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/*
* Copyright (C) 2011-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <list>
#include <string>
#include <vector>
#include <CoreAudio/CoreAudio.h>
typedef std::vector<SInt32> CoreAudioChannelList;
typedef std::list<AudioChannelLayoutTag> AudioChannelLayoutList;
const AudioChannelLayoutTag g_LayoutMap[] =
{
kAudioChannelLayoutTag_Stereo, // PCM_LAYOUT_2_0 = 0,
kAudioChannelLayoutTag_Stereo, // PCM_LAYOUT_2_0 = 0,
kAudioChannelLayoutTag_DVD_4, // PCM_LAYOUT_2_1,
kAudioChannelLayoutTag_MPEG_3_0_A, // PCM_LAYOUT_3_0,
kAudioChannelLayoutTag_DVD_10, // PCM_LAYOUT_3_1,
kAudioChannelLayoutTag_DVD_3, // PCM_LAYOUT_4_0,
kAudioChannelLayoutTag_DVD_6, // PCM_LAYOUT_4_1,
kAudioChannelLayoutTag_MPEG_5_0_A, // PCM_LAYOUT_5_0,
kAudioChannelLayoutTag_MPEG_5_1_A, // PCM_LAYOUT_5_1,
kAudioChannelLayoutTag_AudioUnit_7_0, // PCM_LAYOUT_7_0, ** This layout may be incorrect...no content to testß˚ **
kAudioChannelLayoutTag_MPEG_7_1_A, // PCM_LAYOUT_7_1
};
const AudioChannelLabel g_LabelMap[] =
{
kAudioChannelLabel_Unused, // PCM_FRONT_LEFT,
kAudioChannelLabel_Left, // PCM_FRONT_LEFT,
kAudioChannelLabel_Right, // PCM_FRONT_RIGHT,
kAudioChannelLabel_Center, // PCM_FRONT_CENTER,
kAudioChannelLabel_LFEScreen, // PCM_LOW_FREQUENCY,
kAudioChannelLabel_LeftSurroundDirect, // PCM_BACK_LEFT, *** This is incorrect, but has been changed to match VideoPlayer
kAudioChannelLabel_RightSurroundDirect, // PCM_BACK_RIGHT, *** This is incorrect, but has been changed to match VideoPlayer
kAudioChannelLabel_LeftCenter, // PCM_FRONT_LEFT_OF_CENTER,
kAudioChannelLabel_RightCenter, // PCM_FRONT_RIGHT_OF_CENTER,
kAudioChannelLabel_CenterSurround, // PCM_BACK_CENTER,
kAudioChannelLabel_LeftSurround, // PCM_SIDE_LEFT, *** This is incorrect, but has been changed to match VideoPlayer
kAudioChannelLabel_RightSurround, // PCM_SIDE_RIGHT, *** This is incorrect, but has been changed to match VideoPlayer
kAudioChannelLabel_VerticalHeightLeft, // PCM_TOP_FRONT_LEFT,
kAudioChannelLabel_VerticalHeightRight, // PCM_TOP_FRONT_RIGHT,
kAudioChannelLabel_VerticalHeightCenter, // PCM_TOP_FRONT_CENTER,
kAudioChannelLabel_TopCenterSurround, // PCM_TOP_CENTER,
kAudioChannelLabel_TopBackLeft, // PCM_TOP_BACK_LEFT,
kAudioChannelLabel_TopBackRight, // PCM_TOP_BACK_RIGHT,
kAudioChannelLabel_TopBackCenter // PCM_TOP_BACK_CENTER
};
class CCoreAudioChannelLayout
{
public:
CCoreAudioChannelLayout();
CCoreAudioChannelLayout(AudioChannelLayout &layout);
virtual ~CCoreAudioChannelLayout();
operator AudioChannelLayout*() {return m_pLayout;}
bool CopyLayout(AudioChannelLayout &layout);
bool CopyLayoutForStereo(UInt32 layout[2]);
static UInt32 GetChannelCountForLayout(AudioChannelLayout &layout);
static const char* ChannelLabelToString(UInt32 label);
static const char* ChannelLayoutToString(AudioChannelLayout &layout, std::string &str);
bool AllChannelUnknown();
protected:
AudioChannelLayout* m_pLayout;
};
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