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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "Window.h"
#include "ServiceBroker.h"
#include "WindowException.h"
#include "WindowInterceptor.h"
#include "application/Application.h"
#include "guilib/GUIButtonControl.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIEditControl.h"
#include "guilib/GUIRadioButtonControl.h"
#include "guilib/GUIWindowManager.h"
#include "messaging/ApplicationMessenger.h"
#include "utils/StringUtils.h"
#include "utils/Variant.h"
#define ACTIVE_WINDOW CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow()
namespace XBMCAddon
{
namespace xbmcgui
{
thread_local ref* InterceptorBase::upcallTls;
/**
* Used in add/remove control. It only locks if it's given a
* non-NULL CCriticalSection. It's given a NULL CCriticalSection
* when a function higher in the call stack already has a
*/
class MaybeLock
{
CCriticalSection* lock;
public:
inline explicit MaybeLock(CCriticalSection* p_lock) : lock(p_lock) { if (lock) lock->lock(); }
inline ~MaybeLock() { if (lock) lock->unlock(); }
};
class SingleLockWithDelayGuard
{
DelayedCallGuard dcg;
CCriticalSection& lock;
public:
inline SingleLockWithDelayGuard(CCriticalSection& ccrit, LanguageHook* lh) : dcg(lh), lock(ccrit) { lock.lock(); }
inline ~SingleLockWithDelayGuard() { lock.unlock(); }
};
/**
* Explicit template instantiation
*/
template class Interceptor<CGUIWindow>;
/**
* This interceptor is a simple, non-callbackable (is that a word?)
* Interceptor to satisfy the Window requirements for upcalling
* for the purposes of instantiating a Window instance from
* an already existing window.
*/
class ProxyExistingWindowInterceptor : public InterceptorBase
{
CGUIWindow* cguiwindow;
public:
inline ProxyExistingWindowInterceptor(CGUIWindow* window) :
cguiwindow(window) { XBMC_TRACE; }
CGUIWindow* get() override;
};
CGUIWindow* ProxyExistingWindowInterceptor::get() { XBMC_TRACE; return cguiwindow; }
Window::Window(bool discrim):
window(NULL),
m_actionEvent(true),
canPulse(true), existingWindow(false)
{
XBMC_TRACE;
}
/**
* This just creates a default window.
*/
Window::Window(int existingWindowId) :
window(NULL),
m_actionEvent(true)
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
if (existingWindowId == -1)
{
// in this case just do the other constructor.
canPulse = true;
existingWindow = false;
setWindow(new Interceptor<CGUIWindow>("CGUIWindow",this,getNextAvailableWindowId()));
}
else
{
// user specified window id, use this one if it exists
// It is not possible to capture key presses or button presses
CGUIWindow* pWindow = CServiceBroker::GetGUI()->GetWindowManager().GetWindow(existingWindowId);
if (!pWindow)
throw WindowException("Window id does not exist");
setWindow(new ProxyExistingWindowInterceptor(pWindow));
}
}
Window::~Window()
{
XBMC_TRACE;
deallocating();
}
void Window::deallocating()
{
AddonCallback::deallocating();
dispose();
}
void Window::dispose()
{
XBMC_TRACE;
//! @todo rework locking
// Python GIL and CServiceBroker::GetWinSystem()->GetGfxContext() are deadlock happy
// dispose is called from GUIWindowManager and in this case DelayGuard must not be used.
if (!CServiceBroker::GetAppMessenger()->IsProcessThread())
{
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(), languageHook);
}
if (!isDisposed)
{
isDisposed = true;
// no callbacks are possible any longer
// - this will be handled by the parent constructor
// first change to an existing window
if (!existingWindow)
{
if (ACTIVE_WINDOW == iWindowId && !g_application.m_bStop)
{
if(CServiceBroker::GetGUI()->GetWindowManager().GetWindow(iOldWindowId))
{
CServiceBroker::GetGUI()->GetWindowManager().ActivateWindow(iOldWindowId);
}
// old window does not exist anymore, switch to home
else CServiceBroker::GetGUI()->GetWindowManager().ActivateWindow(WINDOW_HOME);
}
}
else
{
//! @bug
//! This is an existing window, so no resources are free'd. Note that
//! THIS WILL FAIL for any controls newly created by python - they will
//! remain after the script ends. Ideally this would be remedied by
//! a flag in Control that specifies that it was python created - any python
//! created controls could then be removed + free'd from the window.
