1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIFontTTF.h"
#include "GUIFontManager.h"
#include "ServiceBroker.h"
#include "Texture.h"
#include "URL.h"
#include "filesystem/File.h"
#include "filesystem/SpecialProtocol.h"
#include "rendering/RenderSystem.h"
#include "threads/SystemClock.h"
#include "utils/MathUtils.h"
#include "utils/log.h"
#include "windowing/GraphicContext.h"
#include "windowing/WinSystem.h"
#include <math.h>
#include <memory>
#include <queue>
#include <utility>
// stuff for freetype
#include <ft2build.h>
#include <harfbuzz/hb-ft.h>
#if defined(HAS_GL) || defined(HAS_GLES)
#include "utils/GLUtils.h"
#include "system_gl.h"
#endif
#if defined(HAS_DX)
#include "guilib/D3DResource.h"
#endif
#ifdef TARGET_WINDOWS_STORE
#define generic GenericFromFreeTypeLibrary
#endif
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_OUTLINE_H
#include FT_STROKER_H
namespace
{
constexpr int VERTEX_PER_GLYPH = 4; // number of vertex for each glyph
constexpr int CHARS_PER_TEXTURE_LINE = 20; // number characters to cache per texture line
constexpr int MAX_TRANSLATED_VERTEX = 32; // max number of structs CTranslatedVertices expect to use
constexpr int MAX_GLYPHS_PER_TEXT_LINE = 1024; // max number of glyphs per text line expect to use
constexpr unsigned int SPACING_BETWEEN_CHARACTERS_IN_TEXTURE = 1;
constexpr int CHAR_CHUNK = 64; // 64 chars allocated at a time (2048 bytes)
constexpr int GLYPH_STRENGTH_BOLD = 24;
constexpr int GLYPH_STRENGTH_LIGHT = -48;
constexpr int TAB_SPACE_LENGTH = 4;
// \brief Check for conflicting alignments
void ValidateAlignments(uint32_t& aligns)
{
// Validate the horizontal alignment (XBFONT_LEFT is implicit unless otherwise specified)
{
const uint32_t hAligns = XBFONT_RIGHT | XBFONT_CENTER_X | XBFONT_JUSTIFIED;
const uint32_t commonFlags = hAligns & aligns;
// Check if at least 2 bits are set, it means multiple aligns
if ((commonFlags & (commonFlags - 1)) != 0)
{
CLog::LogF(LOGERROR, "Text with invalid multiple horizontal alignments");
aligns &= ~commonFlags;
}
}
// Validate truncate alignment
{
const uint32_t truncateAligns = XBFONT_TRUNCATED | XBFONT_TRUNCATED_LEFT;
const uint32_t commonFlags = truncateAligns & aligns;
// Check if at least 2 bits are set, it means multiple aligns
if ((commonFlags & (commonFlags - 1)) != 0)
{
CLog::LogF(LOGERROR, "Text with invalid multiple truncate alignments");
aligns &= ~commonFlags;
aligns |= XBFONT_TRUNCATED;
}
}
}
} /* namespace */
class CFreeTypeLibrary
{
public:
CFreeTypeLibrary() = default;
virtual ~CFreeTypeLibrary()
{
if (m_library)
FT_Done_FreeType(m_library);
}
FT_Face GetFont(const std::string& filename,
float size,
float aspect,
std::vector<uint8_t>& memoryBuf)
{
// don't have it yet - create it
if (!m_library)
FT_Init_FreeType(&m_library);
if (!m_library)
{
CLog::LogF(LOGERROR, "Unable to initialize freetype library");
return nullptr;
}
FT_Face face;
// ok, now load the font face
CURL realFile(CSpecialProtocol::TranslatePath(filename));
if (realFile.GetFileName().empty())
return nullptr;
memoryBuf.clear();
#ifndef TARGET_WINDOWS
if (!realFile.GetProtocol().empty())
#endif // ! TARGET_WINDOWS
{
// load file into memory if it is not on local drive
// in case of win32: always load file into memory as filename is in UTF-8,
// but freetype expect filename in ANSI encoding
XFILE::CFile f;
if (f.LoadFile(realFile, memoryBuf) <= 0)
return nullptr;
if (FT_New_Memory_Face(m_library, reinterpret_cast<const FT_Byte*>(memoryBuf.data()),
memoryBuf.size(), 0, &face) != 0)
return nullptr;
}
#ifndef TARGET_WINDOWS
else if (FT_New_Face(m_library, realFile.GetFileName().c_str(), 0, &face))
return nullptr;
#endif // ! TARGET_WINDOWS
unsigned int ydpi = 72; // 72 points to the inch is the freetype default
unsigned int xdpi =
static_cast<unsigned int>(MathUtils::round_int(static_cast<double>(ydpi * aspect)));
// we set our screen res currently to 96dpi in both directions (windows default)
// we cache our characters (for rendering speed) so it's probably
// not a good idea to allow free scaling of fonts - rather, just
// scaling to pixel ratio on screen perhaps?
