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/***********************************************************
* K O U L E S *
*----------------------------------------------------------*
* C1995 JAHUSOFT *
* Jan Hubicka *
* Dukelskych Bojovniku 1944 *
* 390 03 Tabor *
* Czech Republic *
* Telefon: (048-I think) (0361) 32613 *
* eMail: hubicka@limax.paru.cas.cz *
*----------------------------------------------------------*
* Copyright(c)1995,96 by Jan Hubicka & *
* Thomas A. K. Kjaer See README for license *
* details. *
*----------------------------------------------------------*
* init.c OS/2 depended initialization routines *
***********************************************************/
#define INCL_DOS
#define INCL_GPI
#define INCL_WIN
#include <os2.h>
#include "koules.h"
#include "pm_main.h"
/* the start-up options dialog */
MRESULT EXPENTRY DlgProc (HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2);
/* dialog vars */
int dlg_smode = IDD_320x200;
int dlg_colors = IDD_COLORS;
#define PLATFORM_VARIABLES_HERE
HAB hab;
HMQ hmq;
GraphicsContext *physicalscreen, *backscreen, *starbackground, *background;
void *fontblack;
void *fontwhite;
int VGAMODE = G320x200x256;
int GAMEWIDTH = 640;
int GAMEHEIGHT = 360;
int MAPWIDTH = 320;
int MAPHEIGHT = 180;
int DIV = 2;
#include "framebuffer.h"
#include <alloca.h>
#include <sys/time.h>
#include <unistd.h>
extern void points ();
extern void points1 ();
char hole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2];
char ehole_data[HOLE_RADIUS * 2][HOLE_RADIUS * 2];
extern char rocketcolor[5];
extern void setcustompalette (int, float);
extern void starwars ();
extern void game ();
#define NCOLORS 32
#define HOLE_XCENTER (2*HOLE_RADIUS-3*HOLE_RADIUS/4)
#define HOLE_YCENTER (2*HOLE_RADIUS-HOLE_RADIUS/4)
#define HOLE_MAX_RADIUS (HOLE_RADIUS/DIV+0.5*HOLE_RADIUS/DIV)
#define HOLE_SIZE_MAX (radius*radius)
#include "newbutton.c"
static GraphicsContext *
my_allocatecontext ()
{
return malloc (sizeof (GraphicsContext));
}
void
uninitialize (void)
{
vga_setmode (TEXT);
}
static void
initialize (void)
{
#ifdef SOUND
if (sndinit)
init_sound ();
#endif
if (vga_init ())
{
WinDestroyMsgQueue (hmq);
WinTerminate (hab);
exit (1);
};
if (vga_setmode (VGAMODE))
{
WinDestroyMsgQueue (hmq);
WinTerminate (hab);
exit (1);
}
setcustompalette (0, 1);
gl_setcontextvga (VGAMODE);
physicalscreen = my_allocatecontext ();
gl_getcontext (physicalscreen);
fontblack = malloc (256 * 8 * 8);
gl_expandfont (8, 8, back (3), gl_font8x8, fontblack);
fontwhite = malloc (256 * 8 * 8);
gl_setfont (8, 8, fontwhite);
gl_expandfont (8, 8, 255, gl_font8x8, fontwhite);
gl_write (0, 0, "Graphics daemons fired up");
forceBlitting ();
DosSleep (200);
gl_write (0, 8, "Checking system consitency....virus not found..");
forceBlitting ();
DosSleep (200);
gl_setcontextvgavirtual (VGAMODE);
backscreen = physicalscreen; /* my_allocatecontext (); */
/* gl_getcontext (backscreen); */
gl_setcontext (physicalscreen);
gl_write (0, 16, "Calibrating delay loop");
gl_setcontextvgavirtual (VGAMODE);
background = my_allocatecontext ();
gl_getcontext (background);
gl_setcontextvgavirtual (VGAMODE);
starbackground = my_allocatecontext ();
gl_getcontext (starbackground);
gl_setcontext (physicalscreen);
forceBlitting ();
DosSleep (200);
gl_write (0, 24, "Initializing keyboard daemons");
forceBlitting ();
DosSleep (200);
gl_write (0, 32, "1 pc capable keyboard found");
forceBlitting ();
DosSleep (200);
}
int
main (int argc, char *argv[])
{
/* Initialize the presentation manager, and create a message queue.
*
* Must be done before vga_init() and vga_setmode() is called
*
* If you don't need them after initialize, you can destroy them.
