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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIEditControl.h"
#include "GUIFont.h"
#include "GUIKeyboardFactory.h"
#include "GUIUserMessages.h"
#include "GUIWindowManager.h"
#include "LocalizeStrings.h"
#include "ServiceBroker.h"
#include "XBDateTime.h"
#include "dialogs/GUIDialogNumeric.h"
#include "input/actions/Action.h"
#include "input/actions/ActionIDs.h"
#include "input/keyboard/KeyIDs.h"
#include "input/keyboard/XBMC_vkeys.h"
#include "utils/CharsetConverter.h"
#include "utils/ColorUtils.h"
#include "utils/Digest.h"
#include "utils/Variant.h"
#include "utils/log.h"
#include "windowing/WinSystem.h"
#include <algorithm>
using namespace KODI::GUILIB;
using KODI::UTILITY::CDigest;
#ifdef TARGET_WINDOWS
extern HWND g_hWnd;
#endif
namespace
{
constexpr std::string_view smsLetters[] = {" !@#$%^&*()[]{}<>/\\|0",
".,;:\'\"-+_=?`~1",
"abc2ABC",
"def3DEF",
"ghi4GHI",
"jkl5JKL",
"mno6MNO",
"pqrs7PQRS",
"tuv8TUV",
"wxyz9WXYZ"};
constexpr float smsDelay = 1000;
// Additional space between left label text and left label text in pixels
constexpr float TEXT_SPACE = 20.0f;
} // unnamed namespace
CGUIEditControl::CGUIEditControl(int parentID, int controlID, float posX, float posY,
float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus,
const CLabelInfo& labelInfo, const std::string &text)
: CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
{
DefaultConstructor();
SetLabel(text);
// if skinner forgot to set height
if (m_height == 0 && m_label.GetLabelInfo().font)
{
m_height = m_label.GetLabelInfo().font->GetTextHeight(1);
CLog::LogF(LOGWARNING,
"No height has been set for GUI edit control ID {}, fallback to font height",
controlID);
}
}
void CGUIEditControl::DefaultConstructor()
{
ControlType = GUICONTROL_EDIT;
m_textOffset = 0;
m_cursorPos = 0;
m_cursorBlink = 0;
m_inputHeading = g_localizeStrings.Get(16028);
m_inputType = INPUT_TYPE_TEXT;
m_smsLastKey = 0;
m_smsKeyIndex = 0;
m_label2.GetLabelInfo().offsetX = 0;
m_isMD5 = false;
m_invalidInput = false;
m_inputValidator = NULL;
m_inputValidatorData = NULL;
m_editLength = 0;
m_editOffset = 0;
}
CGUIEditControl::CGUIEditControl(const CGUIButtonControl& button) : CGUIButtonControl(button)
{
DefaultConstructor();
}
CGUIEditControl::CGUIEditControl(const CGUIEditControl& button) : CGUIButtonControl(button)
{
DefaultConstructor();
}
CGUIEditControl::~CGUIEditControl(void) = default;
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
else if (message.GetMessage() == GUI_MSG_SET_TEXT &&
((message.GetControlId() <= 0 && HasFocus()) || (message.GetControlId() == GetID())))
{
SetLabel2(message.GetLabel());
UpdateText();
}
return CGUIButtonControl::OnMessage(message);
}
bool CGUIEditControl::OnAction(const CAction &action)
{
ValidateCursor();
if (m_inputType != INPUT_TYPE_READONLY)
{
if (action.GetID() == ACTION_BACKSPACE)
{
// backspace
if (m_cursorPos)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
UpdateText();
}
return true;
}
else if (action.GetID() == ACTION_MOVE_LEFT ||
action.GetID() == ACTION_CURSOR_LEFT)
{
if (m_cursorPos > 0)
{
m_cursorPos--;
UpdateText(false);
return true;
}
}
else if (action.GetID() == ACTION_MOVE_RIGHT ||
