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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "AESinkDARWINTVOS.h"
#include "ServiceBroker.h"
#include "cores/AudioEngine/AESinkFactory.h"
#include "cores/AudioEngine/Sinks/darwin/CoreAudioHelpers.h"
#include "cores/AudioEngine/Utils/AERingBuffer.h"
#include "cores/AudioEngine/Utils/AEUtil.h"
#include "threads/Condition.h"
#include "threads/SystemClock.h"
#include "utils/StringUtils.h"
#include "utils/log.h"
#include "windowing/WinSystem.h"
#include "platform/darwin/DarwinUtils.h"
#include <mutex>
#include <sstream>
#import <AVFoundation/AVAudioSession.h>
#include <AudioToolbox/AudioToolbox.h>
#include <unistd.h>
using namespace std::chrono_literals;
enum CAChannelIndex
{
CAChannel_PCM_6CHAN = 0,
CAChannel_PCM_8CHAN = 1,
CAChannel_PCM_DD5_1 = 2,
};
static enum AEChannel CAChannelMap[3][9] = {
{AE_CH_FL, AE_CH_FR, AE_CH_LFE, AE_CH_FC, AE_CH_BL, AE_CH_BR, AE_CH_NULL},
{AE_CH_FL, AE_CH_FR, AE_CH_LFE, AE_CH_FC, AE_CH_SL, AE_CH_SR, AE_CH_BL, AE_CH_BR, AE_CH_NULL},
{AE_CH_FL, AE_CH_FC, AE_CH_FR, AE_CH_BL, AE_CH_BR, AE_CH_LFE, AE_CH_NULL},
};
static std::string getAudioRoute()
{
std::string route;
AVAudioSession* myAudioSession = [AVAudioSession sharedInstance];
AVAudioSessionRouteDescription* currentRoute = [myAudioSession currentRoute];
NSString* output = [[currentRoute.outputs firstObject] portType];
if (output)
route = [output UTF8String];
return route;
}
static void dumpAVAudioSessionProperties()
{
std::string route = getAudioRoute();
CLog::Log(LOGINFO, "{} audio route = {}", __PRETTY_FUNCTION__, route.empty() ? "NONE" : route);
AVAudioSession* mySession = [AVAudioSession sharedInstance];
CLog::Log(LOGINFO, "{} sampleRate {:f}", __PRETTY_FUNCTION__, [mySession sampleRate]);
CLog::Log(LOGINFO, "{} outputLatency {:f}", __PRETTY_FUNCTION__, [mySession outputLatency]);
CLog::Log(LOGINFO, "{} IOBufferDuration {:f}", __PRETTY_FUNCTION__, [mySession IOBufferDuration]);
CLog::Log(LOGINFO, "{} outputNumberOfChannels {}", __PRETTY_FUNCTION__,
static_cast<long>([mySession outputNumberOfChannels]));
// maximumOutputNumberOfChannels provides hints to tvOS audio settings
// if 2, then audio is set to two channel stereo. iOS return this unless hdmi connected
// if 6, then audio is set to Digital Dolby 5.1 OR hdmi path detected sink can only handle 6 channels.
// if 8, then audio is set to Best Quality AND hdmi path detected sink can handle 8 channels.
