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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/Shader.h"
#include <string>
class CGLESShader : public Shaders::CGLSLShaderProgram
{
public:
CGLESShader(const char* shader, const std::string& prefix);
CGLESShader(const char* vshader, const char* fshader, const std::string& prefix);
void OnCompiledAndLinked() override;
bool OnEnabled() override;
void Free();
GLint GetPosLoc() { return m_hPos; }
GLint GetColLoc() { return m_hCol; }
GLint GetCord0Loc() { return m_hCord0; }
GLint GetCord1Loc() { return m_hCord1; }
GLint GetUniColLoc() { return m_hUniCol; }
GLint GetCoord0MatrixLoc() { return m_hCoord0Matrix; }
GLint GetFieldLoc() { return m_hField; }
GLint GetStepLoc() { return m_hStep; }
GLint GetContrastLoc() { return m_hContrast; }
GLint GetBrightnessLoc() { return m_hBrightness; }
GLint GetModelLoc() { return m_hModel; }
bool HardwareClipIsPossible() { return m_clipPossible; }
GLfloat GetClipXFactor() { return m_clipXFactor; }
GLfloat GetClipXOffset() { return m_clipXOffset; }
GLfloat GetClipYFactor() { return m_clipYFactor; }
GLfloat GetClipYOffset() { return m_clipYOffset; }
protected:
GLint m_hTex0 = 0;
GLint m_hTex1 = 0;
GLint m_hUniCol = 0;
GLint m_hProj = 0;
GLint m_hModel = 0;
GLint m_hPos = 0;
GLint m_hCol = 0;
GLint m_hCord0 = 0;
GLint m_hCord1 = 0;
GLint m_hCoord0Matrix = 0;
GLint m_hField = 0;
GLint m_hStep = 0;
GLint m_hContrast = 0;
GLint m_hBrightness = 0;
const GLfloat *m_proj;
const GLfloat *m_model;
bool m_clipPossible;
GLfloat m_clipXFactor;
GLfloat m_clipXOffset;
GLfloat m_clipYFactor;
GLfloat m_clipYOffset;
};
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