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/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "guilib/GUIWindow.h"
#include "Window.h"
#include "threads/ThreadLocal.h"
namespace XBMCAddon
{
namespace xbmcgui
{
#ifndef SWIG
class Window;
class ref;
/**
* These two classes are closely associated with the Interceptor template below.
* For more detailed explanation, see that class.
*/
class InterceptorBase
{
protected:
AddonClass::Ref<Window> window;
// This instance is in Window.cpp
static XbmcThreads::ThreadLocal<ref> upcallTls;
InterceptorBase() : window(NULL) { upcallTls.set(NULL); }
/**
* Calling up ONCE resets the upcall to to false. The reason is that when
* a call is recursive we cannot assume the ref has cleared the flag.
* so ...
*
* ref(window)->UpCall()
*
* durring the context of 'UpCall' it's possible that another call will
* be made back on the window from the xbmc core side (this happens in
* sometimes in OnMessage). In that case, if upcall is still 'true', than
* the call will wrongly proceed back to the xbmc core side rather than
* to the Addon API side.
*/
static bool up() { bool ret = (upcallTls.get() != NULL); upcallTls.set(NULL); return ret; }
public:
virtual ~InterceptorBase() { if (window.isNotNull()) { window->interceptorClear(); } }
virtual CGUIWindow* get() = 0;
virtual void SetRenderOrder(int renderOrder) { }
virtual void setActive(bool active) { }
virtual bool isActive() { return false; }
friend class ref;
};
/**
* Guard class. But instead of managing memory or thread resources,
* any call made using the operator-> results in an 'upcall.' That is,
* it expects the call about to be made to have come from the XBMCAddon
* xbmcgui Window API and not from either the scripting language or the
* XBMC core Windowing system.
*
* This class is meant to hold references to instances of Interceptor<P>.
* see that template definition below.
*/
class ref
{
InterceptorBase* w;
public:
inline ref(InterceptorBase* b) : w(b) { w->upcallTls.set(this); }
inline ~ref() { w->upcallTls.set(NULL); }
inline CGUIWindow* operator->() { return w->get(); }
inline CGUIWindow* get() { return w->get(); }
};
/**
* The intention of this class is to intercept calls from
* multiple points in the CGUIWindow class hierarchy and pass
* those calls over to the XBMCAddon API Window hierarchy. It
* is a class template that uses the type template parameter
* to determine the parent class.
*
* Since this class also maintains two way communication between
* the XBMCAddon API Window hierarchy and the core XBMC CGUIWindow
* hierarchy, it is used as a general bridge. For calls going
* TO the window hierarchy (as in callbacks) it operates in a
* straightforward manner. In the reverse direction (from the
* XBMCAddon hierarchy) it uses some hackery in a "smart pointer"
* overloaded -> operator.
*/
#define checkedb(methcall) ( window.isNotNull() ? window-> methcall : false )
#define checkedv(methcall) { if (window.isNotNull()) window-> methcall ; }
template <class P /* extends CGUIWindow*/> class Interceptor :
public P, public InterceptorBase
{
std::string classname;
protected:
virtual CGUIWindow* get() { return this; }
// this is only called from XBMC core and we only want it to return true every time
virtual bool Update(const String &strPath) { return true; }
public:
Interceptor(const char* specializedName,
Window* _window, int windowid) : P(windowid, ""),
classname("Interceptor<" + std::string(specializedName) + ">")
{
#ifdef ENABLE_XBMC_TRACE_API
XBMCAddonUtils::TraceGuard tg;
CLog::Log(LOGDEBUG, "%sNEWADDON constructing %s 0x%lx", tg.getSpaces(),classname.c_str(), (long)(((void*)this)));
#endif
window.reset(_window);
P::SetLoadType(CGUIWindow::LOAD_ON_GUI_INIT);
}
Interceptor(const char* specializedName,
Window* _window, int windowid,
const char* xmlfile) : P(windowid, xmlfile),
classname("Interceptor<" + std::string(specializedName) + ">")
{
#ifdef ENABLE_XBMC_TRACE_API
XBMCAddonUtils::TraceGuard tg;
CLog::Log(LOGDEBUG, "%sNEWADDON constructing %s 0x%lx", tg.getSpaces(),classname.c_str(), (long)(((void*)this)));
#endif
window.reset(_window);
P::SetLoadType(CGUIWindow::LOAD_ON_GUI_INIT);
}
virtual ~Interceptor()
{
#ifdef ENABLE_XBMC_TRACE_API
XBMCAddonUtils::TraceGuard tg;
CLog::Log(LOGDEBUG, "%sNEWADDON LIFECYCLE destroying %s 0x%lx", tg.getSpaces(),classname.c_str(), (long)(((void*)this)));
#endif
}
virtual bool OnMessage(CGUIMessage& message)
{ XBMC_TRACE; return up() ? P::OnMessage(message) : checkedb(OnMessage(message)); }
virtual bool OnAction(const CAction &action)
{ XBMC_TRACE; return up() ? P::OnAction(action) : checkedb(OnAction(action)); }
// NOTE!!: This ALWAYS skips up to the CGUIWindow instance.
virtual bool OnBack(int actionId)
{ XBMC_TRACE; return up() ? CGUIWindow::OnBack(actionId) : checkedb(OnBack(actionId)); }
virtual void OnDeinitWindow(int nextWindowID)
{ XBMC_TRACE; if(up()) P::OnDeinitWindow(nextWindowID); else checkedv(OnDeinitWindow(nextWindowID)); }
virtual bool IsModalDialog() const { XBMC_TRACE; return checkedb(IsModalDialog()); };
virtual bool IsDialogRunning() const { XBMC_TRACE; return checkedb(IsDialogRunning()); };
virtual bool IsDialog() const { XBMC_TRACE; return checkedb(IsDialog()); };
virtual bool IsMediaWindow() const { XBMC_TRACE; return checkedb(IsMediaWindow());; };
virtual void SetRenderOrder(int renderOrder) { XBMC_TRACE; P::m_renderOrder = renderOrder; }
virtual void setActive(bool active) { XBMC_TRACE; P::m_active = active; }
virtual bool isActive() { XBMC_TRACE; return P::m_active; }
};
template <class P /* extends CGUIWindow*/> class InterceptorDialog :
public Interceptor<P>
{
public:
InterceptorDialog(const char* specializedName,
Window* _window, int windowid) :
Interceptor<P>(specializedName, _window, windowid)
{ }
InterceptorDialog(const char* specializedName,
Window* _window, int windowid,
const char* xmlfile) :
Interceptor<P>(specializedName, _window, windowid,xmlfile)
{ }
};
#undef checkedb
#undef checkedv
#endif
}
}
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