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#include <kodi/xbmcclient.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#ifdef _WIN32
#include <Windows.h> // for sleep
#else
#include <unistd.h>
#endif
int main(int argc, char **argv)
{
/* connect to localhost, port 9777 using a UDP socket
this only needs to be done once.
by default this is where XBMC will be listening for incoming
connections. */
CAddress my_addr; // Address => localhost on 9777
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0)
{
printf("Error creating socket\n");
return -1;
}
my_addr.Bind(sockfd);
std::string sIconFile = "../../icons/mouse.png";
unsigned short usIconType = ICON_PNG;
std::ifstream file (sIconFile, std::ios::in|std::ios::binary|std::ios::ate);
if (!file.is_open())
{
sIconFile = "/usr/share/pixmaps/kodi/mouse.png";
file.open(sIconFile, std::ios::in|std::ios::binary|std::ios::ate);
if (!file.is_open()) {
usIconType = ICON_NONE;
}
else
{
file.close();
}
}
else
{
file.close();
}
CPacketHELO HeloPackage("Example Mouse", usIconType, sIconFile.c_str());
HeloPackage.Send(sockfd, my_addr);
sleep(5);
for(int i = 0; i < 65536; i++)
{
CPacketMOUSE mouse(i,i);
mouse.Send(sockfd, my_addr);
}
// BYE is not required since XBMC would have shut down
CPacketBYE bye; // CPacketPing if you want to ping
bye.Send(sockfd, my_addr);
}
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