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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "WindowXML.h"
#include "ServiceBroker.h"
#include "WindowException.h"
#include "WindowInterceptor.h"
#include "addons/Addon.h"
#include "addons/Skin.h"
#include "addons/addoninfo/AddonInfo.h"
#include "addons/addoninfo/AddonType.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "guilib/TextureManager.h"
#include "utils/FileUtils.h"
#include "utils/StringUtils.h"
#include "utils/URIUtils.h"
#include <mutex>
// These #defs are for WindowXML
#define CONTROL_BTNVIEWASICONS 2
#define CONTROL_BTNSORTBY 3
#define CONTROL_BTNSORTASC 4
#define CONTROL_LABELFILES 12
#define A(x) interceptor->x
namespace XBMCAddon
{
namespace xbmcgui
{
template class Interceptor<CGUIMediaWindow>;
/**
* This class extends the Interceptor<CGUIMediaWindow> in order to
* add behavior for a few more virtual functions that were unnecessary
* in the Window or WindowDialog.
*/
#define checkedb(methcall) ( window.isNotNull() ? xwin-> methcall : false )
#define checkedv(methcall) { if (window.isNotNull()) xwin-> methcall ; }
//! @todo This should be done with template specialization
class WindowXMLInterceptor : public InterceptorDialog<CGUIMediaWindow>
{
WindowXML* xwin;
public:
WindowXMLInterceptor(WindowXML* _window, int windowid,const char* xmlfile) :
InterceptorDialog<CGUIMediaWindow>("CGUIMediaWindow",_window,windowid,xmlfile), xwin(_window)
{ }
void AllocResources(bool forceLoad = false) override
{ XBMC_TRACE; if(up()) CGUIMediaWindow::AllocResources(forceLoad); else checkedv(AllocResources(forceLoad)); }
void FreeResources(bool forceUnLoad = false) override
{ XBMC_TRACE; if(up()) CGUIMediaWindow::FreeResources(forceUnLoad); else checkedv(FreeResources(forceUnLoad)); }
bool OnClick(int iItem, const std::string &player = "") override { XBMC_TRACE; return up() ? CGUIMediaWindow::OnClick(iItem, player) : checkedb(OnClick(iItem)); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override
{ XBMC_TRACE; if(up()) CGUIMediaWindow::Process(currentTime,dirtyregions); else checkedv(Process(currentTime,dirtyregions)); }
// this is a hack to SKIP the CGUIMediaWindow
bool OnAction(const CAction &action) override
{ XBMC_TRACE; return up() ? CGUIWindow::OnAction(action) : checkedb(OnAction(action)); }
protected:
// CGUIWindow
bool LoadXML(const std::string &strPath, const std::string &strPathLower) override
{ XBMC_TRACE; return up() ? CGUIMediaWindow::LoadXML(strPath,strPathLower) : xwin->LoadXML(strPath,strPathLower); }
// CGUIMediaWindow
void GetContextButtons(int itemNumber, CContextButtons &buttons) override
{ XBMC_TRACE; if (up()) CGUIMediaWindow::GetContextButtons(itemNumber,buttons); else xwin->GetContextButtons(itemNumber,buttons); }
bool Update(const std::string &strPath, bool) override
{ XBMC_TRACE; return up() ? CGUIMediaWindow::Update(strPath) : xwin->Update(strPath); }
void SetupShares() override { XBMC_TRACE; if(up()) CGUIMediaWindow::SetupShares(); else checkedv(SetupShares()); }
friend class WindowXML;
friend class WindowXMLDialog;
};
WindowXML::~WindowXML() { XBMC_TRACE; deallocating(); }
WindowXML::WindowXML(const String& xmlFilename,
const String& scriptPath,
const String& defaultSkin,
const String& defaultRes,
bool isMedia) :
Window(true)
{
XBMC_TRACE;
RESOLUTION_INFO res;
std::string strSkinPath = g_SkinInfo->GetSkinPath(xmlFilename, &res);
m_isMedia = isMedia;
if (!CFileUtils::Exists(strSkinPath))
{
std::string str("none");
ADDON::AddonInfoPtr addonInfo =
std::make_shared<ADDON::CAddonInfo>(str, ADDON::AddonType::SKIN);
ADDON::CSkinInfo::TranslateResolution(defaultRes, res);
// Check for the matching folder for the skin in the fallback skins folder
std::string fallbackPath = URIUtils::AddFileToFolder(scriptPath, "resources", "skins");
std::string basePath = URIUtils::AddFileToFolder(fallbackPath, g_SkinInfo->ID());
