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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIWindowSettingsCategory.h"
#include "GUIPassword.h"
#include "GUIUserMessages.h"
#include "ServiceBroker.h"
#include "input/Key.h"
#include "settings/DisplaySettings.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "settings/lib/SettingSection.h"
#include "settings/windows/GUIControlSettings.h"
#include "utils/log.h"
#include "view/ViewStateSettings.h"
#include <string>
#define SETTINGS_SYSTEM WINDOW_SETTINGS_SYSTEM - WINDOW_SETTINGS_START
#define SETTINGS_SERVICE WINDOW_SETTINGS_SERVICE - WINDOW_SETTINGS_START
#define SETTINGS_PVR WINDOW_SETTINGS_MYPVR - WINDOW_SETTINGS_START
#define SETTINGS_PLAYER WINDOW_SETTINGS_PLAYER - WINDOW_SETTINGS_START
#define SETTINGS_MEDIA WINDOW_SETTINGS_MEDIA - WINDOW_SETTINGS_START
#define SETTINGS_INTERFACE WINDOW_SETTINGS_INTERFACE - WINDOW_SETTINGS_START
#define SETTINGS_GAMES WINDOW_SETTINGS_MYGAMES - WINDOW_SETTINGS_START
#define CONTROL_BTN_LEVELS 20
typedef struct {
int id;
std::string name;
} SettingGroup;
static const SettingGroup s_settingGroupMap[] = { { SETTINGS_SYSTEM, "system" },
{ SETTINGS_SERVICE, "services" },
{ SETTINGS_PVR, "pvr" },
{ SETTINGS_PLAYER, "player" },
{ SETTINGS_MEDIA, "media" },
{ SETTINGS_INTERFACE, "interface" },
{ SETTINGS_GAMES, "games" } };
#define SettingGroupSize sizeof(s_settingGroupMap) / sizeof(SettingGroup)
CGUIWindowSettingsCategory::CGUIWindowSettingsCategory()
: CGUIDialogSettingsManagerBase(WINDOW_SETTINGS_SYSTEM, "SettingsCategory.xml"),
m_settings(CServiceBroker::GetSettingsComponent()->GetSettings())
{
// set the correct ID range...
m_idRange.clear();
m_idRange.push_back(WINDOW_SETTINGS_SYSTEM);
m_idRange.push_back(WINDOW_SETTINGS_SERVICE);
m_idRange.push_back(WINDOW_SETTINGS_MYPVR);
m_idRange.push_back(WINDOW_SETTINGS_PLAYER);
m_idRange.push_back(WINDOW_SETTINGS_MEDIA);
m_idRange.push_back(WINDOW_SETTINGS_INTERFACE);
m_idRange.push_back(WINDOW_SETTINGS_MYGAMES);
}
CGUIWindowSettingsCategory::~CGUIWindowSettingsCategory() = default;
bool CGUIWindowSettingsCategory::OnMessage(CGUIMessage &message)
{
switch (message.GetMessage())
{
case GUI_MSG_WINDOW_INIT:
{
m_iSection = message.GetParam2() - CGUIDialogSettingsManagerBase::GetID();
CGUIDialogSettingsManagerBase::OnMessage(message);
m_returningFromSkinLoad = false;
if (!message.GetStringParam(0).empty())
FocusElement(message.GetStringParam(0));
return true;
}
case GUI_MSG_FOCUSED:
{
if (!m_returningFromSkinLoad)
CGUIDialogSettingsManagerBase::OnMessage(message);
return true;
}
case GUI_MSG_LOAD_SKIN:
{
if (IsActive())
m_returningFromSkinLoad = true;
break;
}
case GUI_MSG_NOTIFY_ALL:
{
if (message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
{
if (IsActive() && CDisplaySettings::GetInstance().GetCurrentResolution() != CServiceBroker::GetWinSystem()->GetGfxContext().GetVideoResolution())
{
CDisplaySettings::GetInstance().SetCurrentResolution(CServiceBroker::GetWinSystem()->GetGfxContext().GetVideoResolution(), true);
CreateSettings();
}
}
break;