CLog::Log(LOGINFO, "{} maximumOutputNumberOfChannels {}", __PRETTY_FUNCTION__,
static_cast<long>([mySession maximumOutputNumberOfChannels]));
//CDarwinUtils::DumpAudioDescriptions(__PRETTY_FUNCTION__);
}
static bool deactivateAudioSession(int count)
{
if (--count < 0)
return false;
bool rtn = false;
NSError* err = nullptr;
// deactvivate the session
AVAudioSession* mySession = [AVAudioSession sharedInstance];
if (![mySession setActive:NO error:&err])
{
CLog::Log(LOGWARNING, "AVAudioSession setActive NO failed, count {}", count);
usleep(10 * 1000);
rtn = deactivateAudioSession(count);
}
else
{
rtn = true;
}
return rtn;
}
static void setAVAudioSessionProperties(NSTimeInterval bufferseconds,
double samplerate,
int channels)
{
// darwin docs and technotes say,
// deavtivate the session before changing the values
AVAudioSession* mySession = [AVAudioSession sharedInstance];
// need to fetch maximumOutputNumberOfChannels when active
NSInteger maxchannels = [mySession maximumOutputNumberOfChannels];
NSError* err = nil;
// deactvivate the session
if (!deactivateAudioSession(10))
CLog::Log(LOGWARNING, "AVAudioSession setActive NO failed: {}", static_cast<long>(err.code));
// change the number of channels
if (channels > maxchannels)
channels = static_cast<UInt32>(maxchannels);
err = nil;
[mySession setPreferredOutputNumberOfChannels:channels error:&err];
if (err != nil)
CLog::Log(LOGWARNING, "{} setPreferredOutputNumberOfChannels failed", __PRETTY_FUNCTION__);
// change the sameple rate
err = nil;
[mySession setPreferredSampleRate:samplerate error:&err];
if (err != nil)
CLog::Log(LOGWARNING, "{} setPreferredSampleRate failed", __PRETTY_FUNCTION__);
// change the i/o buffer duration
err = nil;
[mySession setPreferredIOBufferDuration:bufferseconds error:&err];
if (err != nil)
CLog::Log(LOGWARNING, "{} setPreferredIOBufferDuration failed", __PRETTY_FUNCTION__);
// reactivate the session
err = nil;
if (![mySession setActive:YES error:&err])
CLog::Log(LOGWARNING, "AVAudioSession setActive YES failed: {}", static_cast<long>(err.code));
// check that we got the samperate what we asked for
if (samplerate != [mySession sampleRate])
CLog::Log(LOGWARNING, "sampleRate does not match: asked {:f}, is {:f}", samplerate,
[mySession sampleRate]);
// check that we got the number of channels what we asked for
if (channels != [mySession outputNumberOfChannels])
CLog::Log(LOGWARNING, "number of channels do not match: asked {}, is {}", channels,
static_cast<long>([mySession outputNumberOfChannels]));
}
#pragma mark - SineWaveGenerator
/***************************************************************************************/
/***************************************************************************************/
#if DO_440HZ_TONE_TEST
static void SineWaveGeneratorInitWithFrequency(SineWaveGenerator* ctx,
double frequency,
double samplerate)
{
// Given:
// frequency in cycles per second
// 2*PI radians per sine wave cycle
// sample rate in samples per second
//
// Then:
// cycles radians seconds radians
// ------ * ------- * ------- = -------
// second cycle sample sample
ctx->currentPhase = 0.0;
ctx->phaseIncrement = frequency * 2 * M_PI / samplerate;
}
static int16_t SineWaveGeneratorNextSampleInt16(SineWaveGenerator* ctx)
{
int16_t sample = INT16_MAX * sinf(ctx->currentPhase);
ctx->currentPhase += ctx->phaseIncrement;
// Keep the value between 0 and 2*M_PI
while (ctx->currentPhase > 2 * M_PI)
ctx->currentPhase -= 2 * M_PI;
return sample / 4;
}
static float SineWaveGeneratorNextSampleFloat(SineWaveGenerator* ctx)
{
float sample = MAXFLOAT * sinf(ctx->currentPhase);
ctx->currentPhase += ctx->phaseIncrement;
// Keep the value between 0 and 2*M_PI
while (ctx->currentPhase > 2 * M_PI)
ctx->currentPhase -= 2 * M_PI;
return sample / 4;
}
#endif
#pragma mark - CAAudioUnitSink
/***************************************************************************************/
/***************************************************************************************/
class CAAudioUnitSink
{
public:
CAAudioUnitSink();
~CAAudioUnitSink();
bool open(AudioStreamBasicDescription outputFormat, size_t buffer_size);
bool close();
bool activate();
bool deactivate();
void updatedelay(AEDelayStatus& status);
double buffertime();
unsigned int sampletrate() { return m_outputFormat.mSampleRate; };
unsigned int write(uint8_t* data, unsigned int frames, unsigned int framesize);
void drain();
private:
bool setupAudio();
// callbacks
static OSStatus renderCallback(void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inOutputBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData);
