File: mod3.h

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/*
 * Copyright (C) 1997 Rodolfo Borges <barrett@labma.ufrj.br>
 * Copyright (C) 1998-2009 Stephan Kulow <coolo@kde.org>
 *
 * License of original code:
 * -------------------------------------------------------------------------
 *   Permission to use, copy, modify, and distribute this software and its
 *   documentation for any purpose and without fee is hereby granted,
 *   provided that the above copyright notice appear in all copies and that
 *   both that copyright notice and this permission notice appear in
 *   supporting documentation.
 *
 *   This file is provided AS IS with no warranties of any kind.  The author
 *   shall have no liability with respect to the infringement of copyrights,
 *   trade secrets or any patents by this file or any part thereof.  In no
 *   event will the author be liable for any lost revenue or profits or
 *   other special, indirect and consequential damages.
 * -------------------------------------------------------------------------
 *
 * License of modifications/additions made after 2009-01-01:
 * -------------------------------------------------------------------------
 *   This program is free software; you can redistribute it and/or
 *   modify it under the terms of the GNU General Public License as
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * -------------------------------------------------------------------------
 */

#ifndef MOD3_H
#define MOD3_H

#include "dealer.h"


class Mod3 : public DealerScene
{
    Q_OBJECT

public:
    explicit Mod3( const DealerInfo * di );
    void initialize() override;

protected:
    void setGameState( const QString & state ) override;
    bool checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const override;
    bool checkRemove(const PatPile * pile, const QList<KCard*> & cards) const override;
    void cardsMoved( const QList<KCard*> & cards, KCardPile * oldPile, KCardPile * newPile ) override;
    void restart( const QList<KCard*> & cards ) override;

protected Q_SLOTS:
    bool newCards() override;

private:
    PatPile  *talon;
    PatPile  *stack[4][8];
    PatPile  *aces;

    friend class Mod3Solver;
};

#endif