action.GetID() == ACTION_CURSOR_RIGHT)
{
if (m_cursorPos < m_text2.size())
{
m_cursorPos++;
UpdateText(false);
return true;
}
}
else if (action.GetID() == ACTION_PASTE)
{
ClearMD5();
OnPasteClipboard();
return true;
}
else if (action.GetID() >= KEY_VKEY && action.GetID() < KEY_UNICODE && m_edit.empty())
{
// input from the keyboard (vkey, not ascii)
unsigned char b = action.GetID() & 0xFF;
if (b == XBMCVK_HOME)
{
m_cursorPos = 0;
UpdateText(false);
return true;
}
else if (b == XBMCVK_END)
{
m_cursorPos = m_text2.length();
UpdateText(false);
return true;
}
if (b == XBMCVK_LEFT && m_cursorPos > 0)
{
m_cursorPos--;
UpdateText(false);
return true;
}
if (b == XBMCVK_RIGHT && m_cursorPos < m_text2.length())
{
m_cursorPos++;
UpdateText(false);
return true;
}
if (b == XBMCVK_DELETE)
{
if (m_cursorPos < m_text2.length())
{
if (!ClearMD5())
m_text2.erase(m_cursorPos, 1);
UpdateText();
return true;
}
}
if (b == XBMCVK_BACK)
{
if (m_cursorPos > 0)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
UpdateText();
}
return true;
}
else if (b == XBMCVK_RETURN || b == XBMCVK_NUMPADENTER)
{
// enter - send click message, but otherwise ignore
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 1);
return true;
}
else if (b == XBMCVK_ESCAPE)
{ // escape - fallthrough to default action
return CGUIButtonControl::OnAction(action);
}
}
else if (action.GetID() == ACTION_KEYBOARD_COMPOSING_KEY)
{
ComposingCursorAppendChar(action.GetUnicode());
}
else if (action.GetID() == ACTION_KEYBOARD_COMPOSING_KEY_CANCELLED)
{
CancelKeyComposition(action.GetUnicode());
}
else if (action.GetID() == ACTION_KEYBOARD_COMPOSING_KEY_FINISHED)
{
ResetCursor();
}
else if (action.GetID() == KEY_UNICODE)
{
// input from the keyboard
int ch = action.GetUnicode();
// ignore non-printing characters
if ( !((0 <= ch && ch < 0x8) || (0xE <= ch && ch < 0x1B) || (0x1C <= ch && ch < 0x20)) )
{
switch (ch)
{
case 9: // tab, ignore
case 11: // Non-printing character, ignore
case 12: // Non-printing character, ignore
break;
case 10:
case 13:
{
// enter - send click message, but otherwise ignore
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 1);
return true;
}
case 27:
{ // escape - fallthrough to default action
return CGUIButtonControl::OnAction(action);
}
case 8:
{
// backspace
if (m_cursorPos)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
}
break;
}
case 127:
{ // delete
if (m_cursorPos < m_text2.length())
{
if (!ClearMD5())
m_text2.erase(m_cursorPos, 1);
}
break;
}
default:
{
ClearMD5();
m_edit.clear();
m_text2.insert(m_text2.begin() + m_cursorPos++, action.GetUnicode());
break;
}
}
UpdateText();
return true;
}
}
else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
{ // input from the remote
ClearMD5();
m_edit.clear();
OnSMSCharacter(action.GetID() - REMOTE_0);
return true;
}
else if (action.GetID() == ACTION_INPUT_TEXT)
{
m_edit.clear();
std::wstring str;
g_charsetConverter.utf8ToW(action.GetText(), str, false);
m_text2.insert(m_cursorPos, str);
m_cursorPos += str.size();
UpdateText();
return true;
}
}
return CGUIButtonControl::OnAction(action);
}
void CGUIEditControl::OnClick()
{
// we received a click - it's not from the keyboard, so pop up the virtual keyboard, unless
// that is where we reside!
