{
g_windowManager.RemoveDialog(iWindowId);
Window::OnDeinitWindow(nextWindowID);
}
}
}
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