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/*
* Copyright (C) 2010-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "AESinkFactoryWin.h"
#include "utils/StringUtils.h"
#include "utils/log.h"
#include "platform/win32/CharsetConverter.h"
#include <algorithm>
#include <mmdeviceapi.h>
#include <wrl/client.h>
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
DEFINE_PROPERTYKEY(PKEY_Device_FriendlyName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 14);
DEFINE_PROPERTYKEY(PKEY_Device_EnumeratorName, 0xa45c254e, 0xdf1c, 0x4efd, 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, 24);
extern const char *WASAPIErrToStr(HRESULT err);
#define EXIT_ON_FAILURE(hr, reason) \
if (FAILED(hr)) \
{ \
CLog::LogF(LOGERROR, reason " - HRESULT = {} ErrorMessage = {}", hr, WASAPIErrToStr(hr)); \
goto failed; \
}
using namespace Microsoft::WRL;
std::vector<RendererDetail> CAESinkFactoryWin::GetRendererDetails()
{
std::vector<RendererDetail> list;
ComPtr<IMMDeviceEnumerator> pEnumerator = nullptr;
ComPtr<IMMDeviceCollection> pEnumDevices = nullptr;
ComPtr<IMMDevice> pDefaultDevice = nullptr;
LPWSTR pwszID = nullptr;
std::wstring wstrDDID;
HRESULT hr;
UINT uiCount = 0;
hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, reinterpret_cast<void**>(pEnumerator.GetAddressOf()));
EXIT_ON_FAILURE(hr, "Could not allocate WASAPI device enumerator.")
// get the default audio endpoint
if (pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, pDefaultDevice.GetAddressOf()) == S_OK)
{
if (pDefaultDevice->GetId(&pwszID) == S_OK)
{
wstrDDID = pwszID;
CoTaskMemFree(pwszID);
}
pDefaultDevice.Reset();
}
// enumerate over all audio endpoints
hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, pEnumDevices.GetAddressOf());
EXIT_ON_FAILURE(hr, "Retrieval of audio endpoint enumeration failed.")
hr = pEnumDevices->GetCount(&uiCount);
EXIT_ON_FAILURE(hr, "Retrieval of audio endpoint count failed.")
for (UINT i = 0; i < uiCount; i++)
{
RendererDetail details;
ComPtr<IMMDevice> pDevice = nullptr;
ComPtr<IPropertyStore> pProperty = nullptr;
PROPVARIANT varName;
PropVariantInit(&varName);
hr = pEnumDevices->Item(i, pDevice.GetAddressOf());
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint failed.");
goto failed;
}
hr = pDevice->OpenPropertyStore(STGM_READ, pProperty.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint properties failed.");
goto failed;
}
hr = pProperty->GetValue(PKEY_Device_FriendlyName, &varName);
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint device name failed.");
goto failed;
}
details.strDescription = KODI::PLATFORM::WINDOWS::FromW(varName.pwszVal);
PropVariantClear(&varName);
hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint GUID failed.");
goto failed;
}
details.strDeviceId = KODI::PLATFORM::WINDOWS::FromW(varName.pwszVal);
PropVariantClear(&varName);
hr = pProperty->GetValue(PKEY_AudioEndpoint_FormFactor, &varName);
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint form factor failed.");
goto failed;
}
details.strWinDevType = winEndpoints[(EndpointFormFactor)varName.uiVal].winEndpointType;
details.eDeviceType = winEndpoints[(EndpointFormFactor)varName.uiVal].aeDeviceType;
PropVariantClear(&varName);
hr = pProperty->GetValue(PKEY_AudioEndpoint_PhysicalSpeakers, &varName);
if (FAILED(hr))
{
CLog::Log(LOGERROR, "Retrieval of WASAPI endpoint speaker layout failed.");
goto failed;
}
details.uiChannelMask = std::max(varName.uintVal, (unsigned int)KSAUDIO_SPEAKER_STEREO);
PropVariantClear(&varName);
if (pDevice->GetId(&pwszID) == S_OK)
{
if (wstrDDID.compare(pwszID) == 0)
details.bDefault = true;
CoTaskMemFree(pwszID);
}
list.push_back(details);
}
return list;
failed:
CLog::Log(LOGERROR, "Failed to enumerate audio renderer devices.");
return list;
}
struct AEWASAPIDeviceWin32 : public IAEWASAPIDevice
{
friend CAESinkFactoryWin;
HRESULT AEWASAPIDeviceWin32::Activate(IAudioClient** ppAudioClient)
