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/*
* Copyright (C) 2022 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <map>
#include <stdint.h>
#include <string_view>
namespace UTILS
{
namespace MOVING_SPEED
{
struct EventCfg
{
/*!
* \param acceleration Acceleration in pixels per second (px/sec)
* \param maxVelocity Max movement speed, it depends from acceleration value,
* a suitable value could be (acceleration value)*3. Set 0 to disable it
* \param resetTimeout Resets acceleration speed if idle for specified millisecs
*/
EventCfg(float acceleration, float maxVelocity, uint32_t resetTimeout)
: m_acceleration{acceleration}, m_maxVelocity{maxVelocity}, m_resetTimeout{resetTimeout}
{
}
/*!
* \param acceleration Acceleration in pixels per second (px/sec)
* \param maxVelocity Max movement speed, it depends from acceleration value,
* a suitable value could be (acceleration value)*3. Set 0 to disable it
* \param resetTimeout Resets acceleration speed if idle for specified millisecs
* \param delta Specify the minimal increment step, and the result of distance
value will be rounded by delta. Set 0 to disable it
*/
EventCfg(float acceleration, float maxVelocity, uint32_t resetTimeout, float delta)
: m_acceleration{acceleration},
m_maxVelocity{maxVelocity},
m_resetTimeout{resetTimeout},
m_delta{delta}
{
}
float m_acceleration;
float m_maxVelocity;
uint32_t m_resetTimeout;
float m_delta{0};
};
enum class EventType
{
NONE = 0,
UP,
DOWN,
LEFT,
RIGHT
};
typedef std::map<EventType, EventCfg> MapEventConfig;
/*!
* \brief Class to calculate the velocity for a motion effect.
* To ensure it works, the GetUpdatedDistance method must be called at each
* input received (e.g. continuous key press of same key on the keyboard).
* The motion effect will stop at the event ID change (different key pressed).
*/
class CMovingSpeed
{
public:
/*!
* \brief Add the configuration for an event
* \param eventId The id for the event, must be unique
* \param acceleration Acceleration in pixels per second (px/sec)
* \param maxVelocity Max movement speed, it depends from acceleration value,
* a suitable value could be (acceleration value)*3. Set 0 to disable it
* \param resetTimeout Resets acceleration speed if idle for specified millisecs
*/
void AddEventConfig(uint32_t eventId,
float acceleration,
float maxVelocity,
uint32_t resetTimeout);
/*!
* \brief Add the configuration for an event
* \param eventId The id for the event, must be unique
* \param event The event configuration
*/
void AddEventConfig(uint32_t eventId, EventCfg event);
/*!
* \brief Add a map of events configuration
* \param configs The map of events configuration where key value is event id,
*/
void AddEventMapConfig(MapEventConfig& configs);
/*!
* \brief Reset stored velocity to all events
* \param event The event configuration
*/
void Reset();
/*!
* \brief Reset stored velocity for a specific event
* \param event The event ID
*/
void Reset(uint32_t eventId);
/*!
* \brief Get the updated distance based on acceleration speed
* \param eventId The id for the event to handle
* \return The distance
*/
float GetUpdatedDistance(uint32_t eventId);
/*!
* \brief Get the updated distance based on acceleration speed
* \param eventType The event type to handle
* \return The distance
*/
float GetUpdatedDistance(EventType eventType)
{
return GetUpdatedDistance(static_cast<uint32_t>(eventType));
}
private:
struct EventData
{
EventData(EventCfg config) : m_config{config} {}
EventCfg m_config;
float m_currentVelocity{1.0f};
uint32_t m_lastFrameTime{0};
};
uint32_t m_currentEventId{0};
std::map<uint32_t, EventData> m_eventsData;
};
/*!
* \brief Parse a string event type to enum EventType.
* \param eventType The event type as string
* \return The EventType if has success, otherwise EventType::NONE
*/
EventType ParseEventType(std::string_view eventType);
} // namespace MOVING_SPEED
} // namespace UTILS
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