bool m_setup;
bool m_activated = false;
AudioUnit m_audioUnit;
AudioStreamBasicDescription m_outputFormat;
AERingBuffer* m_buffer = nullptr;
Float32 m_totalLatency;
Float32 m_inputLatency;
Float32 m_outputLatency;
Float32 m_bufferDuration;
unsigned int m_sampleRate;
unsigned int m_frameSize;
std::atomic<bool> m_started;
CAESpinSection m_render_section;
std::atomic<int64_t> m_render_timestamp;
};
CAAudioUnitSink::CAAudioUnitSink() : m_started(false), m_render_timestamp(0)
{
}
CAAudioUnitSink::~CAAudioUnitSink()
{
close();
}
bool CAAudioUnitSink::open(AudioStreamBasicDescription outputFormat, size_t buffer_size)
{
m_setup = false;
m_outputFormat = outputFormat;
m_outputLatency = 0.0;
m_bufferDuration = 0.0;
m_sampleRate = static_cast<unsigned int>(outputFormat.mSampleRate);
m_frameSize = outputFormat.mChannelsPerFrame * outputFormat.mBitsPerChannel / 8;
m_buffer = new AERingBuffer(buffer_size);
return setupAudio();
}
bool CAAudioUnitSink::close()
{
deactivate();
delete m_buffer;
m_buffer = NULL;
m_started = false;
return true;
}
bool CAAudioUnitSink::activate()
{
if (!m_activated)
{
if (setupAudio())
{
AudioOutputUnitStart(m_audioUnit);
m_activated = true;
}
}
return m_activated;
}
bool CAAudioUnitSink::deactivate()
{
if (m_activated)
{
AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
// this is a delayed call, the OS will block here
// until the autio unit actually is stopped.
AudioOutputUnitStop(m_audioUnit);
// detach the render callback on the unit
AURenderCallbackStruct callbackStruct = {};
AudioUnitSetProperty(m_audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
0, &callbackStruct, sizeof(callbackStruct));
AudioUnitUninitialize(m_audioUnit);
AudioComponentInstanceDispose(m_audioUnit), m_audioUnit = nullptr;
m_setup = false;
m_activated = false;
}
return m_activated;
}
void CAAudioUnitSink::updatedelay(AEDelayStatus& status)
{
// return the number of audio frames in buffer, in seconds
// use internal framesize, once written,
// bytes in buffer are owned by CAAudioUnitSink.
unsigned int size;
CAESpinLock lock(m_render_section);
do
{
status.tick = m_render_timestamp;
status.delay = 0;
if (m_buffer)
size = m_buffer->GetReadSize();
else
size = 0;
} while (lock.retry());
// bytes to seconds
status.delay += static_cast<double>(size) / static_cast<double>(m_frameSize) /
static_cast<double>(m_sampleRate);
// add in hw delay and total latency (in seconds)
status.delay += static_cast<double>(m_totalLatency);
}
double CAAudioUnitSink::buffertime()
{
// return the number of audio frames for the total buffer size, in seconds
// use internal framesize, buffer is owned by CAAudioUnitSink.
double buffertime;
buffertime =
static_cast<double>(m_buffer->GetMaxSize()) / static_cast<double>(m_frameSize * m_sampleRate);
return buffertime;
}
CCriticalSection mutex;
XbmcThreads::ConditionVariable condVar;
unsigned int CAAudioUnitSink::write(uint8_t* data, unsigned int frames, unsigned int framesize)
{
// use the passed in framesize instead of internal,
// writes are relative to AE formats. once written,
// CAAudioUnitSink owns them.
if (m_buffer->GetWriteSize() < frames * framesize)
{ // no space to write - wait for a bit
std::unique_lock<CCriticalSection> lock(mutex);
auto timeout = std::chrono::milliseconds(900 * frames / m_sampleRate);
if (!m_started)
timeout = 4500ms;
// we are using a timer here for being sure for timeouts
// condvar can be woken spuriously as signaled
XbmcThreads::EndTime<> timer(timeout);
condVar.wait(mutex, timeout);
if (!m_started && timer.IsTimePast())
{
CLog::Log(LOGERROR, "{} engine didn't start in {} ms!", __FUNCTION__, timeout.count());
return INT_MAX;
}
}
unsigned int write_frames = std::min(frames, m_buffer->GetWriteSize() / framesize);
if (write_frames)
m_buffer->Write(data, write_frames * framesize);
return write_frames;
}
void CAAudioUnitSink::drain()
{
unsigned int bytes = m_buffer->GetReadSize();
unsigned int totalBytes = bytes;
int maxNumTimeouts = 3;
auto timeout = std::chrono::milliseconds(static_cast<int>(buffertime()));
while (bytes && maxNumTimeouts > 0)
{
std::unique_lock<CCriticalSection> lock(mutex);
XbmcThreads::EndTime<> timer(timeout);
condVar.wait(mutex, timeout);
bytes = m_buffer->GetReadSize();
// if we timeout and do not consume bytes,
// decrease maxNumTimeouts and try again.
if (timer.IsTimePast() && bytes == totalBytes)
maxNumTimeouts--;
totalBytes = bytes;
}
}
bool CAAudioUnitSink::setupAudio()
{
if (m_setup && m_audioUnit)
return true;
// Audio Unit Setup
// Describe a default output unit.
