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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <map>
#include <string>
#include <vector>
class CBuiltins
{
public:
//! \brief Struct representing a command from handler classes.
struct BUILT_IN
{
std::string description; //!< Description of command (help string)
size_t parameters; //!< Number of required parameters (can be 0)
int (*Execute)(const std::vector<std::string>& params); //!< Function to handle command
};
//! \brief A map of commands
typedef std::map<std::string,CBuiltins::BUILT_IN> CommandMap;
static CBuiltins& GetInstance();
bool HasCommand(const std::string& execString);
bool IsSystemPowerdownCommand(const std::string& execString);
void GetHelp(std::string &help);
int Execute(const std::string& execString);
protected:
CBuiltins();
CBuiltins(const CBuiltins&) = delete;
const CBuiltins& operator=(const CBuiltins&) = delete;
virtual ~CBuiltins();
private:
CommandMap m_command; //!< Map of registered commands
//! \brief Convenience template used to register commands from providers
template<class T>
void RegisterCommands()
{
T t;
CommandMap map = t.GetOperations();
m_command.insert(map.begin(), map.end());
}
};
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