1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIMoverControl.h
\brief
*/
#include "GUIControl.h"
#include "GUITexture.h"
#include "utils/MovingSpeed.h"
#define ALLOWED_DIRECTIONS_ALL 0
#define ALLOWED_DIRECTIONS_UPDOWN 1
#define ALLOWED_DIRECTIONS_LEFTRIGHT 2
/*!
\ingroup controls
\brief
*/
class CGUIMoverControl : public CGUIControl
{
public:
CGUIMoverControl(int parentID,
int controlID,
float posX,
float posY,
float width,
float height,
const CTextureInfo& textureFocus,
const CTextureInfo& textureNoFocus,
UTILS::MOVING_SPEED::MapEventConfig& movingSpeedCfg);
~CGUIMoverControl(void) override = default;
CGUIMoverControl* Clone() const override { return new CGUIMoverControl(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
bool OnAction(const CAction &action) override;
void OnUp() override;
void OnDown() override;
void OnLeft() override;
void OnRight() override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
void SetInvalid() override;
void SetPosition(float posX, float posY) override;
void SetLimits(int iX1, int iY1, int iX2, int iY2);
void SetLocation(int iLocX, int iLocY, bool bSetPosition = true);
int GetXLocation() const { return m_iLocationX; }
int GetYLocation() const { return m_iLocationY; }
bool CanFocus() const override { return true; }
protected:
EVENT_RESULT OnMouseEvent(const CPoint& point, const KODI::MOUSE::CMouseEvent& event) override;
bool UpdateColors(const CGUIListItem* item) override;
bool SetAlpha(unsigned char alpha);
void Move(int iX, int iY);
std::unique_ptr<CGUITexture> m_imgFocus;
std::unique_ptr<CGUITexture> m_imgNoFocus;
unsigned int m_frameCounter;
UTILS::MOVING_SPEED::CMovingSpeed m_movingSpeed;
float m_fAnalogSpeed;
int m_iX1, m_iX2, m_iY1, m_iY2;
int m_iLocationX, m_iLocationY;
private:
CGUIMoverControl(const CGUIMoverControl& control);
};
|