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set(SOURCES RenderSystem.cpp)
set(HEADERS RenderSystem.h
RenderSystemTypes.h)
if(OPENGL_FOUND OR OPENGLES_FOUND)
list(APPEND SOURCES MatrixGL.cpp)
list(APPEND HEADERS MatrixGL.h)
if(ARCH MATCHES arm AND ENABLE_NEON)
list(APPEND SOURCES MatrixGL.neon.cpp)
if(NOT DEFINED NEON_FLAGS)
set_source_files_properties(MatrixGL.neon.cpp PROPERTIES COMPILE_OPTIONS -mfpu=neon)
endif()
endif()
endif()
core_add_library(rendering)
#if(NOT CORE_SYSTEM_NAME STREQUAL windows AND NOT CORE_SYSTEM_NAME STREQUAL windowsstore)
# if(HAVE_SSE)
# target_compile_options(${CORE_LIBRARY} PRIVATE -msse)
# endif()
# if(HAVE_SSE2)
# target_compile_options(${CORE_LIBRARY} PRIVATE -msse2)
# endif()
#endif()
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