if (GetParentID() == WINDOW_DIALOG_KEYBOARD)
return;
std::string utf8;
g_charsetConverter.wToUTF8(m_text2, utf8);
bool textChanged = false;
switch (m_inputType)
{
case INPUT_TYPE_READONLY:
textChanged = false;
break;
case INPUT_TYPE_NUMBER:
textChanged = CGUIDialogNumeric::ShowAndGetNumber(utf8, m_inputHeading);
break;
case INPUT_TYPE_SECONDS:
textChanged = CGUIDialogNumeric::ShowAndGetSeconds(utf8, g_localizeStrings.Get(21420));
break;
case INPUT_TYPE_TIME:
{
CDateTime dateTime;
dateTime.SetFromDBTime(utf8);
if (CGUIDialogNumeric::ShowAndGetTime(
dateTime, !m_inputHeading.empty() ? m_inputHeading : g_localizeStrings.Get(21420)))
{
utf8 = dateTime.GetAsLocalizedTime("", false);
textChanged = true;
}
break;
}
case INPUT_TYPE_DATE:
{
CDateTime dateTime;
dateTime.SetFromDBDate(utf8);
if (dateTime < CDateTime(2000,1, 1, 0, 0, 0))
dateTime = CDateTime(2000, 1, 1, 0, 0, 0);
if (CGUIDialogNumeric::ShowAndGetDate(
dateTime, !m_inputHeading.empty() ? m_inputHeading : g_localizeStrings.Get(21420)))
{
utf8 = dateTime.GetAsDBDate();
textChanged = true;
}
break;
}
case INPUT_TYPE_IPADDRESS:
textChanged = CGUIDialogNumeric::ShowAndGetIPAddress(utf8, m_inputHeading);
break;
case INPUT_TYPE_SEARCH:
textChanged = CGUIKeyboardFactory::ShowAndGetFilter(utf8, true);
break;
case INPUT_TYPE_FILTER:
textChanged = CGUIKeyboardFactory::ShowAndGetFilter(utf8, false);
break;
case INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW:
textChanged = CGUIDialogNumeric::ShowAndVerifyNewPassword(utf8);
break;
case INPUT_TYPE_PASSWORD_MD5:
utf8 = ""; //! @todo Ideally we'd send this to the keyboard and tell the keyboard we have this type of input
// fallthrough
[[fallthrough]];
case INPUT_TYPE_TEXT:
default:
textChanged = CGUIKeyboardFactory::ShowAndGetInput(utf8, m_inputHeading, true, m_inputType == INPUT_TYPE_PASSWORD || m_inputType == INPUT_TYPE_PASSWORD_MD5);
break;
}
if (textChanged)
{
ClearMD5();
m_edit.clear();
g_charsetConverter.utf8ToW(utf8, m_text2, false);
m_cursorPos = m_text2.size();
UpdateText();
m_cursorPos = m_text2.size();
}
}
void CGUIEditControl::UpdateText(bool sendUpdate)
{
m_smsTimer.Stop();
if (sendUpdate)
{
ValidateInput();
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 0);
m_textChangeActions.ExecuteActions(GetID(), GetParentID());
}
SetInvalid();
}
void CGUIEditControl::SetInputType(CGUIEditControl::INPUT_TYPE type, const CVariant& heading)
{
m_inputType = type;
if (heading.isString())
m_inputHeading = heading.asString();
else if (heading.isInteger() && heading.asInteger())
m_inputHeading = g_localizeStrings.Get(static_cast<uint32_t>(heading.asInteger()));
//! @todo Verify the current input string?
}
void CGUIEditControl::RecalcRightLabelPosition()
{
// ensure that our cursor is within our width
ValidateCursor();
const std::wstring text = GetDisplayedText();
const float textWidth = m_label2.CalcTextWidth(text + L'|');
const float beforeCursorWidth = m_label2.CalcTextWidth(text.substr(0, m_cursorPos));
const float afterCursorWidth = m_label2.CalcTextWidth(text.substr(0, m_cursorPos) + L'|');
const float leftTextWidth = std::min(m_label.GetTextWidth(), m_label.GetMaxWidth());
float maxTextWidth = m_width - 2 * m_label.GetLabelInfo().offsetX;
if (leftTextWidth > 0)
maxTextWidth -= leftTextWidth + TEXT_SPACE;
if (textWidth > maxTextWidth)
{ // we render taking up the full width, so make sure our cursor position is
// within the render window
if (m_textOffset + afterCursorWidth > maxTextWidth)
{
// move the position to the left (outside of the viewport)
m_textOffset = maxTextWidth - afterCursorWidth;
}
else if (m_textOffset + beforeCursorWidth < 0) // offscreen to the left
{
// otherwise use original position
m_textOffset = -beforeCursorWidth;
}
else if (m_textOffset + textWidth < maxTextWidth)
