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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "threads/Condition.h"
#include <initializer_list>
#include <memory>
#include <mutex>
#include <vector>
// forward declare the CEventGroup
namespace XbmcThreads
{
class CEventGroup;
}
/**
* @brief This is an Event class built from a ConditionVariable. The Event adds the state
* that the condition is gating as well as the mutex/lock.
*
* This Event can be 'interruptible' (even though there is only a single place
* in the code that uses this behavior).
*
* This class manages 'spurious returns' from the condition variable.
*
*/
class CEvent
{
bool manualReset;
volatile bool signaled;
unsigned int numWaits = 0;
CCriticalSection groupListMutex; // lock for the groups list
std::unique_ptr<std::vector<XbmcThreads::CEventGroup*>> groups;
XbmcThreads::ConditionVariable actualCv;
CCriticalSection mutex;
friend class XbmcThreads::CEventGroup;
void addGroup(XbmcThreads::CEventGroup* group);
void removeGroup(XbmcThreads::CEventGroup* group);
// helper for the two wait methods
inline bool prepReturn()
{
bool ret = signaled;
if (!manualReset && numWaits == 0)
signaled = false;
return ret;
}
CEvent(const CEvent&) = delete;
CEvent& operator=(const CEvent&) = delete;
public:
inline CEvent(bool manual = false, bool signaled_ = false)
: manualReset(manual), signaled(signaled_)
{
}
inline void Reset()
{
std::unique_lock<CCriticalSection> lock(mutex);
signaled = false;
}
void Set();
/**
* @brief Returns true if Event has been triggered and not reset, false otherwise.
*
*/
inline bool Signaled()
{
std::unique_lock<CCriticalSection> lock(mutex);
return signaled;
}
/**
* @brief This will wait up to 'duration' for the Event to be
* triggered. The method will return 'true' if the Event
* was triggered. Otherwise it will return false.
*
*/
template<typename Rep, typename Period>
inline bool Wait(std::chrono::duration<Rep, Period> duration)
{
std::unique_lock<CCriticalSection> lock(mutex);
numWaits++;
actualCv.wait(mutex, duration, std::bind(&CEvent::Signaled, this));
numWaits--;
return prepReturn();
}
/**
* @brief This will wait for the Event to be triggered. The method will return
* 'true' if the Event was triggered. If it was either interrupted
* it will return false. Otherwise it will return false.
*
*/
inline bool Wait()
{
std::unique_lock<CCriticalSection> lock(mutex);
numWaits++;
actualCv.wait(mutex, std::bind(&CEvent::Signaled, this));
numWaits--;
return prepReturn();
}
/**
* @brief This is mostly for testing. It allows a thread to make sure there are
* the right amount of other threads waiting.
*
*/
inline int getNumWaits()
{
std::unique_lock<CCriticalSection> lock(mutex);
return numWaits;
}
};
namespace XbmcThreads
{
/**
* @brief CEventGroup is a means of grouping CEvents to wait on them together.
* It is equivalent to WaitOnMultipleObject that returns when "any" Event
* in the group signaled.
*
*/
class CEventGroup
{
std::vector<CEvent*> events;
CEvent* signaled{};
XbmcThreads::ConditionVariable actualCv;
CCriticalSection mutex;
unsigned int numWaits{0};
// This is ONLY called from CEvent::Set.
inline void Set(CEvent* child)
{
std::unique_lock<CCriticalSection> l(mutex);
signaled = child;
actualCv.notifyAll();
}
friend class ::CEvent;
CEventGroup(const CEventGroup&) = delete;
CEventGroup& operator=(const CEventGroup&) = delete;
public:
/**
* @brief Create a CEventGroup from a number of CEvents.
*
*/
CEventGroup(std::initializer_list<CEvent*> events);
~CEventGroup();
/**
* @brief This will block until any one of the CEvents in the group are
* signaled at which point a pointer to that CEvents will be
* returned.
*
*/
CEvent* wait();
/**
* @brief locking is ALWAYS done in this order:
* CEvent::groupListMutex -> CEventGroup::mutex -> CEvent::mutex
*
* Notice that this method doesn't grab the CEvent::groupListMutex at all. This
* is fine. It just grabs the CEventGroup::mutex and THEN the individual
*
*/
template<typename Rep, typename Period>
CEvent* wait(std::chrono::duration<Rep, Period> duration)
{
std::unique_lock<CCriticalSection> lock(mutex); // grab CEventGroup::mutex
numWaits++;
// ==================================================
// This block checks to see if any child events are
// signaled and sets 'signaled' to the first one it
// finds.
// ==================================================
signaled = nullptr;
for (auto* cur : events)
{
std::unique_lock<CCriticalSection> lock2(cur->mutex);
if (cur->signaled)
signaled = cur;
}
// ==================================================
if (!signaled)
{
// both of these release the CEventGroup::mutex
if (duration == std::chrono::duration<Rep, Period>::max())
actualCv.wait(mutex, [this]() { return signaled != nullptr; });
else
actualCv.wait(mutex, duration, [this]() { return signaled != nullptr; });
} // at this point the CEventGroup::mutex is reacquired
numWaits--;
// signaled should have been set by a call to CEventGroup::Set
CEvent* ret = signaled;
if (numWaits == 0)
{
if (signaled)
// This acquires and releases the CEvent::mutex. This is fine since the
// CEventGroup::mutex is already being held
signaled->Wait(std::chrono::duration<Rep, Period>::zero()); // reset the event if needed
signaled = nullptr; // clear the signaled if all the waiters are gone
}
return ret;
}
/**
* @brief This is mostly for testing. It allows a thread to make sure there are
* the right amount of other threads waiting.
*
*/
inline int getNumWaits()
{
std::unique_lock<CCriticalSection> lock(mutex);
return numWaits;
}
};
} // namespace XbmcThreads
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