strSkinPath = g_SkinInfo->GetSkinPath(xmlFilename, &res, basePath);
// Check for the matching folder for the skin in the fallback skins folder (if it exists)
if (CFileUtils::Exists(basePath))
{
addonInfo->SetPath(basePath);
std::shared_ptr<ADDON::CSkinInfo> skinInfo = std::make_shared<ADDON::CSkinInfo>(addonInfo, res);
skinInfo->Start();
strSkinPath = skinInfo->GetSkinPath(xmlFilename, &res);
}
if (!CFileUtils::Exists(strSkinPath))
{
// Finally fallback to the DefaultSkin as it didn't exist in either the XBMC Skin folder or the fallback skin folder
addonInfo->SetPath(URIUtils::AddFileToFolder(fallbackPath, defaultSkin));
std::shared_ptr<ADDON::CSkinInfo> skinInfo = std::make_shared<ADDON::CSkinInfo>(addonInfo, res);
skinInfo->Start();
strSkinPath = skinInfo->GetSkinPath(xmlFilename, &res);
if (!CFileUtils::Exists(strSkinPath))
throw WindowException("XML File for Window is missing");
}
}
m_scriptPath = scriptPath;
// sXMLFileName = strSkinPath;
interceptor = new WindowXMLInterceptor(this, lockingGetNextAvailableWindowId(),strSkinPath.c_str());
setWindow(interceptor);
interceptor->SetCoordsRes(res);
}
int WindowXML::lockingGetNextAvailableWindowId()
{
XBMC_TRACE;
std::unique_lock<CCriticalSection> lock(CServiceBroker::GetWinSystem()->GetGfxContext());
return getNextAvailableWindowId();
}
void WindowXML::addItem(const Alternative<String, const ListItem*>& item, int position)
{
XBMC_TRACE;
// item could be deleted if the reference count is 0.
// so I MAY need to check prior to using a Ref just in
// case this object is managed by Python. I'm not sure
// though.
AddonClass::Ref<ListItem> ritem = item.which() == XBMCAddon::first ? ListItem::fromString(item.former()) : AddonClass::Ref<ListItem>(item.later());
// Tells the window to add the item to FileItem vector
{
XBMCAddonUtils::GuiLock lock(languageHook, false);
//----------------------------------------------------
// Former AddItem call
//AddItem(ritem->item, pos);
{
CFileItemPtr& fileItem = ritem->item;
if (position == INT_MAX || position > A(m_vecItems)->Size())
{
A(m_vecItems)->Add(fileItem);
}
else if (position < -1 && !(position*-1 < A(m_vecItems)->Size()))
{
A(m_vecItems)->AddFront(fileItem,0);
}
else
{
A(m_vecItems)->AddFront(fileItem,position);
}
A(m_viewControl).SetItems(*(A(m_vecItems)));
}
//----------------------------------------------------
}
}
void WindowXML::addItems(const std::vector<Alternative<String, const XBMCAddon::xbmcgui::ListItem* > > & items)
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
for (auto item : items)
{
AddonClass::Ref<ListItem> ritem = item.which() == XBMCAddon::first ? ListItem::fromString(item.former()) : AddonClass::Ref<ListItem>(item.later());
CFileItemPtr& fileItem = ritem->item;
A(m_vecItems)->Add(fileItem);
}
A(m_viewControl).SetItems(*(A(m_vecItems)));
}
void WindowXML::removeItem(int position)
{
XBMC_TRACE;
// Tells the window to remove the item at the specified position from the FileItem vector
XBMCAddonUtils::GuiLock lock(languageHook, false);
A(m_vecItems)->Remove(position);
A(m_viewControl).SetItems(*(A(m_vecItems)));
}
int WindowXML::getCurrentListPosition()
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
int listPos = A(m_viewControl).GetSelectedItem();
return listPos;
}
void WindowXML::setCurrentListPosition(int position)
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
A(m_viewControl).SetSelectedItem(position);
}
ListItem* WindowXML::getListItem(int position)
{
XBMCAddonUtils::GuiLock lock(languageHook, false);
//CFileItemPtr fi = pwx->GetListItem(listPos);
CFileItemPtr fi;
{
if (position < 0 || position >= A(m_vecItems)->Size())
return new ListItem();
fi = A(m_vecItems)->Get(position);
}
if (fi == NULL)
{
throw WindowException("Index out of range (%i)",position);
}
ListItem* sListItem = new ListItem();
sListItem->item = fi;
// let's hope someone reference counts this.