if (FT_Set_Char_Size(face, 0, static_cast<int>(size * 64 + 0.5f), xdpi, ydpi))
{
FT_Done_Face(face);
return nullptr;
}
return face;
};
FT_Stroker GetStroker()
{
if (!m_library)
return nullptr;
FT_Stroker stroker;
if (FT_Stroker_New(m_library, &stroker))
return nullptr;
return stroker;
};
static void ReleaseFont(FT_Face face)
{
assert(face);
FT_Done_Face(face);
};
static void ReleaseStroker(FT_Stroker stroker)
{
assert(stroker);
FT_Stroker_Done(stroker);
}
private:
FT_Library m_library{nullptr};
};
XBMC_GLOBAL_REF(CFreeTypeLibrary, g_freeTypeLibrary); // our freetype library
#define g_freeTypeLibrary XBMC_GLOBAL_USE(CFreeTypeLibrary)
CGUIFontTTF::CGUIFontTTF(const std::string& fontIdent)
: m_fontIdent(fontIdent),
m_staticCache(*this),
m_dynamicCache(*this),
m_renderSystem(CServiceBroker::GetRenderSystem())
{
}
CGUIFontTTF::~CGUIFontTTF(void)
{
Clear();
}
void CGUIFontTTF::AddReference()
{
m_referenceCount++;
}
void CGUIFontTTF::RemoveReference()
{
// delete this object when it's reference count hits zero
m_referenceCount--;
if (!m_referenceCount)
g_fontManager.FreeFontFile(this);
}
void CGUIFontTTF::ClearCharacterCache()
{
m_texture.reset();
DeleteHardwareTexture();
m_texture = nullptr;
m_char.clear();
m_char.reserve(CHAR_CHUNK);
memset(m_charquick, 0, sizeof(m_charquick));
// set the posX and posY so that our texture will be created on first character write.
m_posX = m_textureWidth;
m_posY = -static_cast<int>(GetTextureLineHeight());
m_textureHeight = 0;
}
void CGUIFontTTF::Clear()
{
m_texture.reset();
m_texture = nullptr;
memset(m_charquick, 0, sizeof(m_charquick));
m_posX = 0;
m_posY = 0;
m_nestedBeginCount = 0;
if (m_hbFont)
hb_font_destroy(m_hbFont);
m_hbFont = nullptr;
if (m_face)
g_freeTypeLibrary.ReleaseFont(m_face);
m_face = nullptr;
if (m_stroker)
g_freeTypeLibrary.ReleaseStroker(m_stroker);
m_stroker = nullptr;
m_vertexTrans.clear();
m_vertex.clear();
m_fontFileInMemory.clear();
}
bool CGUIFontTTF::Load(
const std::string& strFilename, float height, float aspect, float lineSpacing, bool border)
{
// we now know that this object is unique - only the GUIFont objects are non-unique, so no need
// for reference tracking these fonts
m_face = g_freeTypeLibrary.GetFont(strFilename, height, aspect, m_fontFileInMemory);
if (!m_face)
return false;
m_hbFont = hb_ft_font_create(m_face, 0);
if (!m_hbFont)
return false;
/*
the values used are described below
XBMC coords Freetype coords
0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ bbox.yMax, ascender
A \
A A |
A A |
AAAAA pppp cellAscender
A A p p |
A A p p |
m_cellBaseLine _ _A_ _A_ pppp_ _ _ _ _/_ _ _ _ _ 0, base line.
p \
p cellDescender
m_cellHeight _ _ _ _ _ p _ _ _ _ _ _/_ _ _ _ _ bbox.yMin, descender
*/
int cellDescender = std::min<int>(m_face->bbox.yMin, m_face->descender);
int cellAscender = std::max<int>(m_face->bbox.yMax, m_face->ascender);
if (border)
{
/*
add on the strength of any border - the non-bordered font needs
aligning with the bordered font by utilising GetTextBaseLine()
*/
FT_Pos strength = FT_MulFix(m_face->units_per_EM, m_face->size->metrics.y_scale) / 12;
if (strength < 128)
strength = 128;
cellDescender -= strength;
cellAscender += strength;
m_stroker = g_freeTypeLibrary.GetStroker();
if (m_stroker)
FT_Stroker_Set(m_stroker, strength, FT_STROKER_LINECAP_ROUND, FT_STROKER_LINEJOIN_ROUND, 0);
}
// scale to pixel sizing, rounding so that maximal extent is obtained
float scaler = height / m_face->units_per_EM;
cellDescender =
MathUtils::round_int(cellDescender * static_cast<double>(scaler) - 0.5); // round down
cellAscender = MathUtils::round_int(cellAscender * static_cast<double>(scaler) + 0.5); // round up
m_cellBaseLine = cellAscender;
m_cellHeight = cellAscender - cellDescender;
m_height = height;
m_texture.reset();
m_texture = nullptr;
m_textureHeight = 0;
m_textureWidth = ((m_cellHeight * CHARS_PER_TEXTURE_LINE) & ~63) + 64;
m_textureWidth = CTexture::PadPow2(m_textureWidth);
if (m_textureWidth > m_renderSystem->GetMaxTextureSize())
m_textureWidth = m_renderSystem->GetMaxTextureSize();
m_textureScaleX = 1.0f / m_textureWidth;
// set the posX and posY so that our texture will be created on first character write.
m_posX = m_textureWidth;
m_posY = -static_cast<int>(GetTextureLineHeight());
return true;
}
void CGUIFontTTF::Begin()
{
if (m_nestedBeginCount == 0 && m_texture && FirstBegin())
{
m_vertexTrans.clear();
m_vertex.clear();
}
// Keep track of the nested begin/end calls.
