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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
class CTexture;
#include "gui3d.h"
#include <memory>
LPVOID XPhysicalAlloc(SIZE_T s, DWORD ulPhysicalAddress, DWORD ulAlignment, DWORD flProtect);
void XPhysicalFree(LPVOID lpAddress);
// XPR header
struct XPR_HEADER
{
DWORD dwMagic;
DWORD dwTotalSize;
DWORD dwHeaderSize;
};
#define XPR_MAGIC_VALUE (('0' << 24) | ('R' << 16) | ('P' << 8) | 'X')
typedef enum _XB_D3DFORMAT
{
XB_D3DFMT_UNKNOWN = 0xFFFFFFFF,
/* Swizzled formats */
XB_D3DFMT_A8R8G8B8 = 0x00000006,
XB_D3DFMT_X8R8G8B8 = 0x00000007,
XB_D3DFMT_R5G6B5 = 0x00000005,
XB_D3DFMT_R6G5B5 = 0x00000027,
XB_D3DFMT_X1R5G5B5 = 0x00000003,
XB_D3DFMT_A1R5G5B5 = 0x00000002,
XB_D3DFMT_A4R4G4B4 = 0x00000004,
XB_D3DFMT_A8 = 0x00000019,
XB_D3DFMT_A8B8G8R8 = 0x0000003A,
XB_D3DFMT_B8G8R8A8 = 0x0000003B,
XB_D3DFMT_R4G4B4A4 = 0x00000039,
XB_D3DFMT_R5G5B5A1 = 0x00000038,
XB_D3DFMT_R8G8B8A8 = 0x0000003C,
XB_D3DFMT_R8B8 = 0x00000029,
XB_D3DFMT_G8B8 = 0x00000028,
XB_D3DFMT_P8 = 0x0000000B,
XB_D3DFMT_L8 = 0x00000000,
XB_D3DFMT_A8L8 = 0x0000001A,
XB_D3DFMT_AL8 = 0x00000001,
XB_D3DFMT_L16 = 0x00000032,
XB_D3DFMT_V8U8 = 0x00000028,
XB_D3DFMT_L6V5U5 = 0x00000027,
XB_D3DFMT_X8L8V8U8 = 0x00000007,
XB_D3DFMT_Q8W8V8U8 = 0x0000003A,
XB_D3DFMT_V16U16 = 0x00000033,
XB_D3DFMT_D16_LOCKABLE = 0x0000002C,
XB_D3DFMT_D16 = 0x0000002C,
XB_D3DFMT_D24S8 = 0x0000002A,
XB_D3DFMT_F16 = 0x0000002D,
XB_D3DFMT_F24S8 = 0x0000002B,
/* YUV formats */
XB_D3DFMT_YUY2 = 0x00000024,
XB_D3DFMT_UYVY = 0x00000025,
/* Compressed formats */
XB_D3DFMT_DXT1 = 0x0000000C,
XB_D3DFMT_DXT2 = 0x0000000E,
XB_D3DFMT_DXT3 = 0x0000000E,
XB_D3DFMT_DXT4 = 0x0000000F,
XB_D3DFMT_DXT5 = 0x0000000F,
/* Linear formats */
XB_D3DFMT_LIN_A1R5G5B5 = 0x00000010,
XB_D3DFMT_LIN_A4R4G4B4 = 0x0000001D,
XB_D3DFMT_LIN_A8 = 0x0000001F,
XB_D3DFMT_LIN_A8B8G8R8 = 0x0000003F,
XB_D3DFMT_LIN_A8R8G8B8 = 0x00000012,
XB_D3DFMT_LIN_B8G8R8A8 = 0x00000040,
XB_D3DFMT_LIN_G8B8 = 0x00000017,
XB_D3DFMT_LIN_R4G4B4A4 = 0x0000003E,
XB_D3DFMT_LIN_R5G5B5A1 = 0x0000003D,
XB_D3DFMT_LIN_R5G6B5 = 0x00000011,
XB_D3DFMT_LIN_R6G5B5 = 0x00000037,
XB_D3DFMT_LIN_R8B8 = 0x00000016,
XB_D3DFMT_LIN_R8G8B8A8 = 0x00000041,
XB_D3DFMT_LIN_X1R5G5B5 = 0x0000001C,
XB_D3DFMT_LIN_X8R8G8B8 = 0x0000001E,
XB_D3DFMT_LIN_A8L8 = 0x00000020,
XB_D3DFMT_LIN_AL8 = 0x0000001B,
XB_D3DFMT_LIN_L16 = 0x00000035,
XB_D3DFMT_LIN_L8 = 0x00000013,
XB_D3DFMT_LIN_V16U16 = 0x00000036,
XB_D3DFMT_LIN_V8U8 = 0x00000017,
XB_D3DFMT_LIN_L6V5U5 = 0x00000037,
XB_D3DFMT_LIN_X8L8V8U8 = 0x0000001E,
XB_D3DFMT_LIN_Q8W8V8U8 = 0x00000012,
XB_D3DFMT_LIN_D24S8 = 0x0000002E,
XB_D3DFMT_LIN_F24S8 = 0x0000002F,
XB_D3DFMT_LIN_D16 = 0x00000030,
XB_D3DFMT_LIN_F16 = 0x00000031,
XB_D3DFMT_VERTEXDATA = 100,
XB_D3DFMT_INDEX16 = 101,
XB_D3DFMT_FORCE_DWORD =0x7fffffff
} XB_D3DFORMAT;
DWORD GetD3DFormat(XB_D3DFORMAT format);
DWORD BytesPerPixelFromFormat(XB_D3DFORMAT format);
bool IsPalettedFormat(XB_D3DFORMAT format);
void ParseTextureHeader(D3DTexture *tex, XB_D3DFORMAT &fmt, DWORD &width, DWORD &height, DWORD &pitch, DWORD &offset);
bool IsSwizzledFormat(XB_D3DFORMAT format);
#ifndef TARGET_POSIX
typedef unsigned __int8 uint8_t;
typedef __int16 int16_t;
#endif
#pragma pack(push, 2)
typedef struct {
uint8_t id[2]; // offset
uint32_t filesize; // 2
uint32_t reserved; // 6
uint32_t headersize; // 10
uint32_t infoSize; // 14
uint32_t width; // 18
uint32_t height; // 22
uint16_t biPlanes; // 26
uint16_t bits; // 28
uint32_t biCompression; // 30
uint32_t biSizeImage; // 34
uint32_t biXPelsPerMeter; // 38
uint32_t biYPelsPerMeter; // 42
uint32_t biClrUsed; // 46
uint32_t biClrImportant; // 50
} BMPHEAD;
#pragma pack(pop)
void Unswizzle(const void *src, unsigned int depth, unsigned int width, unsigned int height, void *dest);
void DXT1toARGB(const void *src, void *dest, unsigned int destWidth);
void DXT4toARGB(const void *src, void *dest, unsigned int destWidth);
void ConvertDXT1(const void *src, unsigned int width, unsigned int height, void *dest);
void ConvertDXT4(const void *src, unsigned int width, unsigned int height, void *dest);
void GetTextureFromData(D3DTexture* pTex, void* texData, std::unique_ptr<CTexture>* ppTexture);
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