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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "commons/Exception.h"
#include "utils/log.h"
#ifndef SWIG
namespace XBMCAddon
{
XBMCCOMMONS_STANDARD_EXCEPTION(WrongTypeException);
/**
* UnimplementedException Can be used in places like the
* Control hierarchy where the
* requirements of dynamic language usage force us to add
* unimplemented methods to a class hierarchy. See the
* detailed explanation on the class Control for more.
*/
class UnimplementedException : public XbmcCommons::Exception
{
public:
inline UnimplementedException(const UnimplementedException& other) = default;
inline UnimplementedException(const char* classname, const char* methodname) :
Exception("UnimplementedException")
{ SetMessage("Unimplemented method: %s::%s(...)", classname, methodname); }
};
/**
* This is what callback exceptions from the scripting language
* are translated to.
*/
class UnhandledException : public XbmcCommons::Exception
{
public:
inline UnhandledException(const UnhandledException& other) = default;
inline UnhandledException(const char* _message,...) : Exception("UnhandledException") { XBMCCOMMONS_COPYVARARGS(_message); }
};
}
#endif
/**
* These macros allow the easy declaration (and definition) of parent
* class virtual methods that are not implemented until the child class.
* This is to support the idosyncracies of dynamically typed scripting
* languages. See the comment in AddonControl.h for more details.
*/
#define THROW_UNIMP(classname) throw UnimplementedException(classname, __FUNCTION__)
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