m_nestedBeginCount++;
}
void CGUIFontTTF::End()
{
if (m_nestedBeginCount == 0)
return;
if (--m_nestedBeginCount > 0)
return;
LastEnd();
}
void CGUIFontTTF::DrawTextInternal(CGraphicContext& context,
float x,
float y,
const std::vector<UTILS::COLOR::Color>& colors,
const vecText& text,
uint32_t alignment,
float maxPixelWidth,
bool scrolling)
{
if (text.empty())
{
return;
}
Begin();
uint32_t rawAlignment = alignment;
bool dirtyCache(false);
const bool hardwareClipping = m_renderSystem->ScissorsCanEffectClipping();
CGUIFontCacheStaticPosition staticPos(x, y);
CGUIFontCacheDynamicPosition dynamicPos;
if (hardwareClipping)
{
dynamicPos =
CGUIFontCacheDynamicPosition(context.ScaleFinalXCoord(x, y), context.ScaleFinalYCoord(x, y),
context.ScaleFinalZCoord(x, y));
}
CVertexBuffer unusedVertexBuffer;
CVertexBuffer& vertexBuffer =
hardwareClipping
? m_dynamicCache.Lookup(context, dynamicPos, colors, text, alignment, maxPixelWidth,
scrolling, std::chrono::steady_clock::now(), dirtyCache)
: unusedVertexBuffer;
std::shared_ptr<std::vector<SVertex>> tempVertices = std::make_shared<std::vector<SVertex>>();
std::shared_ptr<std::vector<SVertex>>& vertices =
hardwareClipping ? tempVertices
: static_cast<std::shared_ptr<std::vector<SVertex>>&>(m_staticCache.Lookup(
context, staticPos, colors, text, alignment, maxPixelWidth, scrolling,
std::chrono::steady_clock::now(), dirtyCache));
// reserves vertex vector capacity, only the ones that are going to be used
if (hardwareClipping)
{
if (m_vertexTrans.capacity() == 0)
m_vertexTrans.reserve(MAX_TRANSLATED_VERTEX);
}
else
{
if (m_vertex.capacity() == 0)
m_vertex.reserve(VERTEX_PER_GLYPH * MAX_GLYPHS_PER_TEXT_LINE);
}
if (dirtyCache)
{
// Try to validate any conflicting alignments
//! @todo: This validate is the last resort and can result in a bad rendered text
//! because the alignment it is used also by caller components for other operations
//! this inform the problem on the log, potentially can be improved
//! by add validating alignments from each parent caller component
ValidateAlignments(alignment);
const std::vector<Glyph> glyphs = GetHarfBuzzShapedGlyphs(text);
// save the origin, which is scaled separately
m_originX = x;
m_originY = y;
// cache the ellipses width
if (!m_ellipseCached)
{
m_ellipseCached = true;
Character* ellipse = GetCharacter(L'.', 0);
if (ellipse)
m_ellipsesWidth = ellipse->m_advance;
}
// Define the width of ellipses of three chars "..."
const float ellipsesWidth = 3 * m_ellipsesWidth;
// Check if we will really need to truncate or justify the text
if (alignment & XBFONT_TRUNCATED)
{
if (maxPixelWidth <= 0.0f || GetTextWidthInternal(text, glyphs) <= maxPixelWidth)
alignment &= ~XBFONT_TRUNCATED;
}
else if (alignment & XBFONT_TRUNCATED_LEFT)
{
if (maxPixelWidth <= 0.0f || GetTextWidthInternal(text, glyphs) <= maxPixelWidth)
alignment &= ~XBFONT_TRUNCATED_LEFT;
}
else if (alignment & XBFONT_JUSTIFIED)
{
if (maxPixelWidth <= 0.0f)
alignment &= ~XBFONT_JUSTIFIED;
}
// calculate sizing information
float startX = 0;
float startY = (alignment & XBFONT_CENTER_Y) ? -0.5f * m_cellHeight : 0; // vertical centering
size_t startPosGlyph{0}; // Defines the index position where start rendering glyphs
float textWidth{0}; // The text width, by taking in account truncate (and ellipses)
if (alignment & XBFONT_TRUNCATED_LEFT)
{
// To truncate to the left, we skip all characters that exceed the maximum width,
// so the rendering starts from the first character that falls within the maximum width,
// taking into account also the ellipses
textWidth = ellipsesWidth;
// We need to iterate from the end to the beginning
for (auto itRGlyph = glyphs.crbegin(); itRGlyph != glyphs.crend(); ++itRGlyph)
{
const character_t ch = text[itRGlyph->m_glyphInfo.cluster];
Character* c = GetCharacter(ch, itRGlyph->m_glyphInfo.codepoint);
if (!c)
continue;
float nextWidth = textWidth;
if ((ch & 0xffff) == static_cast<character_t>('\t'))
nextWidth += GetTabSpaceLength();
else
nextWidth += c->m_advance;
if (maxPixelWidth > 0 && nextWidth > maxPixelWidth)
{
// Start rendering from the glyph that does not exceed the maximum width
startPosGlyph = std::distance(itRGlyph, glyphs.crend());
break;
}
textWidth = nextWidth;
}
}
else
{
// Calculates the text width based on the characters that can be contained within the maximum width
if (alignment & XBFONT_TRUNCATED)
textWidth = ellipsesWidth;
for (const Glyph& glyph : glyphs)
{
const character_t ch = text[glyph.m_glyphInfo.cluster];
Character* c = GetCharacter(ch, glyph.m_glyphInfo.codepoint);
if (!c)
continue;
float nextWidth = textWidth;
if ((ch & 0xffff) == static_cast<character_t>('\t'))
nextWidth += GetTabSpaceLength();
else
nextWidth += c->m_advance;
if (maxPixelWidth > 0 && nextWidth > maxPixelWidth)
break;
textWidth = nextWidth;
}
}
if (alignment & XBFONT_RIGHT)
{
// Moves the x pos with the purpose of having the text effect aligned to the right
startX += maxPixelWidth - textWidth;
}
else if (alignment & XBFONT_CENTER_X)
{
textWidth *= 0.5f;
startX -= textWidth;
}
float spacePerSpaceCharacter = 0; // for justification effects
if (alignment & XBFONT_JUSTIFIED)
{
// first compute the size of the text to render in both characters and pixels
unsigned int numSpaces = 0;
float linePixels = 0;
for (const auto& glyph : glyphs)
{
Character* ch = GetCharacter(text[glyph.m_glyphInfo.cluster], glyph.m_glyphInfo.codepoint);
if (ch)
{
if ((text[glyph.m_glyphInfo.cluster] & 0xffff) == L' ')
numSpaces += 1;
linePixels += ch->m_advance;
}
}
if (numSpaces > 0)
spacePerSpaceCharacter = (maxPixelWidth - linePixels) / numSpaces;
}
float cursorX = 0; // current position along the line
float offsetX = 0;
float offsetY = 0;
// Collect all the Character info in a first pass, in case any of them
// are not currently cached and cause the texture to be enlarged, which
// would invalidate the texture coordinates.