AudioComponentDescription description = {};
description.componentType = kAudioUnitType_Output;
description.componentSubType = kAudioUnitSubType_RemoteIO;
description.componentManufacturer = kAudioUnitManufacturer_Apple;
// Get component
AudioComponent component;
component = AudioComponentFindNext(nullptr, &description);
OSStatus status = AudioComponentInstanceNew(component, &m_audioUnit);
if (status != noErr)
{
CLog::Log(LOGERROR, "{} error creating audioUnit (error: {})", __PRETTY_FUNCTION__,
static_cast<int>(status));
return false;
}
// set the hw buffer size (in seconds), this affects the number of samples
// that get rendered every time the audio callback is fired.
double samplerate = m_outputFormat.mSampleRate;
int channels = m_outputFormat.mChannelsPerFrame;
NSTimeInterval bufferseconds =
1024 * m_outputFormat.mChannelsPerFrame / m_outputFormat.mSampleRate;
CLog::Log(LOGINFO, "{} setting channels {}", __PRETTY_FUNCTION__, channels);
CLog::Log(LOGINFO, "{} setting samplerate {:f}", __PRETTY_FUNCTION__, samplerate);
CLog::Log(LOGINFO, "{} setting buffer duration to {:f}", __PRETTY_FUNCTION__, bufferseconds);
setAVAudioSessionProperties(bufferseconds, samplerate, channels);
// Get the real output samplerate, the requested might not available
Float64 realisedSampleRate = [[AVAudioSession sharedInstance] sampleRate];
if (m_outputFormat.mSampleRate != realisedSampleRate)
{
CLog::Log(LOGINFO,
"{} couldn't set requested samplerate {}, AudioUnit will resample to {} instead",
__PRETTY_FUNCTION__, static_cast<int>(m_outputFormat.mSampleRate),
static_cast<int>(realisedSampleRate));
// if we don't want AudioUnit to resample - but instead let activeae resample -
// reflect the realised samplerate to the output format here
// well maybe it is handy in the future - as of writing this
// AudioUnit was about 6 times faster then activeae ;)
//m_outputFormat.mSampleRate = realisedSampleRate;
//m_sampleRate = realisedSampleRate;
}
// Set the output stream format
UInt32 ioDataSize = sizeof(AudioStreamBasicDescription);
status = AudioUnitSetProperty(m_audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input,
0, &m_outputFormat, ioDataSize);
if (status != noErr)
{
CLog::Log(LOGERROR, "{} error setting stream format on audioUnit (error: {})",
__PRETTY_FUNCTION__, static_cast<int>(status));
return false;
}
// Attach a render callback on the unit
AURenderCallbackStruct callbackStruct = {};
callbackStruct.inputProc = renderCallback;
callbackStruct.inputProcRefCon = this;
status = AudioUnitSetProperty(m_audioUnit, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &callbackStruct, sizeof(callbackStruct));
if (status != noErr)
{
CLog::Log(LOGERROR, "{} error setting render callback for AudioUnit (error: {})",
__PRETTY_FUNCTION__, static_cast<int>(status));
return false;
}
status = AudioUnitInitialize(m_audioUnit);
if (status != noErr)
{
CLog::Log(LOGERROR, "{} error initializing AudioUnit (error: {})", __PRETTY_FUNCTION__,
static_cast<int>(status));
return false;
}
AVAudioSession* mySession = [AVAudioSession sharedInstance];
m_inputLatency = [mySession inputLatency];
m_outputLatency = [mySession outputLatency];
m_bufferDuration = [mySession IOBufferDuration];
m_totalLatency = m_outputLatency + m_bufferDuration;
CLog::Log(LOGINFO, "{} total latency = {:f}", __PRETTY_FUNCTION__, m_totalLatency);
m_setup = true;
std::string formatString;
CLog::Log(LOGINFO, "{} setup audio format: {}", __PRETTY_FUNCTION__,
StreamDescriptionToString(m_outputFormat, formatString));
dumpAVAudioSessionProperties();
return m_setup;
}
inline void LogLevel(unsigned int got, unsigned int wanted)
{