*/
hab = WinInitialize (0);
hmq = WinCreateMsgQueue (hab, 0);
RegisterNewBtnClass (hab);
if (WinDlgBox (HWND_DESKTOP, HWND_DESKTOP, DlgProc,
NULLHANDLE, IDD_DLGBOX, NULL))
{
WinDestroyMsgQueue (hmq);
WinTerminate (hab);
exit (0);
}
WinDestroyMsgQueue (hmq);
WinTerminate (hab);
/* find screen size */
switch (dlg_smode)
{
case IDD_320x200:
VGAMODE = G320x200x256;
GAMEWIDTH = 640;
GAMEHEIGHT = 360;
MAPWIDTH = 320;
MAPHEIGHT = 180;
DIV = 2;
break;
case IDD_320x240:
VGAMODE = G320x240x256;
GAMEWIDTH = 640;
GAMEHEIGHT = 440;
MAPWIDTH = 320;
MAPHEIGHT = 220;
DIV = 2;
break;
case IDD_640x480:
VGAMODE = G640x480x256;
GAMEWIDTH = 640;
GAMEHEIGHT = 460;
MAPWIDTH = 640;
MAPHEIGHT = 460;
DIV = 1;
break;
}
nrockets = 1;
create_bitmap ();
initialize ();
vga_titleprint (OS2VERSION);
vga_pm_sendWMcmd (IDM_SNAP, 0);
vga_pm_sendWMcmd (IDM_CENTER, 0);
gl_write (0, 40, "Initializing GUI user interface");
forceBlitting ();
DosSleep (200);
gamemode = MENU;
gl_write (0, 48, "Initializing 4d rotation tables");
forceBlitting ();
DosSleep (200);
gl_write (0, 56, "Initializing refresh daemon ");
forceBlitting ();
DosSleep (200);
gl_write (0, 66, "please wait 12043.21 Bogomipseconds");
forceBlitting ();
DosSleep (200);
drawbackground ();
drawstarbackground ();
gl_setfont (8, 8, fontblack);
/* default scancodes */
keys[0][0] = 0x11; /* up */
keys[0][1] = 0x1f; /* down */
keys[0][2] = 0x1e; /* left */
keys[0][3] = 0x20; /* right */
keys[1][0] = 0x11; /* w */
keys[1][1] = 0x1f; /* s */
keys[1][2] = 0x1e; /* a */
keys[1][3] = 0x20; /* d */
starwars ();
game ();
uninitialize ();
DosExit (1, 0);
}
MRESULT EXPENTRY
DlgProc (HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
SWP swp;
switch (msg)
{
case WM_INITDLG:
(VOID) WinCheckButton (hwnd, dlg_smode, TRUE);
(VOID) WinCheckButton (hwnd, dlg_colors, TRUE);
(VOID) WinCheckButton (hwnd, IDD_SOUND, sndinit ? TRUE : FALSE);
(VOID) WinCheckButton (hwnd, IDD_MOUSE, nomouse ? FALSE : TRUE);
WinQueryWindowPos (hwnd, (PSWP) & swp);
WinSetWindowPos (hwnd, HWND_DESKTOP,
(USHORT) ((WinQuerySysValue (HWND_DESKTOP, SV_CXSCREEN) - swp.cx) / 2),
(USHORT) ((WinQuerySysValue (HWND_DESKTOP, SV_CYSCREEN) - swp.cy) / 2),
0, 0, SWP_MOVE);
/* Take the input focus. */
WinFocusChange (HWND_DESKTOP, hwnd, 0L);
return MRFROMSHORT (1);
case WM_CONTROL:
if (SHORT1FROMMP (mp1) >= IDD_320x200 &&
SHORT1FROMMP (mp1) <= IDD_640x480)
{
dlg_smode = SHORT1FROMMP (mp1);
}
else if (SHORT1FROMMP (mp1) >= IDD_COLORS &&
SHORT1FROMMP (mp1) <= IDD_BW)
{
dlg_colors = SHORT1FROMMP (mp1);
}
return 0;
case WM_COMMAND:
switch (COMMANDMSG (&msg)->cmd)
{
case DID_OK:
WinDismissDlg (hwnd, FALSE);
sndinit = sound = WinQueryButtonCheckstate (hwnd, IDD_SOUND);
nomouse = !WinQueryButtonCheckstate (hwnd, IDD_MOUSE);
return 0;
case DID_CANCEL:
WinDismissDlg (hwnd, TRUE);
return 0;
}
break;
}
return WinDefDlgProc (hwnd, msg, mp1, mp2);
}
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