std::queue<Character> characters;
if (alignment & XBFONT_TRUNCATED_LEFT)
cursorX += ellipsesWidth;
auto glyphBegin = glyphs.cbegin() + startPosGlyph;
for (auto itGlyph = glyphBegin; itGlyph != glyphs.cend(); ++itGlyph)
{
Character* ch =
GetCharacter(text[itGlyph->m_glyphInfo.cluster], itGlyph->m_glyphInfo.codepoint);
if (!ch)
{
Character null = {};
characters.push(null);
continue;
}
characters.push(*ch);
if (maxPixelWidth > 0)
{
float nextCursorX = cursorX;
if (alignment & XBFONT_TRUNCATED)
nextCursorX += ch->m_advance + ellipsesWidth;
if (nextCursorX > maxPixelWidth)
break;
}
cursorX += ch->m_advance;
}
// Reserve vector space: 4 vertex for each glyph
tempVertices->reserve(VERTEX_PER_GLYPH * glyphs.size());
cursorX = 0;
for (auto itGlyph = glyphBegin; itGlyph != glyphs.cend(); ++itGlyph)
{
// If starting text on a new line, determine justification effects
// Get the current letter in the CStdString
UTILS::COLOR::Color color = (text[itGlyph->m_glyphInfo.cluster] & 0xff0000) >> 16;
if (color >= colors.size())
color = 0;
color = colors[color];
// grab the next character
Character* ch = &characters.front();
if ((text[itGlyph->m_glyphInfo.cluster] & 0xffff) == static_cast<character_t>('\t'))
{
const float tabwidth = GetTabSpaceLength();
const float a = cursorX / tabwidth;
cursorX += tabwidth - ((a - floorf(a)) * tabwidth);
characters.pop();
continue;
}
if (alignment & XBFONT_TRUNCATED)
{
// Check if we will be exceeded the max allowed width
if (cursorX + ch->m_advance + ellipsesWidth > maxPixelWidth)
{
// Yup. Let's draw the ellipses, then bail
// Perhaps we should really bail to the next line in this case??
Character* period = GetCharacter(L'.', 0);
if (!period)
break;
for (int i = 0; i < 3; i++)
{
RenderCharacter(context, startX + cursorX, startY, period, color, !scrolling,
*tempVertices);
cursorX += period->m_advance;
}
break;
}
}
else if (alignment & XBFONT_TRUNCATED_LEFT && itGlyph == glyphBegin)
{
// Add ellipsis only at the beginning of the text
Character* period = GetCharacter(L'.', 0);
if (!period)
break;
for (int i = 0; i < 3; i++)
{
RenderCharacter(context, startX + cursorX, startY, period, color, !scrolling,
*tempVertices);
cursorX += period->m_advance;
}
}
else if (maxPixelWidth > 0 && cursorX > maxPixelWidth)
break; // exceeded max allowed width - stop rendering
offsetX = static_cast<float>(
MathUtils::round_int(static_cast<double>(itGlyph->m_glyphPosition.x_offset) / 64));
offsetY = static_cast<float>(
MathUtils::round_int(static_cast<double>(itGlyph->m_glyphPosition.y_offset) / 64));
RenderCharacter(context, startX + cursorX + offsetX, startY - offsetY, ch, color, !scrolling,
*tempVertices);
if (alignment & XBFONT_JUSTIFIED)
{
if ((text[itGlyph->m_glyphInfo.cluster] & 0xffff) == L' ')
cursorX += ch->m_advance + spacePerSpaceCharacter;
else
cursorX += ch->m_advance;
}
else
cursorX += ch->m_advance;
characters.pop();
}
if (hardwareClipping)
{
CVertexBuffer& vertexBuffer =
m_dynamicCache.Lookup(context, dynamicPos, colors, text, rawAlignment, maxPixelWidth,
scrolling, std::chrono::steady_clock::now(), dirtyCache);
CVertexBuffer newVertexBuffer = CreateVertexBuffer(*tempVertices);
vertexBuffer = newVertexBuffer;
m_vertexTrans.emplace_back(.0f, .0f, .0f, &vertexBuffer, context.GetClipRegion());
}
else
{
m_staticCache.Lookup(context, staticPos, colors, text, rawAlignment, maxPixelWidth, scrolling,
std::chrono::steady_clock::now(), dirtyCache) =
*static_cast<CGUIFontCacheStaticValue*>(&tempVertices);
/* Append the new vertices to the set collected since the first Begin() call */
m_vertex.insert(m_vertex.end(), tempVertices->begin(), tempVertices->end());
}
}
else
{
if (hardwareClipping)
m_vertexTrans.emplace_back(dynamicPos.m_x, dynamicPos.m_y, dynamicPos.m_z, &vertexBuffer,
context.GetClipRegion());
else
/* Append the vertices from the cache to the set collected since the first Begin() call */