static unsigned int lastReported = INT_MAX;
if (got != wanted)
{
if (got != lastReported)
{
CLog::Log(LOGWARNING, "DARWINIOS: {}flow ({} vs {} bytes)", got > wanted ? "over" : "under",
got, wanted);
lastReported = got;
}
}
else
lastReported = INT_MAX; // indicate we were good at least once
}
OSStatus CAAudioUnitSink::renderCallback(void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inOutputBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData)
{
CAAudioUnitSink* sink = (CAAudioUnitSink*)inRefCon;
sink->m_render_section.enter();
sink->m_started = true;
for (unsigned int i = 0; i < ioData->mNumberBuffers; i++)
{
unsigned int wanted = ioData->mBuffers[i].mDataByteSize;
unsigned int bytes = std::min(sink->m_buffer->GetReadSize(), wanted);
sink->m_buffer->Read(static_cast<unsigned char*>(ioData->mBuffers[i].mData), bytes);
LogLevel(bytes, wanted);
if (bytes == 0)
{
// Apple iOS docs say kAudioUnitRenderAction_OutputIsSilence provides a hint to
// the audio unit that there is no audio to process. and you must also explicitly
// set the buffers contents pointed at by the ioData parameter to 0.
memset(ioData->mBuffers[i].mData, 0x00, ioData->mBuffers[i].mDataByteSize);
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
}
else if (bytes < wanted)
{
// zero out what we did not copy over (underflow)
uint8_t* empty = static_cast<uint8_t*>(ioData->mBuffers[i].mData) + bytes;
memset(empty, 0x00, wanted - bytes);
}
}
sink->m_render_timestamp = inTimeStamp->mHostTime;
sink->m_render_section.leave();
// tell the sink we're good for more data
condVar.notifyAll();
return noErr;
}
#pragma mark - EnumerateDevices
/***************************************************************************************/
/***************************************************************************************/
static void EnumerateDevices(AEDeviceInfoList& list)
{
CAEDeviceInfo device;
device.m_deviceName = "default";
device.m_displayName = "Default";
device.m_displayNameExtra = "";
// if not hdmi, CAESinkDARWINIOS::Initialize will kick back to 2 channel PCM
device.m_deviceType = AE_DEVTYPE_HDMI;
device.m_wantsIECPassthrough = true;
// Passthrough only working < tvos 11.2??
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_AC3);
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_EAC3);
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_DTS_512);
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_DTS_1024);
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_DTS_2048);
device.m_streamTypes.push_back(CAEStreamInfo::STREAM_TYPE_DTSHD_CORE);
device.m_sampleRates.push_back(44100);
device.m_sampleRates.push_back(48000);
device.m_dataFormats.push_back(AE_FMT_RAW);
device.m_dataFormats.push_back(AE_FMT_S16LE);
device.m_dataFormats.push_back(AE_FMT_FLOAT);
// add channel info
NSInteger maxChannels = [[AVAudioSession sharedInstance] maximumOutputNumberOfChannels];
if (maxChannels > 6)
device.m_channels = AE_CH_LAYOUT_7_1;
else
device.m_channels = AE_CH_LAYOUT_5_1;
CLog::Log(LOGDEBUG, "EnumerateDevices:Device({})", device.m_deviceName);
list.push_back(device);
}
#pragma mark - AEDeviceInfoList
/***************************************************************************************/
/***************************************************************************************/
AEDeviceInfoList CAESinkDARWINTVOS::m_devices;
CAESinkDARWINTVOS::CAESinkDARWINTVOS()
{
}
void CAESinkDARWINTVOS::Register()
{
AE::AESinkRegEntry reg;
reg.sinkName = "DARWINTVOS";
reg.createFunc = CAESinkDARWINTVOS::Create;
reg.enumerateFunc = CAESinkDARWINTVOS::EnumerateDevicesEx;
AE::CAESinkFactory::RegisterSink(reg);
}
