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/* This file is part of the KDE project
* Copyright (C) 2009 Elvis Stansvik <elvstone@gmail.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef TABLELAYOUT_H
#define TABLELAYOUT_H
#include "KoTextDocumentLayout.h"
#include <QObject>
#include <QPointF>
#include <QMap>
#include <QTextFormat>
class TableLayoutData;
class QTextTable;
class QTextTableCell;
class QPainter;
class QPainterPath;
class QRectF;
/*
* Anatomy of a Table
* ------------------
*
* +-----1. Table Position
* |
* v
* X-------------------------2. Table Bounding Rect--------------------------+
* | |
* | +--3. Cell Bounding Rect---------+--------------------------------+ |
* | | | | |
* | | +--4. Cell Content Rect--+ | +------------------------+ | |
* | | | | | | | | |
* | | | | | | | | |
* | | | | | | | | |
* | | | Cell 1 | | | Cell 2 | | |
* | | | | | | | | |
* | | | | | | | | |
* | | | | | | | | |
* | | +------------------------+ | +------------------------+ | |
* | | 5. Cell Padding | | |
* | +--------------------------------+--------------------------------+ |
* | | | | |
* | | +------------------------+ | +------------------------+ | |
* | | | | | | | | |
* | | | | | | | | |
* | | | | | | | | |
* | | | Cell 3 | | | Cell 4 | | |
* | | | | | | | | |
* | | | | | | | | |
* | | | | | | | | |
* | | +------------------------+ | +------------------------+ | |
* | | | | |
* | +--------------------------------+--------------------------------+ |
* | 6. Table Margin |
* +-------------------------------------------------------------------------+
*
* # API Relative To
* --------------------------------------------------------------------
* (1) TableLayout::position()/setPosition() Document
* (2) TableLayout::boundingRect() Table Position (1)
* (3) TableLayout::cellBoundingRect() Table Position (1)
* (4) TableLayout::cellContentRect() Table Position (1)
* (5) QTextTableCellFormat::leftPadding() (N/A)
* QTextTableCellFormat::rightPadding() (N/A)
* QTextTableCellFormat::topPadding() (N/A)
* QTextTableCellFormat::bottomPadding() (N/A)
* (6) QTextTableFormat::leftMargin() (N/A)
* QTextTableFormat::rightMargin() (N/A)
* QTextTableFormat::topMargin() (N/A)
* QTextTableFormat::bottomMargin() (N/A)
* --------------------------------------------------------------------
*/
/**
* @brief Table layout class.
*
* This class is responsible for laying out and drawing QTextTable instances.
*
* A full layout is triggered with the layout() function, or from a specific row
* with the layoutFromRow() function.
*
* The table layout has a dirty state which indicates whether a layout is needed
* This state may be queried using the isDirty() function.
*
* It also has a valid state which indicates if the layout is valid or not.
* This state may be queried using the isValid() function.
*
* The table layout may be drawn using a given QPainter with the draw() function.
*
* Instances of this class may be reused and the current table can be set using
* the setTable() function. The table layout caches the internal data objects
* used for laying out tables.
*
* The table layout does not take ownership of the table and it is up to the user
* of this class to delete the table appropriately.
*
* Note that this class does not lay out the content of the table. It just lays out
* and draws the cell borders et.c. and provides an API to query, and to a certain
* extent influence, the geometry of the table and its cells. It is up to the user
* of this class to lay out the content into the cells of the table.
*
* \sa TableLayoutData, Layout
*/
class TableLayout : public QObject
{
Q_OBJECT
public:
/**
* @brief Constructor.
*
* Create a new table layout and set it up with the given
* table.
*
* @param table a pointer to the table.
*/
TableLayout(QTextTable *table);
/**
* @brief Constructor.
*
* Create a new, empty table layout.
*
* The table layout will be in an invalid state until a table has
* been set using setTable(). Calls to layout will return
* immediately until this has been done.
*
* \sa setTable()
*/
TableLayout();
/**
* Set the table to be laid out.