m_vertex.insert(m_vertex.end(), vertices->begin(), vertices->end());
}
End();
}
float CGUIFontTTF::GetTextWidthInternal(const vecText& text)
{
const std::vector<Glyph> glyphs = GetHarfBuzzShapedGlyphs(text);
return GetTextWidthInternal(text, glyphs);
}
// this routine assumes a single line (i.e. it was called from GUITextLayout)
float CGUIFontTTF::GetTextWidthInternal(const vecText& text, const std::vector<Glyph>& glyphs)
{
float width = 0;
for (auto it = glyphs.begin(); it != glyphs.end(); it++)
{
const character_t ch = text[(*it).m_glyphInfo.cluster];
Character* c = GetCharacter(ch, (*it).m_glyphInfo.codepoint);
if (c)
{
// If last character in line, we want to add render width
// and not advance distance - this makes sure that italic text isn't
// choped on the end (as render width is larger than advance then).
if (std::next(it) == glyphs.end())
width += std::max(c->m_right - c->m_left + c->m_offsetX, c->m_advance);
else if ((ch & 0xffff) == static_cast<character_t>('\t'))
width += GetTabSpaceLength();
else
width += c->m_advance;
}
}
return width;
}
float CGUIFontTTF::GetCharWidthInternal(character_t ch)
{
Character* c = GetCharacter(ch, 0);
if (c)
{
if ((ch & 0xffff) == static_cast<character_t>('\t'))
return GetTabSpaceLength();
else
return c->m_advance;
}
return 0;
}
float CGUIFontTTF::GetTextHeight(float lineSpacing, int numLines) const
{
return static_cast<float>(numLines - 1) * GetLineHeight(lineSpacing) + m_cellHeight;
}
float CGUIFontTTF::GetLineHeight(float lineSpacing) const
{
if (!m_face)
return 0.0f;
return lineSpacing * m_face->size->metrics.height / 64.0f;
}
unsigned int CGUIFontTTF::GetTextureLineHeight() const
{
return m_cellHeight + SPACING_BETWEEN_CHARACTERS_IN_TEXTURE;
}
unsigned int CGUIFontTTF::GetMaxFontHeight() const
{
return m_maxFontHeight + SPACING_BETWEEN_CHARACTERS_IN_TEXTURE;
}
std::vector<CGUIFontTTF::Glyph> CGUIFontTTF::GetHarfBuzzShapedGlyphs(const vecText& text)
{
std::vector<Glyph> glyphs;
if (text.empty())
{
return glyphs;
}
std::vector<hb_script_t> scripts;
std::vector<RunInfo> runs;
hb_unicode_funcs_t* ufuncs = hb_unicode_funcs_get_default();
hb_script_t lastScript{HB_SCRIPT_INVALID};
int lastScriptIndex = -1;
int lastSetIndex = -1;
scripts.reserve(text.size());
for (const auto& character : text)
{
scripts.emplace_back(hb_unicode_script(ufuncs, static_cast<wchar_t>(0xffff & character)));
}
// HB_SCRIPT_COMMON or HB_SCRIPT_INHERITED should be replaced with previous script
for (size_t i = 0; i < scripts.size(); ++i)
{
if (scripts[i] == HB_SCRIPT_COMMON || scripts[i] == HB_SCRIPT_INHERITED)
{
if (lastScriptIndex != -1)
{
scripts[i] = lastScript;
lastSetIndex = i;
}
}
else
{
for (size_t j = lastSetIndex + 1; j < i; ++j)
scripts[j] = scripts[i];
lastScript = scripts[i];
lastScriptIndex = i;
lastSetIndex = i;
}
}
lastScript = scripts[0];
int lastRunStart = 0;
for (unsigned int i = 0; i <= static_cast<unsigned int>(scripts.size()); ++i)
{
if (i == scripts.size() || scripts[i] != lastScript)
{
RunInfo run{};
run.m_startOffset = lastRunStart;
run.m_endOffset = i;
run.m_script = lastScript;
runs.emplace_back(run);
if (i < scripts.size())
{
lastScript = scripts[i];
lastRunStart = i;
}
else
{
break;
}
}
}
for (auto& run : runs)
{
run.m_buffer = hb_buffer_create();
hb_buffer_set_direction(run.m_buffer, static_cast<hb_direction_t>(HB_DIRECTION_LTR));
hb_buffer_set_script(run.m_buffer, run.m_script);
for (unsigned int j = run.m_startOffset; j < run.m_endOffset; j++)
{
hb_buffer_add(run.m_buffer, static_cast<wchar_t>(0xffff & text[j]), j);
}
hb_buffer_set_content_type(run.m_buffer, HB_BUFFER_CONTENT_TYPE_UNICODE);
hb_shape(m_hbFont, run.m_buffer, nullptr, 0);
unsigned int glyphCount;
run.m_glyphInfos = hb_buffer_get_glyph_infos(run.m_buffer, &glyphCount);
run.m_glyphPositions = hb_buffer_get_glyph_positions(run.m_buffer, &glyphCount);
for (size_t k = 0; k < glyphCount; k++)
{