IAESink* CAESinkDARWINTVOS::Create(std::string& device, AEAudioFormat& desiredFormat)
{
IAESink* sink = new CAESinkDARWINTVOS();
if (sink->Initialize(desiredFormat, device))
return sink;
delete sink;
return nullptr;
}
bool CAESinkDARWINTVOS::Initialize(AEAudioFormat& format, std::string& device)
{
std::string route = getAudioRoute();
// no route, no audio. bail and let AE kick back to NULL device
if (route.empty())
return false;
// no device, bail and let AE kick back to NULL device
bool found = false;
std::string devicelower = device;
StringUtils::ToLower(devicelower);
for (size_t i = 0; i < m_devices.size(); i++)
{
if (devicelower.find(m_devices[i].m_deviceName) != std::string::npos)
{
m_info = m_devices[i];
found = true;
break;
}
}
if (!found)
return false;
AudioStreamBasicDescription audioFormat = {};
audioFormat.mFormatID = kAudioFormatLinearPCM;
// check if are we dealing with raw formats or pcm
bool passthrough = false;
switch (format.m_dataFormat)
{
case AE_FMT_RAW:
// this will be selected when AE wants AC3 or DTS or anything other then float
format.m_dataFormat = AE_FMT_S16LE;
audioFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
if (route.find("HDMI") != std::string::npos)
passthrough = true;
else
{
// this should never happen but we cover it just in case
// for iOS/tvOS, if we are not hdmi, we cannot do raw
// so kick back to pcm.
format.m_dataFormat = AE_FMT_FLOAT;
audioFormat.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
}
break;
default:
// AE lies, even when we register formats we can handle,
// it shoves everything down and it is up to the sink
// to check/verify and kick back to what the sink supports
format.m_dataFormat = AE_FMT_FLOAT;
audioFormat.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
break;
}
// check and correct sample rates to what we support,
// remember, AE is a lier and we need to check/verify
// and kick back to what the sink supports
switch (format.m_sampleRate)
{
case 11025:
case 22050:
case 44100:
case 88200:
case 176400:
if (route.find("HDMI") != std::string::npos)
audioFormat.mSampleRate = 48000;
else
audioFormat.mSampleRate = 44100;
break;
default:
case 8000:
case 12000:
case 16000:
case 24000:
case 32000:
case 48000:
case 96000:
case 192000:
case 384000:
audioFormat.mSampleRate = 48000;
break;
}
if (passthrough)
{
// passthrough is special, PCM encapsulated IEC61937 packets.
// make sure input and output samplerate match for preventing resampling
audioFormat.mSampleRate = [[AVAudioSession sharedInstance] sampleRate];
audioFormat.mFramesPerPacket = 1; // must be 1
audioFormat.mChannelsPerFrame = 2; // passthrough needs 2 channels
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame * (audioFormat.mBitsPerChannel >> 3);
audioFormat.mBytesPerPacket = audioFormat.mBytesPerFrame * audioFormat.mFramesPerPacket;
audioFormat.mFormatFlags |= kLinearPCMFormatFlagIsPacked;
}
else
{
NSInteger maxChannels = [[AVAudioSession sharedInstance] maximumOutputNumberOfChannels];
audioFormat.mFramesPerPacket = 1; // must be 1
// tvos supports up to 8 channels
audioFormat.mChannelsPerFrame = format.m_channelLayout.Count();
// clamp number of channels to what tvOS reports
if (maxChannels == 2)
audioFormat.mChannelsPerFrame = (UInt32)maxChannels;
audioFormat.mBitsPerChannel = CAEUtil::DataFormatToBits(format.m_dataFormat);
audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame * (audioFormat.mBitsPerChannel >> 3);
audioFormat.mBytesPerPacket = audioFormat.mBytesPerFrame * audioFormat.mFramesPerPacket;
audioFormat.mFormatFlags |= kLinearPCMFormatFlagIsPacked;
CAEChannelInfo channel_info;
CAChannelIndex channel_index = CAChannel_PCM_6CHAN;
