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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "TextureBundleXBT.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
class CTexture;
class CTextureBundle
{
public:
CTextureBundle();
explicit CTextureBundle(bool useXBT);
~CTextureBundle() = default;
void SetThemeBundle(bool themeBundle);
bool HasFile(const std::string& Filename);
std::vector<std::string> GetTexturesFromPath(const std::string& path);
static std::string Normalize(std::string name);
/*!
* \brief Load texture from bundle
*
* \param[in] filename name of the texture to load
* \return std::optional<CTextureBundleXBT::Texture> if texture was loaded
*/
std::optional<CTextureBundleXBT::Texture> LoadTexture(const std::string& filename);
/*!
* \brief Load animation from bundle
*
* \param[in] filename name of the animation to load
* \return std::optional<CTextureBundleXBT::Animation> if animation was loaded
*/
std::optional<CTextureBundleXBT::Animation> LoadAnim(const std::string& filename);
void Close();
private:
CTextureBundleXBT m_tbXBT;
bool m_useXBT;
};
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