glyphs.emplace_back(run.m_glyphInfos[k], run.m_glyphPositions[k]);
}
hb_buffer_destroy(run.m_buffer);
}
return glyphs;
}
CGUIFontTTF::Character* CGUIFontTTF::GetCharacter(character_t chr, FT_UInt glyphIndex)
{
const wchar_t letter = static_cast<wchar_t>(chr & 0xffff);
// ignore linebreaks
if (letter == L'\r')
return nullptr;
const character_t style = (chr & 0x7000000) >> 24; // style = 0 - 6
if (!glyphIndex)
glyphIndex = FT_Get_Char_Index(m_face, letter);
// quick access to the most frequently used glyphs
if (glyphIndex < MAX_GLYPH_IDX)
{
character_t ch = (style << 12) | glyphIndex; // 2^12 = 4096
if (ch < LOOKUPTABLE_SIZE && m_charquick[ch])
return m_charquick[ch];
}
// letters are stored based on style and glyph
character_t ch = (style << 16) | glyphIndex;
// perform binary search on sorted array by m_glyphAndStyle and
// if not found obtains position to insert the new m_char to keep sorted
int low = 0;
int high = m_char.size() - 1;
while (low <= high)
{
int mid = (low + high) >> 1;
if (ch > m_char[mid].m_glyphAndStyle)
low = mid + 1;
else if (ch < m_char[mid].m_glyphAndStyle)
high = mid - 1;
else
return &m_char[mid];
}
// if we get to here, then low is where we should insert the new character
int startIndex = low;
// increase the size of the buffer if we need it
if (m_char.size() == m_char.capacity())
{
m_char.reserve(m_char.capacity() + CHAR_CHUNK);
startIndex = 0;
}
// render the character to our texture
// must End() as we can't render text to our texture during a Begin(), End() block
unsigned int nestedBeginCount = m_nestedBeginCount;
m_nestedBeginCount = 1;
if (nestedBeginCount)
End();
m_char.emplace(m_char.begin() + low);
if (!CacheCharacter(glyphIndex, style, m_char.data() + low))
{ // unable to cache character - try clearing them all out and starting over
CLog::LogF(LOGDEBUG, "Unable to cache character. Clearing character cache of {} characters",
m_char.size());
ClearCharacterCache();
low = 0;
startIndex = 0;
m_char.emplace(m_char.begin());
if (!CacheCharacter(glyphIndex, style, m_char.data()))
{
CLog::LogF(LOGERROR, "Unable to cache character (out of memory?)");
if (nestedBeginCount)
Begin();
m_nestedBeginCount = nestedBeginCount;
return nullptr;
}
}
if (nestedBeginCount)
Begin();
m_nestedBeginCount = nestedBeginCount;
// update the lookup table with only the m_char addresses that have changed
for (size_t i = startIndex; i < m_char.size(); ++i)
{
if (m_char[i].m_glyphIndex < MAX_GLYPH_IDX)
{
// >> 16 is style (0-6), then 16 - 12 (>> 4) is equivalent to style * 4096
character_t ch = ((m_char[i].m_glyphAndStyle & 0xffff0000) >> 4) | m_char[i].m_glyphIndex;
if (ch < LOOKUPTABLE_SIZE)
m_charquick[ch] = m_char.data() + i;
}
}
return m_char.data() + low;
}
bool CGUIFontTTF::CacheCharacter(FT_UInt glyphIndex, uint32_t style, Character* ch)
{
FT_Glyph glyph = nullptr;
if (FT_Load_Glyph(m_face, glyphIndex, FT_LOAD_TARGET_LIGHT))
{
CLog::LogF(LOGDEBUG, "Failed to load glyph {:x}", glyphIndex);
return false;
}
// make bold if applicable
if (style & FONT_STYLE_BOLD)
SetGlyphStrength(m_face->glyph, GLYPH_STRENGTH_BOLD);
// and italics if applicable
if (style & FONT_STYLE_ITALICS)
ObliqueGlyph(m_face->glyph);
// and light if applicable
if (style & FONT_STYLE_LIGHT)
SetGlyphStrength(m_face->glyph, GLYPH_STRENGTH_LIGHT);
// grab the glyph
if (FT_Get_Glyph(m_face->glyph, &glyph))
{
CLog::LogF(LOGDEBUG, "Failed to get glyph {:x}", glyphIndex);
return false;
}
if (m_stroker)
FT_Glyph_StrokeBorder(&glyph, m_stroker, 0, 1);
// render the glyph
if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1))
{
CLog::LogF(LOGDEBUG, "Failed to render glyph {:x} to a bitmap", glyphIndex);
return false;
}
FT_BitmapGlyph bitGlyph = (FT_BitmapGlyph)glyph;
FT_Bitmap bitmap = bitGlyph->bitmap;
bool isEmptyGlyph = (bitmap.width == 0 || bitmap.rows == 0);
if (!isEmptyGlyph)
{
if (bitGlyph->left < 0)
m_posX += -bitGlyph->left;
// check we have enough room for the character.