if (maxChannels == 6 && format.m_channelLayout.Count() == 6)
{
// if 6, then audio is set to Digital Dolby 5.1, need to use DD mapping
channel_index = CAChannel_PCM_DD5_1;
}
else if (format.m_channelLayout.Count() == 5)
{
// if 5, then audio is set to Digital Dolby 5.0, need to use DD mapping
channel_index = CAChannel_PCM_DD5_1;
}
else
{
if (format.m_channelLayout.Count() > 6)
channel_index = CAChannel_PCM_8CHAN;
}
for (size_t chan = 0; chan < format.m_channelLayout.Count(); ++chan)
{
if (chan < maxChannels)
channel_info += CAChannelMap[channel_index][chan];
}
format.m_channelLayout = channel_info;
}
std::string formatString;
CLog::Log(LOGDEBUG, "{}: AudioStreamBasicDescription: {} {}", __PRETTY_FUNCTION__,
StreamDescriptionToString(audioFormat, formatString),
passthrough ? "passthrough" : "pcm");
#if DO_440HZ_TONE_TEST
SineWaveGeneratorInitWithFrequency(&m_SineWaveGenerator, 440.0, audioFormat.mSampleRate);
#endif
size_t buffer_size;
switch (format.m_streamInfo.m_type)
{
case CAEStreamInfo::STREAM_TYPE_AC3:
if (!format.m_streamInfo.m_ac3FrameSize)
format.m_streamInfo.m_ac3FrameSize = 1536;
format.m_frames = format.m_streamInfo.m_ac3FrameSize;
buffer_size = format.m_frames * 8;
break;
case CAEStreamInfo::STREAM_TYPE_EAC3:
if (!format.m_streamInfo.m_ac3FrameSize)
format.m_streamInfo.m_ac3FrameSize = 1536;
format.m_frames = format.m_streamInfo.m_ac3FrameSize;
buffer_size = format.m_frames * 8;
break;
case CAEStreamInfo::STREAM_TYPE_DTS_512:
case CAEStreamInfo::STREAM_TYPE_DTSHD_CORE:
format.m_frames = 512;
buffer_size = 16384;
break;
case CAEStreamInfo::STREAM_TYPE_DTS_1024:
format.m_frames = 1024;
buffer_size = 16384;
break;
case CAEStreamInfo::STREAM_TYPE_DTS_2048:
format.m_frames = 2048;
buffer_size = 16384;
break;
default:
format.m_frames = 1024;
buffer_size = (512 * audioFormat.mBytesPerFrame) * 8;
break;
}
m_audioSink = new CAAudioUnitSink;
m_audioSink->open(audioFormat, buffer_size);
// reset to the realised samplerate
format.m_sampleRate = m_audioSink->sampletrate();
format.m_frameSize =
format.m_channelLayout.Count() * (CAEUtil::DataFormatToBits(format.m_dataFormat) >> 3);
m_format = format;
if (!m_audioSink->activate())
return false;
return true;
}
void CAESinkDARWINTVOS::Deinitialize()
{
delete m_audioSink;
m_audioSink = nullptr;
}
void CAESinkDARWINTVOS::GetDelay(AEDelayStatus& status)
{
if (m_audioSink)
m_audioSink->updatedelay(status);
else
status.SetDelay(0.0);
}
double CAESinkDARWINTVOS::GetCacheTotal()
{
if (m_audioSink)
return m_audioSink->buffertime();
return 0.0;
}
unsigned int CAESinkDARWINTVOS::AddPackets(uint8_t** data, unsigned int frames, unsigned int offset)
{
uint8_t* buffer = data[0] + (offset * m_format.m_frameSize);
#if DO_440HZ_TONE_TEST
if (m_format.m_dataFormat == AE_FMT_FLOAT)
{
float* samples = static_cast<float*>(buffer);
for (unsigned int j = 0; j < frames; j++)
{
float sample = SineWaveGeneratorNextSampleFloat(&m_SineWaveGenerator);
*samples++ = sample;
*samples++ = sample;
}
}
else
{
int16_t* samples = (int16_t*)buffer;
for (unsigned int j = 0; j < frames; j++)
{
int16_t sample = SineWaveGeneratorNextSampleInt16(&m_SineWaveGenerator);
*samples++ = sample;
*samples++ = sample;
}
}
#endif
if (m_audioSink)
return m_audioSink->write(buffer, frames, m_format.m_frameSize);
return 0;
}
void CAESinkDARWINTVOS::Drain()
{
if (m_audioSink)
m_audioSink->drain();
}
bool CAESinkDARWINTVOS::HasVolume()
{
return false;
}
void CAESinkDARWINTVOS::EnumerateDevicesEx(AEDeviceInfoList& list, bool force)
{
m_devices.clear();
EnumerateDevices(m_devices);
list = m_devices;
}
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