{ // we have more text than we're allowed, but we aren't filling all the space
m_textOffset = maxTextWidth - textWidth;
}
}
else
m_textOffset = 0;
}
void CGUIEditControl::ProcessText(unsigned int currentTime)
{
if (m_smsTimer.IsRunning() && m_smsTimer.GetElapsedMilliseconds() > smsDelay)
UpdateText();
bool changed = false;
changed |= m_label.SetText(m_info.GetLabel(m_parentID));
m_clipRect.x1 = m_posX + m_label.GetLabelInfo().offsetX;
m_clipRect.x2 = m_clipRect.x1 + m_width - 2 * m_label.GetLabelInfo().offsetX;
m_clipRect.y1 = m_posY;
m_clipRect.y2 = m_posY + m_height;
// Limit left text max width to 50% of space when focused, otherwise 70%
const float maxTextWidth = m_width * (HasFocus() ? 0.5f : 0.7f);
const float leftTextWidth =
std::min(m_label.GetTextWidth(), maxTextWidth - 2 * m_label.GetLabelInfo().offsetX);
changed |= m_label.SetMaxRect(m_posX, m_posY, maxTextWidth, m_height);
if (m_bInvalidated)
{
if (!HasFocus() && leftTextWidth > 0)
m_textOffset = 0;
else
RecalcRightLabelPosition();
}
if (leftTextWidth > 0)
{
// render the text on the left
changed |= m_label.SetScrolling(HasFocus());
changed |= m_label.SetColor(GetTextColor());
changed |= m_label.Process(currentTime);
m_clipRect.x1 += leftTextWidth + TEXT_SPACE;
}
// render the text on the right
if (CServiceBroker::GetWinSystem()->GetGfxContext().SetClipRegion(m_clipRect.x1, m_clipRect.y1, m_clipRect.Width(), m_clipRect.Height()))
{
// set alignment for right label text
uint32_t align = m_label.GetLabelInfo().align & XBFONT_CENTER_Y; // start aligned left
if (leftTextWidth > 0)
{ // right align as we have 2 labels
align |= XBFONT_RIGHT;
}
else
{ // align by whatever the skinner requests
align |= (m_label2.GetLabelInfo().align & (XBFONT_RIGHT | XBFONT_CENTER_X));
}
changed |= m_label2.SetMaxRect(m_clipRect.x1 + m_textOffset, m_posY, m_clipRect.Width() - m_textOffset, m_height);
std::wstring text = GetDisplayedText();
std::string hint = m_hintInfo.GetLabel(GetParentID());
if (!HasFocus() && text.empty() && !hint.empty())
{
changed |= m_label2.SetText(hint);
}
else if ((HasFocus() || GetParentID() == WINDOW_DIALOG_KEYBOARD) &&
m_inputType != INPUT_TYPE_READONLY)
{
changed |= SetStyledText(text);
}
else
changed |= m_label2.SetTextW(text);
changed |= m_label2.SetAlign(align);
changed |= m_label2.SetColor(GetTextColor());
if (HasFocus() || leftTextWidth == 0)
changed |= m_label2.SetOverflow(CGUILabel::OVER_FLOW_CLIP);
else
changed |= m_label2.SetOverflow(CGUILabel::OVER_FLOW_TRUNCATE_LEFT);
changed |= m_label2.Process(currentTime);
CServiceBroker::GetWinSystem()->GetGfxContext().RestoreClipRegion();
}
if (changed)
MarkDirtyRegion();
}
void CGUIEditControl::RenderText()
{
m_label.Render();
if (CServiceBroker::GetWinSystem()->GetGfxContext().SetClipRegion(m_clipRect.x1, m_clipRect.y1, m_clipRect.Width(), m_clipRect.Height()))
{
m_label2.Render();
CServiceBroker::GetWinSystem()->GetGfxContext().RestoreClipRegion();
}
}
CGUILabel::COLOR CGUIEditControl::GetTextColor() const
{
CGUILabel::COLOR color = CGUIButtonControl::GetTextColor();
if (color != CGUILabel::COLOR_DISABLED && HasInvalidInput())
return CGUILabel::COLOR_INVALID;
return color;
}
void CGUIEditControl::SetHint(const GUIINFO::CGUIInfoLabel& hint)
{
m_hintInfo = hint;
}
std::wstring CGUIEditControl::GetDisplayedText() const
{
std::wstring text(m_text2);
if (m_inputType == INPUT_TYPE_PASSWORD || m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW)
{
text.clear();
if (m_smsTimer.IsRunning())
{ // using the remove to input, so display the last key input
text.append(m_cursorPos - 1, L'*');
text.append(1, m_text2[m_cursorPos - 1]);
text.append(m_text2.size() - m_cursorPos, L'*');
}
else
text.append(m_text2.size(), L'*');
}
else if (!m_edit.empty())
text.insert(m_editOffset, m_edit);
