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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "dialogs/GUIDialogContextMenu.h"
#include "pvr/PVRChannelNumberInputHandler.h"
#include "pvr/windows/GUIWindowPVRBase.h"
#include <string>
namespace PVR
{
class CGUIWindowPVRChannelsBase : public CGUIWindowPVRBase, public CPVRChannelNumberInputHandler
{
public:
CGUIWindowPVRChannelsBase(bool bRadio, int id, const std::string& xmlFile);
~CGUIWindowPVRChannelsBase() override;
std::string GetRootPath() const override;
bool OnMessage(CGUIMessage& message) override;
void GetContextButtons(int itemNumber, CContextButtons& buttons) override;
bool OnContextButton(int itemNumber, CONTEXT_BUTTON button) override;
bool Update(const std::string& strDirectory, bool updateFilterPath = true) override;
void UpdateButtons() override;
bool OnAction(const CAction& action) override;
// CPVRChannelNumberInputHandler implementation
void GetChannelNumbers(std::vector<std::string>& channelNumbers) override;
void OnInputDone() override;
private:
bool OnContextButtonManage(const CFileItemPtr& item, CONTEXT_BUTTON button);
void ShowChannelManager();
void ShowGroupManager();
void UpdateEpg(const CFileItemPtr& item);
protected:
bool m_bShowHiddenChannels;
};
class CGUIWindowPVRTVChannels : public CGUIWindowPVRChannelsBase
{
public:
CGUIWindowPVRTVChannels();
protected:
std::string GetDirectoryPath() override;
};
class CGUIWindowPVRRadioChannels : public CGUIWindowPVRChannelsBase
{
public:
CGUIWindowPVRRadioChannels();
protected:
std::string GetDirectoryPath() override;
};
} // namespace PVR
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