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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIToggleButtonControl.h"
#include "GUIDialog.h"
#include "GUIInfoManager.h"
#include "GUIWindowManager.h"
#include "input/actions/Action.h"
#include "input/actions/ActionIDs.h"
CGUIToggleButtonControl::CGUIToggleButtonControl(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CTextureInfo& altTextureFocus, const CTextureInfo& altTextureNoFocus, const CLabelInfo &labelInfo, bool wrapMultiLine)
: CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo, wrapMultiLine)
, m_selectButton(parentID, controlID, posX, posY, width, height, altTextureFocus, altTextureNoFocus, labelInfo, wrapMultiLine)
{
ControlType = GUICONTROL_TOGGLEBUTTON;
}
CGUIToggleButtonControl::~CGUIToggleButtonControl(void) = default;
void CGUIToggleButtonControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
// ask our infoManager whether we are selected or not...
if (m_toggleSelect)
m_bSelected = m_toggleSelect->Get(INFO::DEFAULT_CONTEXT);
if (m_bSelected)
{
// render our Alternate textures...
m_selectButton.SetFocus(HasFocus());
m_selectButton.SetVisible(IsVisible());
m_selectButton.SetEnabled(!IsDisabled());
m_selectButton.SetPulseOnSelect(m_pulseOnSelect);
ProcessToggle(currentTime);
m_selectButton.DoProcess(currentTime, dirtyregions);
}
else
CGUIButtonControl::Process(currentTime, dirtyregions);
}
void CGUIToggleButtonControl::ProcessToggle(unsigned int currentTime)
{
bool changed = false;
changed |= m_label.SetMaxRect(m_posX, m_posY, GetWidth(), m_height);
changed |= m_label.SetText(GetDescription());
changed |= m_label.SetColor(GetTextColor());
changed |= m_label.SetScrolling(HasFocus());
changed |= m_label.Process(currentTime);
if (changed)
MarkDirtyRegion();
}
void CGUIToggleButtonControl::Render()
{
if (m_bSelected)
{
m_selectButton.Render();
CGUIControl::Render();
}
else
{ // render our Normal textures...
CGUIButtonControl::Render();
}
}
bool CGUIToggleButtonControl::OnAction(const CAction &action)
{
if (action.GetID() == ACTION_SELECT_ITEM)
{
m_bSelected = !m_bSelected;
SetInvalid();
}
return CGUIButtonControl::OnAction(action);
}
void CGUIToggleButtonControl::AllocResources()
{
CGUIButtonControl::AllocResources();
m_selectButton.AllocResources();
}
void CGUIToggleButtonControl::FreeResources(bool immediately)
{
CGUIButtonControl::FreeResources(immediately);
m_selectButton.FreeResources(immediately);
}
void CGUIToggleButtonControl::DynamicResourceAlloc(bool bOnOff)
{
CGUIButtonControl::DynamicResourceAlloc(bOnOff);
m_selectButton.DynamicResourceAlloc(bOnOff);
}
void CGUIToggleButtonControl::SetInvalid()
{
CGUIButtonControl::SetInvalid();
m_selectButton.SetInvalid();
}
void CGUIToggleButtonControl::SetPosition(float posX, float posY)
{
CGUIButtonControl::SetPosition(posX, posY);
m_selectButton.SetPosition(posX, posY);
}
void CGUIToggleButtonControl::SetWidth(float width)
{
CGUIButtonControl::SetWidth(width);
m_selectButton.SetWidth(width);
}
void CGUIToggleButtonControl::SetHeight(float height)
{
CGUIButtonControl::SetHeight(height);
m_selectButton.SetHeight(height);
}
void CGUIToggleButtonControl::SetMinWidth(float minWidth)
{
CGUIButtonControl::SetMinWidth(minWidth);
m_selectButton.SetMinWidth(minWidth);
}
bool CGUIToggleButtonControl::UpdateColors(const CGUIListItem* item)
{
bool changed = CGUIButtonControl::UpdateColors(nullptr);
changed |= m_selectButton.SetColorDiffuse(m_diffuseColor);
changed |= m_selectButton.UpdateColors(nullptr);
return changed;
}
void CGUIToggleButtonControl::SetLabel(const std::string &label)
{
CGUIButtonControl::SetLabel(label);
m_selectButton.SetLabel(label);
}
void CGUIToggleButtonControl::SetAltLabel(const std::string &label)
{
if (label.size())
m_selectButton.SetLabel(label);
}
std::string CGUIToggleButtonControl::GetDescription() const
{
if (m_bSelected)
return m_selectButton.GetDescription();
return CGUIButtonControl::GetDescription();
}
void CGUIToggleButtonControl::SetAltClickActions(const CGUIAction &clickActions)
{
m_selectButton.SetClickActions(clickActions);
}
void CGUIToggleButtonControl::OnClick()
{
// the ! is here as m_bSelected gets updated before this is called
if (!m_bSelected && m_selectButton.HasClickActions())
m_selectButton.OnClick();
else
CGUIButtonControl::OnClick();
}
void CGUIToggleButtonControl::SetToggleSelect(const std::string &toggleSelect)
{
m_toggleSelect = CServiceBroker::GetGUI()->GetInfoManager().Register(toggleSelect, GetParentID());
}
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