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/*
* Copyright (C) 2010-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "cores/AudioEngine/Utils/AEAudioFormat.h"
#include <stdint.h>
extern "C" {
#include <libavcodec/avcodec.h>
}
class IAudioCallback;
/**
* Callback interface for VideoPlayer clock needed by AE for sync
*/
class IAEClockCallback
{
public:
virtual ~IAEClockCallback() = default;
virtual double GetClock() = 0;
virtual double GetClockSpeed() { return 1.0; }
};
class CAESyncInfo
{
public:
double delay;
double error;
double rr;
unsigned int errortime;
enum AESyncState
{
SYNC_OFF,
SYNC_INSYNC,
SYNC_START,
SYNC_MUTE,
SYNC_ADJUST
};
AESyncState state;
};
/**
* IAEStream Stream Interface for streaming audio
*/
class IAEStream
{
protected:
friend class IAE;
IAEStream() = default;
virtual ~IAEStream() = default;
public:
struct ExtData
{
double pts = 0;
bool hasDownmix = false;
double centerMixLevel = 1;
};
public:
/**
* Returns the amount of space available in the stream
* @return The number of bytes AddData will consume
*/
virtual unsigned int GetSpace() = 0;
/**
* Add planar or interleaved PCM data to the stream
* @param data array of pointers to the planes
* @param offset to frame in frames
* @param frames number of frames
* @param pts timestamp
* @return The number of frames consumed
*/
virtual unsigned int AddData(const uint8_t* const *data, unsigned int offset, unsigned int frames, ExtData *extData) = 0;
/**
* Returns the time in seconds that it will take
* for the next added packet to be heard from the speakers.
* @return seconds
*/
virtual double GetDelay() = 0;
/**
* Returns info about audio to clock synchronization
* @return CAESyncInfo
*/
virtual CAESyncInfo GetSyncInfo() = 0;
/**
* Returns if the stream is buffering
* @return True if the stream is buffering
*/
virtual bool IsBuffering() = 0;
/**
* Returns the time in seconds of the stream's
* cached audio samples. Engine buffers excluded.
* @return seconds
*/
virtual double GetCacheTime() = 0;
/**
* Returns the total time in seconds of the cache
* @return seconds
*/
virtual double GetCacheTotal() = 0;
/**
* Returns the total time in seconds of maximum delay
* @return seconds
*/
virtual double GetMaxDelay() = 0;
/**
* Pauses the stream playback
*/
virtual void Pause() = 0;
/**
* Resumes the stream after pausing
*/
virtual void Resume() = 0;
/**
* Start draining the stream
* @note Once called AddData will not consume more data.
*/
virtual void Drain(bool wait) = 0;
/**
* Returns true if the is stream draining
*/
virtual bool IsDraining() = 0;
/**
* Returns true if the is stream has finished draining
*/
virtual bool IsDrained() = 0;
/**
* Flush all buffers dropping the audio data
*/
virtual void Flush() = 0;
/**
* Return the stream's current volume level
* @return The volume level between 0.0 and 1.0
*/
virtual float GetVolume() = 0;
/**
* Set the stream's volume level
* @param volume The new volume level between 0.0 and 1.0
*/
virtual void SetVolume(float volume) = 0;
/**
* Returns the stream's current replay gain factor
* @return The replay gain factor between 0.0 and 1.0
*/
virtual float GetReplayGain() = 0;
/**
* Sets the stream's replay gain factor, this is used by formats such as MP3 that have attenuation information in their streams
* @param factor The replay gain factor
*/
virtual void SetReplayGain(float factor) = 0;
/**
* Gets the stream's volume amplification in linear units.
* @return The volume amplification factor between 1.0 and 1000.0
*/
virtual float GetAmplification() = 0;
/**
* Sets the stream's volume amplification in linear units.
* @param The volume amplification factor between 1.0 and 1000.0
*/
virtual void SetAmplification(float amplify) = 0;
/**
* Sets the stream ffmpeg information if present.
+ @param profile
* @param matrix_encoding
* @param audio_service_type
*/
virtual void SetFFmpegInfo(int profile, enum AVMatrixEncoding matrix_encoding, enum AVAudioServiceType audio_service_type) = 0;
/**
* Returns the size of one audio frame in bytes (channelCount * resolution)
* @return The size in bytes of one frame
*/
virtual unsigned int GetFrameSize() const = 0;
/**
* Returns the number of channels the stream is configured to accept
* @return The channel count
*/
virtual unsigned int GetChannelCount() const = 0;
/**
* Returns the stream's sample rate, if the stream is using a dynamic sample rate, this value will NOT reflect any changes made by calls to SetResampleRatio()
* @return The stream's sample rate (eg, 48000)
*/
virtual unsigned int GetSampleRate() const = 0;
/**
* Return the data format the stream has been configured with
* @return The stream's data format (eg, AE_FMT_S16LE)
*/
virtual enum AEDataFormat GetDataFormat() const = 0;
/**
* Return the resample ratio
* @note This will return an undefined value if the stream is not resampling
* @return the current resample ratio or undefined if the stream is not resampling
*/
virtual double GetResampleRatio() = 0;
/**
* Sets the resample ratio
* @note This function may return false if the stream is not resampling, if you wish to use this be sure to set the AESTREAM_FORCE_RESAMPLE option
* @param ratio the new sample rate ratio, calculated by ((double)desiredRate / (double)GetSampleRate())
*/
virtual void SetResampleRatio(double ratio) = 0;
/**
* Sets the resamplling on/ff
*/
virtual void SetResampleMode(int mode) = 0;
/**
* Registers the audio callback to call with each block of data, this is used by Audio Visualizations
* @warning Currently the callbacks require stereo float data in blocks of 512 samples, any deviation from this may crash XBMC, or cause junk to be rendered
* @param pCallback The callback
*/
virtual void RegisterAudioCallback(IAudioCallback* pCallback) = 0;
/**
* Unregisters the current audio callback
*/
virtual void UnRegisterAudioCallback() = 0;
/**
* Fade the volume level over the specified time
* @param from The volume level to fade from (0.0f-1.0f) - See notes
* @param target The volume level to fade to (0.0f-1.0f)
* @param time The amount of time in milliseconds for the fade to occur
* @note The from parameter does not set the streams volume, it is only used to calculate the fade time properly
*/
virtual void FadeVolume(float from, float target, unsigned int time) {} /* FIXME: once all the engines have these new methods */
/**
* Returns if a fade is still running
* @return true if a fade is in progress, otherwise false
*/
virtual bool IsFading() { return false; }
/**
* Slave a stream to resume when this stream has drained
*/
virtual void RegisterSlave(IAEStream *stream) = 0;
};
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