return text;
}
bool CGUIEditControl::SetStyledText(const std::wstring &text)
{
vecText styled;
styled.reserve(text.size() + 1);
std::vector<UTILS::COLOR::Color> colors;
colors.push_back(m_label.GetLabelInfo().textColor);
colors.push_back(m_label.GetLabelInfo().disabledColor);
UTILS::COLOR::Color select = m_label.GetLabelInfo().selectedColor;
if (!select)
select = 0xFFFF0000;
colors.push_back(select);
colors.push_back(0x00FFFFFF);
unsigned int startHighlight = m_cursorPos;
unsigned int endHighlight = m_cursorPos + m_edit.size();
unsigned int startSelection = m_cursorPos + m_editOffset;
unsigned int endSelection = m_cursorPos + m_editOffset + m_editLength;
CGUIFont* font = m_label2.GetLabelInfo().font;
uint32_t style = (font ? font->GetStyle() : (FONT_STYLE_NORMAL & FONT_STYLE_MASK)) << 24;
for (unsigned int i = 0; i < text.size(); i++)
{
uint32_t ch = text[i] | style;
if (m_editLength > 0 && startSelection <= i && i < endSelection)
ch |= (2 << 16); // highlight the letters we're playing with
else if (!m_edit.empty() && (i < startHighlight || i >= endHighlight))
ch |= (1 << 16); // dim the bits we're not editing
styled.push_back(ch);
}
// show the cursor
unsigned int posChar = m_cursorPos;
for (const uint32_t& cursorChar : m_cursorChars)
{
uint32_t ch = cursorChar | style;
if (m_cursorBlinkEnabled)
{
if ((++m_cursorBlink % 64) > 32)
ch |= (3 << 16);
}
styled.insert(styled.begin() + posChar, ch);
posChar++;
}
return m_label2.SetStyledText(styled, colors);
}
void CGUIEditControl::ValidateCursor()
{
if (m_cursorPos > m_text2.size())
m_cursorPos = m_text2.size();
}
void CGUIEditControl::SetLabel(const std::string &text)
{
CGUIButtonControl::SetLabel(text);
SetInvalid();
}
void CGUIEditControl::SetLabel2(const std::string &text)
{
m_edit.clear();
std::wstring newText;
g_charsetConverter.utf8ToW(text, newText, false);
if (newText != m_text2)
{
m_isMD5 = (m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW);
m_text2 = newText;
m_cursorPos = m_text2.size();
ValidateInput();
SetInvalid();
}
}
std::string CGUIEditControl::GetLabel2() const
{
std::string text;
g_charsetConverter.wToUTF8(m_text2, text);
if (m_inputType == INPUT_TYPE_PASSWORD_MD5 && !m_isMD5)
return CDigest::Calculate(CDigest::Type::MD5, text);
return text;
}
bool CGUIEditControl::ClearMD5()
{
if (!(m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW) || !m_isMD5)
return false;
m_text2.clear();
m_cursorPos = 0;
if (m_inputType != INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW)
m_isMD5 = false;
return true;
}
unsigned int CGUIEditControl::GetCursorPosition() const
{
return m_cursorPos;
}
void CGUIEditControl::SetCursorPosition(unsigned int iPosition)
{
m_cursorPos = iPosition;
}
void CGUIEditControl::OnSMSCharacter(unsigned int key)
{
assert(key < 10);
if (m_smsTimer.IsRunning())
{
// we're already entering an SMS character
if (key != m_smsLastKey || m_smsTimer.GetElapsedMilliseconds() > smsDelay)
{ // a different key was clicked than last time, or we have timed out
m_smsLastKey = key;
m_smsKeyIndex = 0;
}
else
{ // same key as last time within the appropriate time period
m_smsKeyIndex++;
if (m_cursorPos)
m_text2.erase(--m_cursorPos, 1);
}
}
else
{ // key is pressed for the first time
m_smsLastKey = key;
m_smsKeyIndex = 0;
}
m_smsKeyIndex = m_smsKeyIndex % smsLetters[key].size();
m_text2.insert(m_text2.begin() + m_cursorPos++, smsLetters[key][m_smsKeyIndex]);
UpdateText();
m_smsTimer.StartZero();
}
void CGUIEditControl::OnPasteClipboard()
{
std::wstring unicode_text;
std::string utf8_text;
// Get text from the clipboard
utf8_text = CServiceBroker::GetWinSystem()->GetClipboardText();
g_charsetConverter.utf8ToW(utf8_text, unicode_text, false);
// Insert the pasted text at the current cursor position.
