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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIControl.h"
#include "GUIImage.h"
#include "TextureManager.h"
class CGUIBorderedImage : public CGUIImage
{
public:
CGUIBorderedImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, const CTextureInfo& borderTexture, const CRect &borderSize);
~CGUIBorderedImage(void) override = default;
CGUIBorderedImage* Clone() const override { return new CGUIBorderedImage(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
CRect CalcRenderRegion() const override;
protected:
std::unique_ptr<CGUITexture> m_borderImage;
CRect m_borderSize;
private:
CGUIBorderedImage(const CGUIBorderedImage& right);
};
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