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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GLUtils.h"
#include "ServiceBroker.h"
#include "log.h"
#include "rendering/MatrixGL.h"
#include "rendering/RenderSystem.h"
#include "settings/AdvancedSettings.h"
#include "settings/SettingsComponent.h"
#include "utils/StringUtils.h"
#include <map>
#include <stdexcept>
#include <utility>
namespace
{
// clang-format off
#define X(VAL) std::make_pair(VAL, #VAL)
std::map<GLenum, const char*> glErrors =
{
// please keep attributes in accordance to:
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetError.xhtml
X(GL_NO_ERROR),
X(GL_INVALID_ENUM),
X(GL_INVALID_VALUE),
X(GL_INVALID_OPERATION),
X(GL_INVALID_FRAMEBUFFER_OPERATION),
X(GL_OUT_OF_MEMORY),
#if defined(HAS_GL)
X(GL_STACK_UNDERFLOW),
X(GL_STACK_OVERFLOW),
#endif
};
std::map<GLenum, const char*> glErrorSource = {
#if defined(HAS_GLES) && defined(TARGET_LINUX)
X(GL_DEBUG_SOURCE_API_KHR),
X(GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR),
X(GL_DEBUG_SOURCE_SHADER_COMPILER_KHR),
X(GL_DEBUG_SOURCE_THIRD_PARTY_KHR),
X(GL_DEBUG_SOURCE_APPLICATION_KHR),
X(GL_DEBUG_SOURCE_OTHER_KHR),
#endif
#if defined(HAS_GL) && defined(TARGET_LINUX)
X(GL_DEBUG_SOURCE_API),
X(GL_DEBUG_SOURCE_WINDOW_SYSTEM),
X(GL_DEBUG_SOURCE_SHADER_COMPILER),
X(GL_DEBUG_SOURCE_THIRD_PARTY),
X(GL_DEBUG_SOURCE_APPLICATION),
X(GL_DEBUG_SOURCE_OTHER),
#endif
};
std::map<GLenum, const char*> glErrorType = {
#if defined(HAS_GLES) && defined(TARGET_LINUX)
X(GL_DEBUG_TYPE_ERROR_KHR),
X(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR),
X(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR),
X(GL_DEBUG_TYPE_PORTABILITY_KHR),
X(GL_DEBUG_TYPE_PERFORMANCE_KHR),
X(GL_DEBUG_TYPE_OTHER_KHR),
X(GL_DEBUG_TYPE_MARKER_KHR),
#endif
#if defined(HAS_GL) && defined(TARGET_LINUX)
X(GL_DEBUG_TYPE_ERROR),
X(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR),
X(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR),
X(GL_DEBUG_TYPE_PORTABILITY),
X(GL_DEBUG_TYPE_PERFORMANCE),
X(GL_DEBUG_TYPE_OTHER),
X(GL_DEBUG_TYPE_MARKER),
#endif
};
std::map<GLenum, const char*> glErrorSeverity = {
#if defined(HAS_GLES) && defined(TARGET_LINUX)
X(GL_DEBUG_SEVERITY_HIGH_KHR),
X(GL_DEBUG_SEVERITY_MEDIUM_KHR),
X(GL_DEBUG_SEVERITY_LOW_KHR),
X(GL_DEBUG_SEVERITY_NOTIFICATION_KHR),
#endif
#if defined(HAS_GL) && defined(TARGET_LINUX)
X(GL_DEBUG_SEVERITY_HIGH),
X(GL_DEBUG_SEVERITY_MEDIUM),
X(GL_DEBUG_SEVERITY_LOW),
X(GL_DEBUG_SEVERITY_NOTIFICATION),
#endif
};
#undef X
// clang-format on
} // namespace
void KODI::UTILS::GL::GlErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
std::string sourceStr;
std::string typeStr;
std::string severityStr;
auto glSource = glErrorSource.find(source);
if (glSource != glErrorSource.end())
{
sourceStr = glSource->second;
}
auto glType = glErrorType.find(type);
if (glType != glErrorType.end())
{
typeStr = glType->second;
}
auto glSeverity = glErrorSeverity.find(severity);
if (glSeverity != glErrorSeverity.end())
{
severityStr = glSeverity->second;
}
CLog::Log(LOGDEBUG, "OpenGL(ES) Debugging:\nSource: {}\nType: {}\nSeverity: {}\nID: {}\nMessage: {}", sourceStr, typeStr, severityStr, id, message);
}
static void PrintMatrix(const GLfloat* matrix, const std::string& matrixName)
{
CLog::Log(LOGDEBUG, "{}:\n{:> 10.3f} {:> 10.3f} {:> 10.3f} {:> 10.3f}\n{:> 10.3f} {:> 10.3f} {:> 10.3f} {:> 10.3f}\n{:> 10.3f} {:> 10.3f} {:> 10.3f} {:> 10.3f}\n{:> 10.3f} {:> 10.3f} {:> 10.3f} {:> 10.3f}",
matrixName,
matrix[0], matrix[1], matrix[2], matrix[3],
matrix[4], matrix[5], matrix[6], matrix[7],
matrix[8], matrix[9], matrix[10], matrix[11],
matrix[12], matrix[13], matrix[14], matrix[15]);
}
void _VerifyGLState(const char* szfile, const char* szfunction, int lineno)
{
GLenum err = glGetError();
if (err == GL_NO_ERROR)
{
return;
}
auto error = glErrors.find(err);
if (error != glErrors.end())
{