return sListItem;
}
int WindowXML::getListSize()
{
XBMC_TRACE;
return A(m_vecItems)->Size();
}
void WindowXML::clearList()
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
A(ClearFileItems());
A(m_viewControl).SetItems(*(A(m_vecItems)));
}
void WindowXML::setContainerProperty(const String& key, const String& value)
{
XBMC_TRACE;
A(m_vecItems)->SetProperty(key, value);
}
void WindowXML::setContent(const String& value)
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
A(m_vecItems)->SetContent(value);
}
int WindowXML::getCurrentContainerId()
{
XBMC_TRACE;
XBMCAddonUtils::GuiLock lock(languageHook, false);
return A(m_viewControl.GetCurrentControl());
}
bool WindowXML::OnAction(const CAction &action)
{
XBMC_TRACE;
// do the base class window first, and the call to python after this
bool ret = ref(window)->OnAction(action); // we don't currently want the mediawindow actions here
// look at the WindowXMLInterceptor onAction, it skips
// the CGUIMediaWindow::OnAction and calls directly to
// CGUIWindow::OnAction
AddonClass::Ref<Action> inf(new Action(action));
invokeCallback(new CallbackFunction<WindowXML,AddonClass::Ref<Action> >(this,&WindowXML::onAction,inf.get()));
PulseActionEvent();
return ret;
}
bool WindowXML::OnMessage(CGUIMessage& message)
{
#ifdef ENABLE_XBMC_TRACE_API
XBMC_TRACE;
CLog::Log(LOGDEBUG, "{}Message id:{}", _tg.getSpaces(), (int)message.GetMessage());
#endif
//! @todo We shouldn't be dropping down to CGUIWindow in any of this ideally.
//! We have to make up our minds about what python should be doing and
//! what this side of things should be doing
switch (message.GetMessage())
{
case GUI_MSG_WINDOW_DEINIT:
{
return ref(window)->OnMessage(message);
}
break;
case GUI_MSG_WINDOW_INIT:
{
ref(window)->OnMessage(message);
invokeCallback(new CallbackFunction<WindowXML>(this,&WindowXML::onInit));
PulseActionEvent();
return true;
}
break;
case GUI_MSG_FOCUSED:
{
if (A(m_viewControl).HasControl(message.GetControlId()) &&
A(m_viewControl).GetCurrentControl() != message.GetControlId())
{
A(m_viewControl).SetFocused();
return true;
}
// check if our focused control is one of our category buttons
int iControl=message.GetControlId();
invokeCallback(new CallbackFunction<WindowXML,int>(this,&WindowXML::onFocus,iControl));
PulseActionEvent();
}
break;
case GUI_MSG_NOTIFY_ALL:
// most messages from GUI_MSG_NOTIFY_ALL break container content, whitelist working ones.
if (message.GetParam1() == GUI_MSG_PAGE_CHANGE || message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
return A(CGUIMediaWindow::OnMessage(message));
return true;
case GUI_MSG_CLICKED:
{
int iControl=message.GetSenderId();
// Handle Sort/View internally. Scripters shouldn't use ID 2, 3 or 4.
if (iControl == CONTROL_BTNSORTASC) // sort asc
{
CLog::Log(LOGINFO, "WindowXML: Internal asc/dsc button not implemented");
/*if (m_guiState.get())
m_guiState->SetNextSortOrder();
UpdateFileList();*/
return true;
}
else if (iControl == CONTROL_BTNSORTBY) // sort by
{
CLog::Log(LOGINFO, "WindowXML: Internal sort button not implemented");
/*if (m_guiState.get())
m_guiState->SetNextSortMethod();
UpdateFileList();*/
return true;
}
if(iControl && iControl != interceptor->GetID()) // pCallbackWindow && != this->GetID())
{
CGUIControl* controlClicked = interceptor->GetControl(iControl);
// The old python way used to check list AND SELECITEM method
// or if its a button, radiobutton.