*
* It is the caller's responsibility to delete the table object that is
* passed in.
*
* @param table a pointer the table.
*
* \sa table()
*/
void setTable(QTextTable *table);
/**
* Get the current table.
*
* @return a pointer to the current table or 0 if none has been set.
*
* \sa setTable()
*/
QTextTable *table() const;
/**
* Create a new tableRect starting at a specific row
* All the following tableRects are removed as the are no longer valid
* The caller should now layout from this row onward
* @param position The position where layout can happen. Table margins will be subtracted
* @param width The width available from the surrounding shape or table or what not
* @param fromRow The first row in this rect
*/
void startNewTableRect(QPointF position, qreal parentWidth, int fromRow);
/**
* Layout the row \row.
* You need to have layed out the contents of this row before calling
* This method only updates the row position and size
*
* @param row the row that is to be layed out.
*/
void layoutRow(int row);
/**
* Draw the table background using the given QPainter.
*
* @param painter a pointer to the QPainter to draw the table with.
*/
void drawBackground(QPainter *painter) const;
/**
* Draw the table borders using the given QPainter.
*
* @param painter a pointer to the QPainter to draw the table with.
* @param accuBlankBorders a painterpath that should accumulate blank borders.
*/
void drawBorders(QPainter *painter, QPainterPath *accuBlankBorders) const;
/**
* Figures outDraw the table borders using the given QPainter.
*
* @param point the point that needs to be within the returned cell
*
* @return the cell that is hit (can be invalid if no hit).
*/
QTextTableCell hitTestTable(const QPointF &point) const;
/**
* Get the list of rectangles that the table occupies.
* This is the the effective areas so table margins have been subtracted,
* and they are placed according to alignment etc
*
* The table should have one rectangle for each shape it is in after
* layout.
*
* @return the list of rectangles.
*/
QList<QRectF> tableRects() const;
/**
* Get the bounding rectangle of a given cell.
*
* @param cell the cell.
* @return the bounding rectangle of the cell.
*/
QRectF cellBoundingRect(const QTextTableCell &cell) const;
/**
* Get the content rectangle of a given cell.
*
* @param cell the cell.
* @return the rectangle of the cell.
*
* \sa position(), setPosition()
*/
QRectF cellContentRect(const QTextTableCell &cell) const;
/**
* Get the bounding rectangle of a given row.
*
* @param row the row.
* @return the bounding rectangle of the row.
*/
QRectF rowBoundingRect(int row) const;
/**
* Calculate the content height of a given cell.
*
* Call this when the content of the cell has changed.
*
* @note Make sure that all blocks in the cell have been laid out before calling
* this function.
*
* @param cell the cell.
*/
void calculateCellContentHeight(const QTextTableCell &cell);
/**
* Get the cell that contains the character at the given position in the document.
* @param position the character position in the document.
* @return the table cell.
*/
QTextTableCell cellAt(int position) const;
/**
* Get the y position after the table.
*
* Adds the table bottom margin too
* @return the y position usable for layout after the table.
*/
qreal yAfterTable() const;
/**
* Check the dirty state.
* @return true if the table needs to be laid out, otherwise false.
*/
bool isDirty() const;
/**
* Check if the table layout is valid.
* @return true if the table layout is valid, otherwise false.
*/
bool isValid() const;
private slots:
/**
* Table data map cleanup slot.
*
* This slot is called when a table is destroyed and takes care of cleaning up
* the internal table layout data map cache.
*
* @param object pointer to the object that was destroyed.
*/
void tableDestroyed(QObject *object);
private:
friend class TestTableLayout; // To allow direct testing.
KoTextDocumentLayout::LayoutState *m_parentLayout; /**< Parent layout. */
QTextTable *m_table; /**< The current table. */
TableLayoutData *m_tableLayoutData; /**< The current table layout data. */
QMap<QTextTable *, TableLayoutData *> m_tableLayoutDataMap; /**< The map of table layout data objects. */
bool m_dirty; /**< Table layout is dirty. */
};
#endif // TABLELAYOUT_H
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