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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "TextureBundle.h"
#include "guilib/TextureBundleXBT.h"
class CTexture;
CTextureBundle::CTextureBundle() : m_tbXBT{false}, m_useXBT{false}
{
}
CTextureBundle::CTextureBundle(bool useXBT) : m_tbXBT{useXBT}, m_useXBT{useXBT}
{
}
bool CTextureBundle::HasFile(const std::string& Filename)
{
if (m_useXBT)
{
return m_tbXBT.HasFile(Filename);
}
if (m_tbXBT.HasFile(Filename))
{
m_useXBT = true;
return true;
}
return false;
}
std::vector<std::string> CTextureBundle::GetTexturesFromPath(const std::string& path)
{
if (m_useXBT)
return m_tbXBT.GetTexturesFromPath(path);
else
return {};
}
std::optional<CTextureBundleXBT::Texture> CTextureBundle::LoadTexture(const std::string& filename)
{
if (m_useXBT)
return m_tbXBT.LoadTexture(filename);
else
return {};
}
std::optional<CTextureBundleXBT::Animation> CTextureBundle::LoadAnim(const std::string& filename)
{
if (m_useXBT)
return m_tbXBT.LoadAnim(filename);
else
return {};
}
void CTextureBundle::Close()
{
m_tbXBT.CloseBundle();
}
void CTextureBundle::SetThemeBundle(bool themeBundle)
{
m_tbXBT.SetThemeBundle(themeBundle);
}
std::string CTextureBundle::Normalize(std::string name)
{
return CTextureBundleXBT::Normalize(std::move(name));
}
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