// Its done this way for now to allow other controls without a
// python version like togglebutton to still raise a onAction event
if (controlClicked) // Will get problems if we the id is not on the window
// and we try to do GetControlType on it. So check to make sure it exists
{
if ((controlClicked->IsContainer() && (message.GetParam1() == ACTION_SELECT_ITEM || message.GetParam1() == ACTION_MOUSE_LEFT_CLICK)) || !controlClicked->IsContainer())
{
invokeCallback(new CallbackFunction<WindowXML,int>(this,&WindowXML::onClick,iControl));
PulseActionEvent();
return true;
}
else if (controlClicked->IsContainer() && message.GetParam1() == ACTION_MOUSE_DOUBLE_CLICK)
{
invokeCallback(new CallbackFunction<WindowXML,int>(this,&WindowXML::onDoubleClick,iControl));
PulseActionEvent();
return true;
}
else if (controlClicked->IsContainer() && message.GetParam1() == ACTION_MOUSE_RIGHT_CLICK)
{
AddonClass::Ref<Action> inf(new Action(CAction(ACTION_CONTEXT_MENU)));
invokeCallback(new CallbackFunction<WindowXML,AddonClass::Ref<Action> >(this,&WindowXML::onAction,inf.get()));
PulseActionEvent();
return true;
}
// the core context menu can lead to all sort of issues right now when used with WindowXMLs, so lets intercept the corresponding message
else if (controlClicked->IsContainer() && message.GetParam1() == ACTION_CONTEXT_MENU)
return true;
}
}
}
break;
}
return A(CGUIMediaWindow::OnMessage(message));
}
void WindowXML::AllocResources(bool forceLoad /*= false */)
{
XBMC_TRACE;
std::string tmpDir = URIUtils::GetDirectory(ref(window)->GetProperty("xmlfile").asString());
std::string fallbackMediaPath;
URIUtils::GetParentPath(tmpDir, fallbackMediaPath);
URIUtils::RemoveSlashAtEnd(fallbackMediaPath);
m_mediaDir = fallbackMediaPath;
//CLog::Log(LOGDEBUG, "CGUIPythonWindowXML::AllocResources called: {}", fallbackMediaPath);
CServiceBroker::GetGUI()->GetTextureManager().AddTexturePath(m_mediaDir);
ref(window)->AllocResources(forceLoad);
CServiceBroker::GetGUI()->GetTextureManager().RemoveTexturePath(m_mediaDir);
}
void WindowXML::FreeResources(bool forceUnLoad /*= false */)
{
XBMC_TRACE;
ref(window)->FreeResources(forceUnLoad);
}
void WindowXML::Process(unsigned int currentTime, CDirtyRegionList ®ions)
{
XBMC_TRACE;
CServiceBroker::GetGUI()->GetTextureManager().AddTexturePath(m_mediaDir);
ref(window)->Process(currentTime, regions);
CServiceBroker::GetGUI()->GetTextureManager().RemoveTexturePath(m_mediaDir);
}
bool WindowXML::OnClick(int iItem)
{
XBMC_TRACE;
// Hook Over calling CGUIMediaWindow::OnClick(iItem) results in it trying to PLAY the file item
// which if its not media is BAD and 99 out of 100 times undesirable.
return false;
}
bool WindowXML::OnDoubleClick(int iItem)
{
XBMC_TRACE;
return false;
}
void WindowXML::GetContextButtons(int itemNumber, CContextButtons &buttons)
{
XBMC_TRACE;
// maybe on day we can make an easy way to do this context menu
// with out this method overriding the MediaWindow version, it will display 'Add to Favorites'
}
bool WindowXML::LoadXML(const String &strPath, const String &strLowerPath)
{
XBMC_TRACE;
return A(CGUIWindow::LoadXML(strPath, strLowerPath));
}
void WindowXML::SetupShares()
{
XBMC_TRACE;
}
bool WindowXML::Update(const String &strPath)
{
XBMC_TRACE;
return true;
}
WindowXMLDialog::WindowXMLDialog(const String& xmlFilename, const String& scriptPath,
const String& defaultSkin,
const String& defaultRes) :
WindowXML(xmlFilename, scriptPath, defaultSkin, defaultRes),
WindowDialogMixin(this)
{ XBMC_TRACE; }
WindowXMLDialog::~WindowXMLDialog() { XBMC_TRACE; deallocating(); }
bool WindowXMLDialog::OnMessage(CGUIMessage &message)
{
XBMC_TRACE;
if (message.GetMessage() == GUI_MSG_WINDOW_DEINIT)
return A(CGUIWindow::OnMessage(message));
return WindowXML::OnMessage(message);
}
bool WindowXMLDialog::OnAction(const CAction &action)
{
XBMC_TRACE;
return WindowDialogMixin::OnAction(action) ? true : WindowXML::OnAction(action);
}
void WindowXMLDialog::OnDeinitWindow(int nextWindowID)
{
XBMC_TRACE;
CServiceBroker::GetGUI()->GetWindowManager().RemoveDialog(interceptor->GetID());
WindowXML::OnDeinitWindow(nextWindowID);
}
bool WindowXMLDialog::LoadXML(const String &strPath, const String &strLowerPath)
{
XBMC_TRACE;
if (WindowXML::LoadXML(strPath, strLowerPath))
{
// Set the render order to the dialog's default in case it's not specified in the skin xml
// because this dialog is mapped to CGUIMediaWindow instead of CGUIDialog.
// This must be done here, because the render order will be reset before loading the skin xml.
if (ref(window)->GetRenderOrder() == RENDER_ORDER_WINDOW)
window->SetRenderOrder(RENDER_ORDER_DIALOG);
return true;
}
return false;
}
}
}
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