//! how this works with controlgroups though could be a bit tricky.
}
// and free our list of controls
std::vector<AddonClass::Ref<Control> >::iterator it = vecControls.begin();
while (it != vecControls.end())
{
AddonClass::Ref<Control> pControl = *it;
// initialize control to zero
pControl->pGUIControl = NULL;
pControl->iControlId = 0;
pControl->iParentId = 0;
++it;
}
if (!existingWindow)
{
if (window)
{
if (CServiceBroker::GetGUI()->GetWindowManager().IsWindowVisible(ref(window)->GetID()))
{
destroyAfterDeInit = true;
close();
}
else
CServiceBroker::GetGUI()->GetWindowManager().Delete(ref(window)->GetID());
}
}
vecControls.clear();
}
}
void Window::setWindow(InterceptorBase* _window)
{
XBMC_TRACE;
window = _window;
iWindowId = _window->get()->GetID();
if (!existingWindow)
CServiceBroker::GetGUI()->GetWindowManager().Add(window->get());
}
int Window::getNextAvailableWindowId()
{
XBMC_TRACE;
// window id's 13000 - 13100 are reserved for python
// get first window id that is not in use
int id = WINDOW_PYTHON_START;
// if window 13099 is in use it means python can't create more windows
if (CServiceBroker::GetGUI()->GetWindowManager().GetWindow(WINDOW_PYTHON_END))
throw WindowException("maximum number of windows reached");
while(id < WINDOW_PYTHON_END && CServiceBroker::GetGUI()->GetWindowManager().GetWindow(id) != NULL) id++;
return id;
}
void Window::popActiveWindowId()
{
XBMC_TRACE;
if (iOldWindowId != iWindowId &&
iWindowId != ACTIVE_WINDOW)
iOldWindowId = ACTIVE_WINDOW;
}
// Internal helper method
/* Searches for a control in Window->vecControls
* If we can't find any but the window has the controlId (in case of a not python window)
* we create a new control with basic functionality
*/
Control* Window::GetControlById(int iControlId, CCriticalSection* gc)
{
XBMC_TRACE;
// find in window vector first!!!
// this saves us from creating a complete new control
std::vector<AddonClass::Ref<Control> >::iterator it = vecControls.begin();
while (it != vecControls.end())
{
AddonClass::Ref<Control> control = (*it);
if (control->iControlId == iControlId)
{
return control.get();
} else ++it;
}
// lock xbmc GUI before accessing data from it
MaybeLock lock(gc);
// check if control exists
CGUIControl* pGUIControl = ref(window)->GetControl(iControlId);
if (!pGUIControl)
{
// control does not exist.
