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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIWindowPointer.h"
#include "ServiceBroker.h"
#include "input/InputManager.h"
#include "input/mouse/MouseStat.h"
#include "windowing/WinSystem.h"
#define ID_POINTER 10
CGUIWindowPointer::CGUIWindowPointer(void)
: CGUIDialog(WINDOW_DIALOG_POINTER, "Pointer.xml", DialogModalityType::MODELESS)
{
m_pointer = 0;
m_loadType = LOAD_ON_GUI_INIT;
m_needsScaling = false;
m_active = false;
m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
}
CGUIWindowPointer::~CGUIWindowPointer(void) = default;
void CGUIWindowPointer::SetPointer(int pointer)
{
if (m_pointer == pointer) return;
// set the new pointer visible
CGUIControl *pControl = GetControl(pointer);
if (pControl)
{
pControl->SetVisible(true);
// disable the old pointer
pControl = GetControl(m_pointer);
if (pControl) pControl->SetVisible(false);
// set pointer to the new one
m_pointer = pointer;
}
}
void CGUIWindowPointer::UpdateVisibility()
{
if(CServiceBroker::GetWinSystem()->HasCursor())
{
if (CServiceBroker::GetInputManager().IsMouseActive())
Open();
else
Close();
}
}
void CGUIWindowPointer::OnWindowLoaded()
{ // set all our pointer images invisible
for (iControls i = m_children.begin();i != m_children.end(); ++i)
{
CGUIControl* pControl = *i;
pControl->SetVisible(false);
}
CGUIWindow::OnWindowLoaded();
DynamicResourceAlloc(false);
m_pointer = 0;
m_renderOrder = RENDER_ORDER_WINDOW_POINTER;
}
void CGUIWindowPointer::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
bool active = CServiceBroker::GetInputManager().IsMouseActive();
if (active != m_active)
{
MarkDirtyRegion();
m_active = active;
}
MousePosition pos = CServiceBroker::GetInputManager().GetMousePosition();
SetPosition((float)pos.x, (float)pos.y);
SetPointer(CServiceBroker::GetInputManager().GetMouseState());
return CGUIWindow::Process(currentTime, dirtyregions);
}
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