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/*
* Copyright (C) 2010-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "Utils/AEAudioFormat.h"
#include "Utils/AEDeviceInfo.h"
#include <map>
#include <stdint.h>
#include <string>
#include <vector>
class IAESink;
namespace AE
{
struct AESinkInfo
{
std::string m_sinkName;
AEDeviceInfoList m_deviceInfoList;
};
typedef IAESink* (*CreateSink)(std::string &device, AEAudioFormat &desiredFormat);
typedef void (*Enumerate)(AEDeviceInfoList &list, bool force);
typedef void (*Cleanup)();
struct AESinkRegEntry
{
std::string sinkName;
CreateSink createFunc = nullptr;
Enumerate enumerateFunc = nullptr;
Cleanup cleanupFunc = nullptr;
};
class CAESinkFactory
{
public:
static void RegisterSink(const AESinkRegEntry& regEntry);
static void ClearSinks();
static bool HasSinks();
static void ParseDevice(std::string &device, std::string &driver);
static IAESink *Create(std::string &device, AEAudioFormat &desiredFormat);
static void EnumerateEx(std::vector<AESinkInfo>& list, bool force, const std::string& driver);
static void Cleanup();
protected:
static std::map<std::string, AESinkRegEntry> m_AESinkRegEntry;
};
}
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