throw WindowException("Non-Existent Control %d",iControlId);
}
// allocate a new control with a new reference
CLabelInfo li;
Control* pControl = NULL;
//! @todo Yuck! Should probably be done with a Factory pattern
switch(pGUIControl->GetControlType())
{
case CGUIControl::GUICONTROL_BUTTON:
pControl = new ControlButton();
li = ((CGUIButtonControl *)pGUIControl)->GetLabelInfo();
// note: conversion from infocolors -> plain colors here
((ControlButton*)pControl)->disabledColor = li.disabledColor;
((ControlButton*)pControl)->focusedColor = li.focusedColor;
((ControlButton*)pControl)->textColor = li.textColor;
((ControlButton*)pControl)->shadowColor = li.shadowColor;
if (li.font) ((ControlButton*)pControl)->strFont = li.font->GetFontName();
((ControlButton*)pControl)->align = li.align;
break;
case CGUIControl::GUICONTROL_LABEL:
pControl = new ControlLabel();
break;
case CGUIControl::GUICONTROL_SPIN:
pControl = new ControlSpin();
break;
case CGUIControl::GUICONTROL_FADELABEL:
pControl = new ControlFadeLabel();
break;
case CGUIControl::GUICONTROL_TEXTBOX:
pControl = new ControlTextBox();
break;
case CGUIControl::GUICONTROL_IMAGE:
case CGUIControl::GUICONTROL_BORDEREDIMAGE:
pControl = new ControlImage();
break;
case CGUIControl::GUICONTROL_PROGRESS:
pControl = new ControlProgress();
break;
case CGUIControl::GUICONTROL_SLIDER:
pControl = new ControlSlider();
break;
case CGUIControl::GUICONTAINER_LIST:
case CGUIControl::GUICONTAINER_WRAPLIST:
case CGUIControl::GUICONTAINER_FIXEDLIST:
case CGUIControl::GUICONTAINER_PANEL:
pControl = new ControlList();
// create a python spin control
((ControlList*)pControl)->pControlSpin = new ControlSpin();
break;
case CGUIControl::GUICONTROL_GROUP:
pControl = new ControlGroup();
break;
case CGUIControl::GUICONTROL_RADIO:
pControl = new ControlRadioButton();
li = ((CGUIRadioButtonControl *)pGUIControl)->GetLabelInfo();
// note: conversion from infocolors -> plain colors here
((ControlRadioButton*)pControl)->disabledColor = li.disabledColor;
((ControlRadioButton*)pControl)->focusedColor = li.focusedColor;
((ControlRadioButton*)pControl)->textColor = li.textColor;
((ControlRadioButton*)pControl)->shadowColor = li.shadowColor;
if (li.font) ((ControlRadioButton*)pControl)->strFont = li.font->GetFontName();
((ControlRadioButton*)pControl)->align = li.align;
break;
case CGUIControl::GUICONTROL_EDIT:
pControl = new ControlEdit();
li = ((CGUIEditControl *)pGUIControl)->GetLabelInfo();
// note: conversion from infocolors -> plain colors here
((ControlEdit*)pControl)->disabledColor = li.disabledColor;
((ControlEdit*)pControl)->textColor = li.textColor;
if (li.font) ((ControlEdit*)pControl)->strFont = li.font->GetFontName();
((ControlButton*)pControl)->align = li.align;
break;
default:
break;
}
if (!pControl)
// throw an exception
throw WindowException("Unknown control type for python");
// we have a valid control here, fill in all the 'Control' data
pControl->pGUIControl = pGUIControl;
pControl->iControlId = pGUIControl->GetID();
pControl->iParentId = iWindowId;
pControl->dwHeight = (int)pGUIControl->GetHeight();
pControl->dwWidth = (int)pGUIControl->GetWidth();
pControl->dwPosX = (int)pGUIControl->GetXPosition();
pControl->dwPosY = (int)pGUIControl->GetYPosition();
pControl->iControlUp = pGUIControl->GetAction(ACTION_MOVE_UP).GetNavigation();
pControl->iControlDown = pGUIControl->GetAction(ACTION_MOVE_DOWN).GetNavigation();
pControl->iControlLeft = pGUIControl->GetAction(ACTION_MOVE_LEFT).GetNavigation();
pControl->iControlRight = pGUIControl->GetAction(ACTION_MOVE_RIGHT).GetNavigation();
// It got this far so means the control isn't actually in the vector of controls
// so lets add it to save doing all that next time
vecControls.emplace_back(pControl);
// return the control with increased reference (+1)
return pControl;
}
void Window::PulseActionEvent()
{
XBMC_TRACE;
if (canPulse)
m_actionEvent.Set();
}
bool Window::WaitForActionEvent(unsigned int milliseconds)
{
XBMC_TRACE;
// DO NOT MAKE THIS A DELAYED CALL!!!!
