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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUISpinControlEx.h"
#include "utils/StringUtils.h"
CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CTextureInfo& textureUpDisabled, const CTextureInfo& textureDownDisabled, const CLabelInfo& labelInfo, int iType)
: CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, textureUpDisabled, textureDownDisabled, spinInfo, iType)
, m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
{
ControlType = GUICONTROL_SPINEX;
m_spinPosX = 0;
}
CGUISpinControlEx::~CGUISpinControlEx(void) = default;
void CGUISpinControlEx::AllocResources()
{
// Correct alignment - we always align the spincontrol on the right
m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT;
CGUISpinControl::AllocResources();
m_buttonControl.AllocResources();
if (m_height == 0)
m_height = GetSpinHeight();
}
void CGUISpinControlEx::FreeResources(bool immediately)
{
CGUISpinControl::FreeResources(immediately);
m_buttonControl.FreeResources(immediately);
}
void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff)
{
CGUISpinControl::DynamicResourceAlloc(bOnOff);
m_buttonControl.DynamicResourceAlloc(bOnOff);
}
void CGUISpinControlEx::SetInvalid()
{
CGUISpinControl::SetInvalid();
m_buttonControl.SetInvalid();
}
void CGUISpinControlEx::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
// make sure the button has focus if it should have...
m_buttonControl.SetFocus(HasFocus());
m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
m_buttonControl.SetEnabled(m_enabled);
if (m_bInvalidated)
{
float spinPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX);
float spinPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f;
CGUISpinControl::SetPosition(spinPosX, spinPosY);
}
m_buttonControl.DoProcess(currentTime, dirtyregions);
CGUISpinControl::Process(currentTime, dirtyregions);
}
void CGUISpinControlEx::Render()
{
CGUISpinControl::Render();
}
void CGUISpinControlEx::SetPosition(float posX, float posY)
{
m_buttonControl.SetPosition(posX, posY);
CGUISpinControl::SetInvalid();
}
void CGUISpinControlEx::SetWidth(float width)
{
m_buttonControl.SetWidth(width);
CGUISpinControl::SetInvalid();
}
void CGUISpinControlEx::SetHeight(float height)
{
m_buttonControl.SetHeight(height);
CGUISpinControl::SetInvalid();
}
bool CGUISpinControlEx::UpdateColors(const CGUIListItem* item)
{
bool changed = CGUISpinControl::UpdateColors(nullptr);
changed |= m_buttonControl.SetColorDiffuse(m_diffuseColor);
changed |= m_buttonControl.UpdateColors(nullptr);
return changed;
}
void CGUISpinControlEx::SetEnabled(bool bEnable)
{
m_buttonControl.SetEnabled(bEnable);
CGUISpinControl::SetEnabled(bEnable);
}
const std::string CGUISpinControlEx::GetCurrentLabel() const
{
return CGUISpinControl::GetLabel();
}
std::string CGUISpinControlEx::GetDescription() const
{
return StringUtils::Format("{} ({})", m_buttonControl.GetDescription(), GetLabel());
}
void CGUISpinControlEx::SetItemInvalid(bool invalid)
{
if (invalid)
{
m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().disabledColor;
m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().disabledColor;
}
else
{
m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().textColor;
m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().focusedColor;
}
}
void CGUISpinControlEx::SetSpinPosition(float spinPosX)
{
m_spinPosX = spinPosX;
SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition());
}
void CGUISpinControlEx::RenderText(float posX, float posY, float width, float height)
{
const float freeSpaceWidth{m_buttonControl.GetWidth() - GetSpinWidth() * 2};
// Limit right label text width to max 50% of free space
// (will be slightly shifted due to offsetX padding)
const float rightTextMaxWidth{freeSpaceWidth * 0.5f};
float rightTextWidth{width};
if (rightTextWidth > rightTextMaxWidth)
{
rightTextWidth = rightTextMaxWidth - m_label.GetLabelInfo().offsetX;
}
m_label.SetScrolling(HasFocus());
// Replace posX by using our button position
posX = m_buttonControl.GetXPosition() + freeSpaceWidth - rightTextWidth -
m_label.GetLabelInfo().offsetX;
// Limit the max width for the left label to avoid text overlapping
m_buttonControl.SetMaxWidth(posX + m_label.GetLabelInfo().offsetX);
m_buttonControl.Render();
CGUISpinControl::RenderText(posX, m_buttonControl.GetYPosition(), rightTextWidth,
m_buttonControl.GetHeight());
}
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