}
case GUI_MSG_PLAYBACK_STARTED:
case GUI_MSG_PLAYBACK_ENDED:
case GUI_MSG_PLAYBACK_STOPPED:
{
if (IsActive())
{
UpdateSettings();
}
break;
}
}
return CGUIDialogSettingsManagerBase::OnMessage(message);
}
bool CGUIWindowSettingsCategory::OnAction(const CAction &action)
{
switch (action.GetID())
{
case ACTION_SETTINGS_LEVEL_CHANGE:
{
//Test if we can access the new level
if (!g_passwordManager.CheckSettingLevelLock(CViewStateSettings::GetInstance().GetNextSettingLevel(), true))
return false;
CViewStateSettings::GetInstance().CycleSettingLevel();
CServiceBroker::GetSettingsComponent()->GetSettings()->Save();
// try to keep the current position
std::string oldCategory;
if (m_iCategory >= 0 && m_iCategory < (int)m_categories.size())
oldCategory = m_categories[m_iCategory]->GetId();
SET_CONTROL_LABEL(CONTROL_BTN_LEVELS, 10036 + (int)CViewStateSettings::GetInstance().GetSettingLevel());
// only re-create the categories, the settings will be created later
SetupControls(false);
m_iCategory = 0;
// try to find the category that was previously selected
if (!oldCategory.empty())
{
for (int i = 0; i < (int)m_categories.size(); i++)
{
if (m_categories[i]->GetId() == oldCategory)
{
m_iCategory = i;
break;
}
}
}
CreateSettings();
return true;
}
default:
break;
}
return CGUIDialogSettingsManagerBase::OnAction(action);
}
bool CGUIWindowSettingsCategory::OnBack(int actionID)
{
Save();
return CGUIDialogSettingsManagerBase::OnBack(actionID);
}
void CGUIWindowSettingsCategory::OnWindowLoaded()
{
SET_CONTROL_LABEL(CONTROL_BTN_LEVELS, 10036 + (int)CViewStateSettings::GetInstance().GetSettingLevel());
CGUIDialogSettingsManagerBase::OnWindowLoaded();
}
int CGUIWindowSettingsCategory::GetSettingLevel() const
{
return (int)CViewStateSettings::GetInstance().GetSettingLevel();
}
SettingSectionPtr CGUIWindowSettingsCategory::GetSection()
{
for (const SettingGroup& settingGroup : s_settingGroupMap)
{
if (settingGroup.id == m_iSection)
return m_settings->GetSection(settingGroup.name);
}
return NULL;
}
bool CGUIWindowSettingsCategory::Save()
{
m_settings->Save();
return true;
}
CSettingsManager* CGUIWindowSettingsCategory::GetSettingsManager() const
{
return m_settings->GetSettingsManager();
}
void CGUIWindowSettingsCategory::FocusElement(const std::string& elementId)
{
for (size_t i = 0; i < m_categories.size(); ++i)
{
if (m_categories[i]->GetId() == elementId)
{
SET_CONTROL_FOCUS(CONTROL_SETTINGS_START_BUTTONS + i, 0);
return;
}
for (const auto& group: m_categories[i]->GetGroups())
{
for (const auto& setting : group->GetSettings())
{
if (setting->GetId() == elementId)
{
SET_CONTROL_FOCUS(CONTROL_SETTINGS_START_BUTTONS + i, 0);
auto control = GetSettingControl(elementId);
if (control)
SET_CONTROL_FOCUS(control->GetID(), 0);
else
CLog::Log(LOGERROR,
"CGUIWindowSettingsCategory: failed to get control for setting '{}'.",
elementId);
return;
}
}
}
}
CLog::Log(LOGERROR,
"CGUIWindowSettingsCategory: failed to set focus. unknown category/setting id '{}'.",
elementId);
}
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