CLog::Log(LOGERROR, "GL(ES) ERROR: {}", error->second);
}
if (szfile && szfunction)
{
CLog::Log(LOGERROR, "In file: {} function: {} line: {}", szfile, szfunction, lineno);
}
GLboolean scissors;
glGetBooleanv(GL_SCISSOR_TEST, &scissors);
CLog::Log(LOGDEBUG, "Scissor test enabled: {}", scissors == GL_TRUE ? "True" : "False");
GLfloat matrix[16];
glGetFloatv(GL_SCISSOR_BOX, matrix);
CLog::Log(LOGDEBUG, "Scissor box: {}, {}, {}, {}", matrix[0], matrix[1], matrix[2], matrix[3]);
glGetFloatv(GL_VIEWPORT, matrix);
CLog::Log(LOGDEBUG, "Viewport: {}, {}, {}, {}", matrix[0], matrix[1], matrix[2], matrix[3]);
PrintMatrix(glMatrixProject.Get(), "Projection Matrix");
PrintMatrix(glMatrixModview.Get(), "Modelview Matrix");
}
void LogGraphicsInfo()
{
#if defined(HAS_GL) || defined(HAS_GLES)
const char* s;
s = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
if (s)
CLog::Log(LOGINFO, "GL_VENDOR = {}", s);
else
CLog::Log(LOGINFO, "GL_VENDOR = NULL");
s = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
if (s)
CLog::Log(LOGINFO, "GL_RENDERER = {}", s);
else
CLog::Log(LOGINFO, "GL_RENDERER = NULL");
s = reinterpret_cast<const char*>(glGetString(GL_VERSION));
if (s)
CLog::Log(LOGINFO, "GL_VERSION = {}", s);
else
CLog::Log(LOGINFO, "GL_VERSION = NULL");
s = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
if (s)
CLog::Log(LOGINFO, "GL_SHADING_LANGUAGE_VERSION = {}", s);
else
CLog::Log(LOGINFO, "GL_SHADING_LANGUAGE_VERSION = NULL");
//GL_NVX_gpu_memory_info extension
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
if (CServiceBroker::GetRenderSystem()->IsExtSupported("GL_NVX_gpu_memory_info"))
{
GLint mem = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &mem);
CLog::Log(LOGINFO, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = {}", mem);
//this seems to be the amount of ram on the videocard
glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem);
CLog::Log(LOGINFO, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = {}", mem);
}
std::string extensions = "";
#if defined(HAS_GL)
unsigned int renderVersionMajor, renderVersionMinor;
CServiceBroker::GetRenderSystem()->GetRenderVersion(renderVersionMajor, renderVersionMinor);
if (renderVersionMajor > 3 ||
(renderVersionMajor == 3 && renderVersionMinor >= 2))
{
GLint n;
glGetIntegerv(GL_NUM_EXTENSIONS, &n);
if (n > 0)
{
GLint i;
for (i = 0; i < n; i++)
{
const char* extension = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i));
if (extension)
{
extensions += extension;
extensions += " ";
}
}
}
}
else
#endif
{
const char* extension = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
if (s)
extensions += extension;
}
if (!extensions.empty())
CLog::Log(LOGINFO, "GL_EXTENSIONS = {}", extensions);
else
CLog::Log(LOGINFO, "GL_EXTENSIONS = NULL");
#else /* !HAS_GL */
CLog::Log(LOGINFO, "Please define LogGraphicsInfo for your chosen graphics library");
#endif /* !HAS_GL */
}
int KODI::UTILS::GL::glFormatElementByteCount(GLenum format)
{
switch (format)
{
#ifdef HAS_GL
case GL_BGRA:
return 4;
case GL_RED:
return 1;
case GL_GREEN:
return 1;
case GL_RG:
return 2;
case GL_BGR:
return 3;
#endif
case GL_RGBA:
return 4;
case GL_RGB:
return 3;
case GL_LUMINANCE_ALPHA:
return 2;
case GL_LUMINANCE:
case GL_ALPHA:
return 1;
default:
CLog::Log(LOGERROR, "glFormatElementByteCount - Unknown format {}", format);
return 1;
}
}
uint8_t KODI::UTILS::GL::GetChannelFromARGB(const KODI::UTILS::GL::ColorChannel colorChannel,
const uint32_t argb)
{
switch (colorChannel)
{
case KODI::UTILS::GL::ColorChannel::A:
return (argb >> 24) & 0xFF;
case KODI::UTILS::GL::ColorChannel::R:
return (argb >> 16) & 0xFF;
case KODI::UTILS::GL::ColorChannel::G:
return (argb >> 8) & 0xFF;
case KODI::UTILS::GL::ColorChannel::B:
return (argb >> 0) & 0xFF;
default:
throw std::runtime_error("KODI::UTILS::GL::GetChannelFromARGB: ColorChannel not handled");
};
}
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