bool ret = languageHook == NULL ? m_actionEvent.Wait(std::chrono::milliseconds(milliseconds))
: languageHook->WaitForEvent(m_actionEvent, milliseconds);
if (ret)
m_actionEvent.Reset();
return ret;
}
bool Window::OnAction(const CAction &action)
{
XBMC_TRACE;
// do the base class window first, and the call to python after this
bool ret = ref(window)->OnAction(action);
// workaround - for scripts which try to access the active control (focused) when there is none.
// for example - the case when the mouse enters the screen.
CGUIControl *pControl = ref(window)->GetFocusedControl();
if (action.IsMouse() && !pControl)
return ret;
AddonClass::Ref<Action> inf(new Action(action));
invokeCallback(new CallbackFunction<Window,AddonClass::Ref<Action> >(this,&Window::onAction,inf.get()));
PulseActionEvent();
return ret;
}
bool Window::OnBack(int actionID)
{
// we are always a Python window ... keep that in mind when reviewing the old code
return true;
}
void Window::OnDeinitWindow(int nextWindowID /*= 0*/)
{
// NOTE!: This handle child classes correctly. XML windows will call
// the OnDeinitWindow from CGUIMediaWindow while non-XML classes will
// call the OnDeinitWindow on CGUIWindow
ref(window)->OnDeinitWindow(nextWindowID);
if (destroyAfterDeInit)
CServiceBroker::GetGUI()->GetWindowManager().Delete(window->get()->GetID());
}
void Window::onAction(Action* action)
{
XBMC_TRACE;
// default onAction behavior
if(action->id == ACTION_PREVIOUS_MENU || action->id == ACTION_NAV_BACK)
close();
}
bool Window::OnMessage(CGUIMessage& message)
{
XBMC_TRACE;
switch (message.GetMessage())
{
case GUI_MSG_CLICKED:
{
int iControl=message.GetSenderId();
AddonClass::Ref<Control> inf;
// find python control object with same iControl
std::vector<AddonClass::Ref<Control> >::iterator it = vecControls.begin();
while (it != vecControls.end())
{
AddonClass::Ref<Control> pControl = (*it);
if (pControl->iControlId == iControl)
{
inf = pControl.get();
break;
}
++it;
}
// did we find our control?
if (inf.isNotNull())
{
// currently we only accept messages from a button or controllist with a select action
if (inf->canAcceptMessages(message.GetParam1()))
{
invokeCallback(new CallbackFunction<Window,AddonClass::Ref<Control> >(this,&Window::onControl,inf.get()));
PulseActionEvent();
// return true here as we are handling the event
return true;
}
}
// if we get here, we didn't add the action
}
break;
}
return ref(window)->OnMessage(message);
}
void Window::onControl(Control* action) { XBMC_TRACE; /* do nothing by default */ }
void Window::onClick(int controlId) { XBMC_TRACE; /* do nothing by default */ }
void Window::onDoubleClick(int controlId) { XBMC_TRACE; /* do nothing by default */ }
void Window::onFocus(int controlId) { XBMC_TRACE; /* do nothing by default */ }
void Window::onInit() { XBMC_TRACE; /* do nothing by default */ }
void Window::show()
{
XBMC_TRACE;
DelayedCallGuard dcguard(languageHook);
popActiveWindowId();
CServiceBroker::GetAppMessenger()->SendMsg(TMSG_GUI_ACTIVATE_WINDOW, iWindowId, 0);
}
void Window::setFocus(Control* pControl)
{
XBMC_TRACE;
if(pControl == NULL)
throw WindowException("Object should be of type Control");
CGUIMessage msg = CGUIMessage(GUI_MSG_SETFOCUS,pControl->iParentId, pControl->iControlId);
CServiceBroker::GetGUI()->GetWindowManager().SendThreadMessage(msg, pControl->iParentId);
}
void Window::setFocusId(int iControlId)
{
XBMC_TRACE;
CGUIMessage msg = CGUIMessage(GUI_MSG_SETFOCUS,iWindowId,iControlId);
CServiceBroker::GetGUI()->GetWindowManager().SendThreadMessage(msg, iWindowId);
}
Control* Window::getFocus()
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