{
HRESULT hr = S_FALSE;
if (!ppAudioClient)
return E_POINTER;
try
{
ComPtr<IAudioClient> pClient = nullptr;
hr = m_pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, reinterpret_cast<void**>(pClient.GetAddressOf()));
if (SUCCEEDED(hr) && pClient)
{
*ppAudioClient = pClient.Detach();
return hr;
}
}
catch (...) {}
return hr;
};
int AEWASAPIDeviceWin32::Release() override
{
delete this;
return 0;
};
bool AEWASAPIDeviceWin32::IsUSBDevice() override
{
bool ret = false;
ComPtr<IPropertyStore> pProperty = nullptr;
PROPVARIANT varName;
PropVariantInit(&varName);
HRESULT hr = m_pDevice->OpenPropertyStore(STGM_READ, pProperty.GetAddressOf());
if (!SUCCEEDED(hr))
return ret;
hr = pProperty->GetValue(PKEY_Device_EnumeratorName, &varName);
std::string str = KODI::PLATFORM::WINDOWS::FromW(varName.pwszVal);
StringUtils::ToUpper(str);
ret = (str == "USB");
PropVariantClear(&varName);
return ret;
}
protected:
AEWASAPIDeviceWin32(IMMDevice* pDevice)
: m_pDevice(pDevice)
{
}
private:
ComPtr<IMMDevice> m_pDevice{ nullptr };
};
std::string CAESinkFactoryWin::GetDefaultDeviceId()
{
std::string strDeviceId = "";
ComPtr<IMMDevice> pDevice = nullptr;
ComPtr<IMMDeviceEnumerator> pEnumerator = nullptr;
LPWSTR pwszID = NULL;
std::wstring wstrDDID;
HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, reinterpret_cast<void**>(pEnumerator.GetAddressOf()));
EXIT_ON_FAILURE(hr, "Could not allocate WASAPI device enumerator.")
// get the default audio endpoint
if (pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, pDevice.GetAddressOf()) == S_OK)
{
ComPtr<IPropertyStore> pProperty = nullptr;
PROPVARIANT varName;
PropVariantInit(&varName);
hr = pDevice->OpenPropertyStore(STGM_READ, pProperty.GetAddressOf());
if (FAILED(hr))
{
CLog::LogF(LOGERROR, "Retrieval of WASAPI endpoint properties failed.");
goto failed;
}
hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
if (FAILED(hr))
{
CLog::LogF(LOGERROR, "Retrieval of WASAPI endpoint GUID failed.");
goto failed;
}
strDeviceId = KODI::PLATFORM::WINDOWS::FromW(varName.pwszVal);
PropVariantClear(&varName);
}
failed:
return strDeviceId;
}
HRESULT CAESinkFactoryWin::ActivateWASAPIDevice(std::string &device, IAEWASAPIDevice **ppDevice)
{
ComPtr<IMMDevice> pDevice = nullptr;
ComPtr<IMMDeviceEnumerator> pEnumerator = nullptr;
ComPtr<IMMDeviceCollection> pEnumDevices = nullptr;
UINT uiCount = 0;
if (!ppDevice)
return E_POINTER;
HRESULT hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, reinterpret_cast<void**>(pEnumerator.GetAddressOf()));
EXIT_ON_FAILURE(hr, "Could not allocate WASAPI device enumerator.")
/* Get our device. First try to find the named device. */
hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, pEnumDevices.GetAddressOf());
EXIT_ON_FAILURE(hr, "Retrieval of audio endpoint enumeration failed.")
hr = pEnumDevices->GetCount(&uiCount);
EXIT_ON_FAILURE(hr, "Retrieval of audio endpoint count failed.")
for (UINT i = 0; i < uiCount; i++)
{
ComPtr<IPropertyStore> pProperty = nullptr;
PROPVARIANT varName;
hr = pEnumDevices->Item(i, pDevice.GetAddressOf());
EXIT_ON_FAILURE(hr, "Retrieval of WASAPI endpoint failed.")
hr = pDevice->OpenPropertyStore(STGM_READ, pProperty.GetAddressOf());
EXIT_ON_FAILURE(hr, "Retrieval of WASAPI endpoint properties failed.")
hr = pProperty->GetValue(PKEY_AudioEndpoint_GUID, &varName);
if (FAILED(hr))
{
CLog::LogF(LOGERROR, "Retrieval of WASAPI endpoint GUID failed.");
goto failed;
}
std::string strDevName = KODI::PLATFORM::WINDOWS::FromW(varName.pwszVal);
if (device == strDevName)
i = uiCount;
else
pDevice.Reset();
PropVariantClear(&varName);
}
if (pDevice)
{
AEWASAPIDeviceWin32* pAEDevice = new AEWASAPIDeviceWin32(pDevice.Get());
pAEDevice->deviceId = device;
*ppDevice = pAEDevice;
return S_OK;
}
return E_FAIL;
failed:
CLog::LogF(LOGERROR, "WASAPI initialization failed.");
return hr;
}
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