// cast-fest is here to avoid warnings due to freeetype version differences (signedness of width).
if (static_cast<int>(m_posX + bitGlyph->left + bitmap.width +
SPACING_BETWEEN_CHARACTERS_IN_TEXTURE) > static_cast<int>(m_textureWidth))
{ // no space - gotta drop to the next line (which means creating a new texture and copying it across)
m_posX = 1;
m_posY += GetTextureLineHeight();
if (bitGlyph->left < 0)
m_posX += -bitGlyph->left;
if (m_posY + GetTextureLineHeight() >= m_textureHeight)
{
// create the new larger texture
unsigned int newHeight = m_posY + GetTextureLineHeight();
// check for max height
if (newHeight > m_renderSystem->GetMaxTextureSize())
{
CLog::LogF(LOGDEBUG, "New cache texture is too large ({} > {} pixels long)", newHeight,
m_renderSystem->GetMaxTextureSize());
FT_Done_Glyph(glyph);
return false;
}
std::unique_ptr<CTexture> newTexture = ReallocTexture(newHeight);
if (!newTexture)
{
FT_Done_Glyph(glyph);
CLog::LogF(LOGDEBUG, "Failed to allocate new texture of height {}", newHeight);
return false;
}
m_texture = std::move(newTexture);
}
m_posY = GetMaxFontHeight();
}
if (!m_texture)
{
FT_Done_Glyph(glyph);
CLog::LogF(LOGDEBUG, "no texture to cache character to");
return false;
}
}
// set the character in our table
ch->m_glyphAndStyle = (style << 16) | glyphIndex;
ch->m_glyphIndex = glyphIndex;
ch->m_offsetX = static_cast<short>(bitGlyph->left);
ch->m_offsetY = static_cast<short>(m_cellBaseLine - bitGlyph->top);
ch->m_left = isEmptyGlyph ? 0.0f : (static_cast<float>(m_posX));
ch->m_top = isEmptyGlyph ? 0.0f : (static_cast<float>(m_posY));
ch->m_right = ch->m_left + bitmap.width;
ch->m_bottom = ch->m_top + bitmap.rows;
ch->m_advance =
static_cast<float>(MathUtils::round_int(static_cast<double>(m_face->glyph->advance.x) / 64));
// we need only render if we actually have some pixels
if (!isEmptyGlyph)
{
// ensure our rect will stay inside the texture (it *should* but we need to be certain)
unsigned int x1 = std::max(m_posX, 0);
unsigned int y1 = std::max(m_posY, 0);
unsigned int x2 = std::min(x1 + bitmap.width, m_textureWidth);
unsigned int y2 = std::min(y1 + bitmap.rows, m_textureHeight);
m_maxFontHeight = std::max(m_maxFontHeight, y2);
CopyCharToTexture(bitGlyph, x1, y1, x2, y2);
m_posX += SPACING_BETWEEN_CHARACTERS_IN_TEXTURE +
static_cast<unsigned short>(ch->m_right - ch->m_left);
}
// free the glyph
FT_Done_Glyph(glyph);
return true;
}
void CGUIFontTTF::RenderCharacter(CGraphicContext& context,
float posX,
float posY,
const Character* ch,
UTILS::COLOR::Color color,
bool roundX,
std::vector<SVertex>& vertices)
{
// actual image width isn't same as the character width as that is
// just baseline width and height should include the descent
const float width = ch->m_right - ch->m_left;
const float height = ch->m_bottom - ch->m_top;
// return early if nothing to render
if (width == 0 || height == 0)
return;
// posX and posY are relative to our origin, and the textcell is offset
// from our (posX, posY). Plus, these are unscaled quantities compared to the underlying GUI resolution
CRect vertex((posX + ch->m_offsetX) * context.GetGUIScaleX(),
(posY + ch->m_offsetY) * context.GetGUIScaleY(),
(posX + ch->m_offsetX + width) * context.GetGUIScaleX(),
(posY + ch->m_offsetY + height) * context.GetGUIScaleY());
vertex += CPoint(m_originX, m_originY);
CRect texture(ch->m_left, ch->m_top, ch->m_right, ch->m_bottom);
if (!m_renderSystem->ScissorsCanEffectClipping())
context.ClipRect(vertex, texture);
// transform our positions - note, no scaling due to GUI calibration/resolution occurs
float x[VERTEX_PER_GLYPH] = {context.ScaleFinalXCoord(vertex.x1, vertex.y1),
context.ScaleFinalXCoord(vertex.x2, vertex.y1),
context.ScaleFinalXCoord(vertex.x2, vertex.y2),
context.ScaleFinalXCoord(vertex.x1, vertex.y2)};
if (roundX)
{
// We only round the "left" side of the character, and then use the direction of rounding to
// move the "right" side of the character. This ensures that a constant width is kept when rendering
// the same letter at the same size at different places of the screen, avoiding the problem
// of the "left" side rounding one way while the "right" side rounds the other way, thus getting
// altering the width of thin characters substantially. This only really works for positive
// coordinates (due to the direction of truncation for negatives) but this is the only case that
// really interests us anyway.