int iControlId = ref(window)->GetFocusedControlID();
if(iControlId == -1)
throw WindowException("No control in this window has focus");
// Sine I'm already holding the lock theres no reason to give it to GetFocusedControlID
return GetControlById(iControlId,NULL);
}
long Window::getFocusId()
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
int iControlId = ref(window)->GetFocusedControlID();
if(iControlId == -1)
throw WindowException("No control in this window has focus");
return (long)iControlId;
}
void Window::removeControl(Control* pControl)
{
XBMC_TRACE;
DelayedCallGuard dg(languageHook);
doRemoveControl(pControl,&CServiceBroker::GetWinSystem()->GetGfxContext(),true);
}
void Window::doRemoveControl(Control* pControl, CCriticalSection* gcontext, bool wait)
{
XBMC_TRACE;
// type checking, object should be of type Control
if(pControl == NULL)
throw WindowException("Object should be of type Control");
{
MaybeLock mlock(gcontext);
if(!ref(window)->GetControl(pControl->iControlId))
throw WindowException("Control does not exist in window");
}
// delete control from vecControls in window object
std::vector<AddonClass::Ref<Control> >::iterator it = vecControls.begin();
while (it != vecControls.end())
{
AddonClass::Ref<Control> control = (*it);
if (control->iControlId == pControl->iControlId)
{
it = vecControls.erase(it);
} else ++it;
}
CGUIMessage msg(GUI_MSG_REMOVE_CONTROL, 0, 0);
msg.SetPointer(pControl->pGUIControl);
CServiceBroker::GetAppMessenger()->SendGUIMessage(msg, iWindowId, wait);
// initialize control to zero
pControl->pGUIControl = NULL;
pControl->iControlId = 0;
pControl->iParentId = 0;
}
void Window::removeControls(std::vector<Control*> pControls)
{
XBMC_TRACE;
DelayedCallGuard dg(languageHook);
int count = 1; int size = pControls.size();
for (std::vector<Control*>::iterator iter = pControls.begin(); iter != pControls.end(); count++, ++iter)
doRemoveControl(*iter,NULL, count == size);
}
long Window::getHeight()
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(), languageHook);
RESOLUTION_INFO resInfo = ref(window)->GetCoordsRes();
return resInfo.iHeight;
}
long Window::getWidth()
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(), languageHook);
RESOLUTION_INFO resInfo = ref(window)->GetCoordsRes();
return resInfo.iWidth;
}
void Window::setProperty(const char* key, const String& value)
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
std::string lowerKey = key;
StringUtils::ToLower(lowerKey);
ref(window)->SetProperty(lowerKey, value);
}
String Window::getProperty(const char* key)
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
std::string lowerKey = key;
StringUtils::ToLower(lowerKey);
std::string value = ref(window)->GetProperty(lowerKey).asString();
return value;
}
void Window::clearProperty(const char* key)
{
XBMC_TRACE;
if (!key) return;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
std::string lowerKey = key;
StringUtils::ToLower(lowerKey);
ref(window)->SetProperty(lowerKey, "");
}
void Window::clearProperties()
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
ref(window)->ClearProperties();
}
void Window::close()
{
XBMC_TRACE;
bModal = false;
if (!existingWindow)
PulseActionEvent();
{
DelayedCallGuard dcguard(languageHook);
CServiceBroker::GetAppMessenger()->SendMsg(TMSG_GUI_PREVIOUS_WINDOW, iOldWindowId, 0);
}
iOldWindowId = 0;
}
void Window::doModal()
{
XBMC_TRACE;
if (!existingWindow)
{
bModal = true;
if(iWindowId != ACTIVE_WINDOW)
show();
while (bModal && !g_application.m_bStop)
{
//! @todo garbear added this code to the python window.cpp class and
//! commented in XBPyThread.cpp. I'm not sure how to handle this
//! in this native implementation.