if (unicode_text.length() > 0)
{
std::wstring left_end = m_text2.substr(0, m_cursorPos);
std::wstring right_end = m_text2.substr(m_cursorPos);
m_text2 = left_end;
m_text2.append(unicode_text);
m_text2.append(right_end);
m_cursorPos += unicode_text.length();
UpdateText();
}
}
void CGUIEditControl::SetInputValidation(StringValidation::Validator inputValidator, void *data /* = NULL */)
{
if (m_inputValidator == inputValidator)
return;
m_inputValidator = inputValidator;
m_inputValidatorData = data;
// the input validator has changed, so re-validate the current data
ValidateInput();
}
bool CGUIEditControl::ValidateInput(const std::wstring &data) const
{
if (m_inputValidator == NULL)
return true;
return m_inputValidator(GetLabel2(), m_inputValidatorData != NULL ? m_inputValidatorData : const_cast<void*>((const void*)this));
}
void CGUIEditControl::ValidateInput()
{
// validate the input
bool invalid = !ValidateInput(m_text2);
// nothing to do if still valid/invalid
if (invalid != m_invalidInput)
{
// the validity state has changed so we need to update the control
m_invalidInput = invalid;
// let the window/dialog know that the validity has changed
CGUIMessage msg(GUI_MSG_VALIDITY_CHANGED, GetID(), GetID(), m_invalidInput ? 0 : 1);
SendWindowMessage(msg);
SetInvalid();
}
}
void CGUIEditControl::SetFocus(bool focus)
{
m_smsTimer.Stop();
CGUIControl::SetFocus(focus);
SetInvalid();
}
std::string CGUIEditControl::GetDescriptionByIndex(int index) const
{
if (index == 0)
return GetDescription();
else if(index == 1)
return GetLabel2();
return "";
}
void CGUIEditControl::ComposingCursorAppendChar(std::uint32_t deadUnicodeKey)
{
std::uint32_t ch;
if (m_inputType == INPUT_TYPE_PASSWORD || m_inputType == INPUT_TYPE_PASSWORD_MD5 ||
m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW)
{
ch = '*';
}
else
{
ch = deadUnicodeKey;
}
if (IsComposingKey())
{
m_cursorChars.emplace_back(ch);
m_cursorCharsBuffer.emplace_back(deadUnicodeKey);
}
else
{
m_cursorChars = {ch};
m_cursorCharsBuffer.emplace_back(deadUnicodeKey);
}
m_cursorBlinkEnabled = false;
}
void CGUIEditControl::CancelKeyComposition(std::uint32_t deadUnicodeKey)
{
// sequence cancelled and reverted...
if (deadUnicodeKey == XBMCK_BACKSPACE)
{
ResetCursor();
}
// sequence cancelled and replay...
else
{
ClearMD5();
m_edit.clear();
for (const uint32_t& cursorChar : m_cursorCharsBuffer)
{
m_text2.insert(m_text2.begin() + m_cursorPos++, cursorChar);
}
UpdateText();
ResetCursor();
}
}
void CGUIEditControl::ResetCursor()
{
m_cursorChars = {'|'};
m_cursorCharsBuffer.clear();
m_cursorBlinkEnabled = true;
}
bool CGUIEditControl::IsComposingKey() const
{
return !m_cursorBlinkEnabled;
}
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