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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/GUIWindow.h"
#include "interfaces/IAnnouncer.h"
#include "utils/Job.h"
class CVariant;
class CGUIWindowHome :
public CGUIWindow,
public ANNOUNCEMENT::IAnnouncer,
public IJobCallback
{
public:
CGUIWindowHome(void);
~CGUIWindowHome(void) override;
void OnInitWindow() override;
void Announce(ANNOUNCEMENT::AnnouncementFlag flag,
const std::string& sender,
const std::string& message,
const CVariant& data) override;
bool OnMessage(CGUIMessage& message) override;
bool OnAction(const CAction &action) override;
void OnJobComplete(unsigned int jobID, bool success, CJob *job) override;
private:
int m_updateRA; // flag for which recently added items needs to be queried
void AddRecentlyAddedJobs(int flag);
bool m_recentlyAddedRunning = false;
int m_cumulativeUpdateFlag = 0;
};
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