// // Check if XBPyThread::stop() raised a SystemExit exception
// if (PyThreadState_Get()->async_exc == PyExc_SystemExit)
// {
// CLog::Log(LOGDEBUG, "PYTHON: doModal() encountered a SystemExit exception, closing window and returning");
// Window_Close(self, NULL);
// break;
// }
languageHook->MakePendingCalls(); // MakePendingCalls
bool stillWaiting;
do
{
{
DelayedCallGuard dcguard(languageHook);
stillWaiting = WaitForActionEvent(100) ? false : true;
}
languageHook->MakePendingCalls();
} while (stillWaiting);
}
}
}
void Window::addControl(Control* pControl)
{
XBMC_TRACE;
DelayedCallGuard dg(languageHook);
doAddControl(pControl,&CServiceBroker::GetWinSystem()->GetGfxContext(),true);
}
void Window::doAddControl(Control* pControl, CCriticalSection* gcontext, bool wait)
{
XBMC_TRACE;
if(pControl == NULL)
throw WindowException("NULL Control passed to WindowBase::addControl");
if(pControl->iControlId != 0)
throw WindowException("Control is already used");
// lock kodi GUI before accessing data from it
pControl->iParentId = iWindowId;
{
MaybeLock mlock(gcontext);
// assign control id, if id is already in use, try next id
do pControl->iControlId = ++iCurrentControlId;
while (ref(window)->GetControl(pControl->iControlId));
}
pControl->Create();
// set default navigation for control
pControl->iControlUp = pControl->iControlId;
pControl->iControlDown = pControl->iControlId;
pControl->iControlLeft = pControl->iControlId;
pControl->iControlRight = pControl->iControlId;
pControl->pGUIControl->SetAction(ACTION_MOVE_UP, CGUIAction(pControl->iControlUp));
pControl->pGUIControl->SetAction(ACTION_MOVE_DOWN, CGUIAction(pControl->iControlDown));
pControl->pGUIControl->SetAction(ACTION_MOVE_LEFT, CGUIAction(pControl->iControlLeft));
pControl->pGUIControl->SetAction(ACTION_MOVE_RIGHT, CGUIAction(pControl->iControlRight));
// add control to list and allocate resources for the control
vecControls.emplace_back(pControl);
pControl->pGUIControl->AllocResources();
// This calls the CGUIWindow parent class to do the final add
CGUIMessage msg(GUI_MSG_ADD_CONTROL, 0, 0);
msg.SetPointer(pControl->pGUIControl);
CServiceBroker::GetAppMessenger()->SendGUIMessage(msg, iWindowId, wait);
}
void Window::addControls(std::vector<Control*> pControls)
{
XBMC_TRACE;
SingleLockWithDelayGuard gslock(CServiceBroker::GetWinSystem()->GetGfxContext(),languageHook);
int count = 1; int size = pControls.size();
for (std::vector<Control*>::iterator iter = pControls.begin(); iter != pControls.end(); count++, ++iter)
doAddControl(*iter,NULL, count == size);
}
Control* Window::getControl(int iControlId)
{
XBMC_TRACE;
DelayedCallGuard dg(languageHook);
return GetControlById(iControlId,&CServiceBroker::GetWinSystem()->GetGfxContext());
}
void Action::setFromCAction(const CAction& action)
{
XBMC_TRACE;
id = action.GetID();
buttonCode = action.GetButtonCode();
fAmount1 = action.GetAmount(0);
fAmount2 = action.GetAmount(1);
fRepeat = action.GetRepeat();
strAction = action.GetName();
}
}
}
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