float rx0 = static_cast<float>(MathUtils::round_int(static_cast<double>(x[0])));
float rx3 = static_cast<float>(MathUtils::round_int(static_cast<double>(x[3])));
x[1] = static_cast<float>(MathUtils::truncate_int(static_cast<double>(x[1])));
x[2] = static_cast<float>(MathUtils::truncate_int(static_cast<double>(x[2])));
if (x[0] > 0.0f && rx0 > x[0])
x[1] += 1;
else if (x[0] < 0.0f && rx0 < x[0])
x[1] -= 1;
if (x[3] > 0.0f && rx3 > x[3])
x[2] += 1;
else if (x[3] < 0.0f && rx3 < x[3])
x[2] -= 1;
x[0] = rx0;
x[3] = rx3;
}
const float y[VERTEX_PER_GLYPH] = {
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalYCoord(vertex.x1, vertex.y1)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalYCoord(vertex.x2, vertex.y1)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalYCoord(vertex.x2, vertex.y2)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalYCoord(vertex.x1, vertex.y2))))};
const float z[VERTEX_PER_GLYPH] = {
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalZCoord(vertex.x1, vertex.y1)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalZCoord(vertex.x2, vertex.y1)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalZCoord(vertex.x2, vertex.y2)))),
static_cast<float>(MathUtils::round_int(
static_cast<double>(context.ScaleFinalZCoord(vertex.x1, vertex.y2))))};
// tex coords converted to 0..1 range
const float tl = texture.x1 * m_textureScaleX;
const float tr = texture.x2 * m_textureScaleX;
const float tt = texture.y1 * m_textureScaleY;
const float tb = texture.y2 * m_textureScaleY;
vertices.resize(vertices.size() + VERTEX_PER_GLYPH);
SVertex* v = &vertices[vertices.size() - VERTEX_PER_GLYPH];
m_color = color;
#if !defined(HAS_DX)
uint8_t r = KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::R, color);
uint8_t g = KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::G, color);
uint8_t b = KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::B, color);
uint8_t a = KODI::UTILS::GL::GetChannelFromARGB(KODI::UTILS::GL::ColorChannel::A, color);
#endif
for (int i = 0; i < VERTEX_PER_GLYPH; i++)
{
#ifdef HAS_DX
CD3DHelper::XMStoreColor(&v[i].col, color);
#else
v[i].r = r;
v[i].g = g;
v[i].b = b;
v[i].a = a;
#endif
}
#if defined(HAS_DX)
for (int i = 0; i < VERTEX_PER_GLYPH; i++)
{
v[i].x = x[i];
v[i].y = y[i];
v[i].z = z[i];
}
v[0].u = tl;
v[0].v = tt;
v[1].u = tr;
v[1].v = tt;
v[2].u = tr;
v[2].v = tb;
v[3].u = tl;
v[3].v = tb;
#else
// GL / GLES uses triangle strips, not quads, so have to rearrange the vertex order
v[0].u = tl;
v[0].v = tt;
v[0].x = x[0];
v[0].y = y[0];
v[0].z = z[0];
v[1].u = tl;
v[1].v = tb;
v[1].x = x[3];
v[1].y = y[3];
v[1].z = z[3];
v[2].u = tr;
v[2].v = tt;
v[2].x = x[1];
v[2].y = y[1];
v[2].z = z[1];
v[3].u = tr;
v[3].v = tb;
v[3].x = x[2];
v[3].y = y[2];
v[3].z = z[2];
#endif
}
// Oblique code - original taken from freetype2 (ftsynth.c)
void CGUIFontTTF::ObliqueGlyph(FT_GlyphSlot slot)
{
/* only oblique outline glyphs */
if (slot->format != FT_GLYPH_FORMAT_OUTLINE)
return;
/* we don't touch the advance width */
/* For italic, simply apply a shear transform, with an angle */
/* of about 12 degrees. */
FT_Matrix transform;
transform.xx = 0x10000L;
transform.yx = 0x00000L;
transform.xy = 0x06000L;
transform.yy = 0x10000L;
FT_Outline_Transform(&slot->outline, &transform);
}
// Embolden code - original taken from freetype2 (ftsynth.c)
void CGUIFontTTF::SetGlyphStrength(FT_GlyphSlot slot, int glyphStrength)
{
if (slot->format != FT_GLYPH_FORMAT_OUTLINE)
return;
/* some reasonable strength */
FT_Pos strength = FT_MulFix(m_face->units_per_EM, m_face->size->metrics.y_scale) / glyphStrength;
FT_BBox bbox_before, bbox_after;
FT_Outline_Get_CBox(&slot->outline, &bbox_before);
FT_Outline_Embolden(&slot->outline, strength); // ignore error
FT_Outline_Get_CBox(&slot->outline, &bbox_after);
FT_Pos dx = bbox_after.xMax - bbox_before.xMax;
FT_Pos dy = bbox_after.yMax - bbox_before.yMax;
if (slot->advance.x)
slot->advance.x += dx;
if (slot->advance.y)
slot->advance.y += dy;
slot->metrics.width += dx;
slot->metrics.height += dy;
slot->metrics.horiBearingY += dy;
slot->metrics.horiAdvance += dx;
slot->metrics.vertBearingX -= dx / 2;
slot->metrics.vertBearingY += dy;
slot->metrics.vertAdvance += dy;
}
float CGUIFontTTF::GetTabSpaceLength()
{
const Character* c = GetCharacter(static_cast<character_t>('X'), 0);
return c ? c->m_advance * TAB_SPACE_LENGTH : 28.0f * TAB_SPACE_LENGTH;
}
|